// ===== BEGIN EXTERNAL FILE: utils.elation ====
/** @namespace elation */
/** @namespace elation.utils */
/** @namespace elation.html */
var ENV_IS_NODE = (typeof process === 'object' && typeof require === 'function') ? true : false,
ENV_IS_BROWSER = (typeof window !== 'undefined') ? true : false,
ENV_IS_WORKER = (typeof WorkerGlobalScope !== 'undefined' && self instanceof WorkerGlobalScope);
if (typeof window == 'undefined') var window = {};
// compatibility for nodejs/worker threads
"use strict";
var elation = window.elation = new function(selector, parent, first) {
if (typeof selector == 'string' && typeof elation.find == 'function')
elation.find(selector, parent, first);
this.extend = function(name, func, clobber, inheritfrom) {
var ptr = this,
xptr = (typeof exports != 'undefined' ? exports : {}),
parts = name.split("."),
i;
for (i = 0; i < parts.length-1; i++) {
if (typeof ptr[parts[i]] == 'undefined')
ptr[parts[i]] = xptr[parts[i]] = {};
ptr = xptr = ptr[parts[i]];
}
if (typeof ptr[parts[i]] == 'undefined' || ptr[parts[i]] === null || clobber == true) {
ptr[parts[i]] = xptr[parts[i]] = func;
} else {
console.log("elation: tried to clobber existing component '" + name + "'");
}
if (typeof inheritfrom == 'function') {
ptr.prototype = xptr.prototype = new inheritfrom;
ptr.prototype.constructor = xptr.prototype.constructor = ptr;
}
if (typeof exports != 'undefined') exports.extend = this.extend;
}
}
elation.extend('implement', function(obj, iface, ifaceargs) {
if (typeof iface == 'function') {
var foo = new iface(ifaceargs);
for (var k in foo) {
obj[k] = foo[k];
}
}
});
elation.extend('define', function(name, definition, extendclass) {
var constructor = definition._construct;
if (!constructor) {
constructor = (extendclass ? extendclass.prototype.constructor : false);
}
// FIXME - need to figure out a non-horrible way of overriding the class name that's shown in console.log
var func = false;
var funcstr = "elation.utils.arrayset(elation, '" + name + "', false); elation." + name + " = function (args) { if (constructor) return constructor.apply(this, arguments); }; func = elation." + name + ";";
eval(funcstr);
var objdef = func;
if (extendclass) {
if (!constructor) {
objdef = extendclass.prototype.constructor;
}
objdef.prototype = Object.create(extendclass.prototype);
objdef.prototype.constructor = objdef;
}
var keys = Object.keys(definition);
keys.forEach(function(key) { objdef.prototype[key] = definition[key]; });
return objdef;
});
elation.extend('env', {
isNode: (typeof process === 'object' && typeof require === 'function') ? true : false,
isBrowser: (typeof window !== 'undefined' && typeof Window == 'function' && window instanceof Window) ? true : false,
isWorker: (typeof WorkerGlobalScope !== 'undefined' && self instanceof WorkerGlobalScope)
});
/**
* Sets value in a multilevel object element
*
* @function elation.utils.arrayset
* @param {object} obj
* @param {string} element
*/
elation.extend("utils.arrayset", function(obj, element, value) {
var ptr = obj;
var x = element.split(".");
for (var i = 0; i < x.length - 1; i++) {
if (ptr==null || (typeof ptr[x[i]] != 'array' && typeof ptr[x[i]] != 'object' && i != x.length-1)) {
ptr[x[i]] = {};
}
ptr = ptr[x[i]];
}
if (typeof ptr == "object") {
ptr[x[x.length-1]] = value;
}
});
/**
* Retrieves specified dot-separated value from a multilevel object element
*
* @function elation.utils.arrayget
* @param {object} obj
* @param {string} name
* @param {object|number|string} [defval] default value if none found
*/
elation.extend("utils.arrayget", function(obj, name, defval) {
var ptr = obj;
var x = name.split(".");
for (var i = 0; i < x.length; i++) {
if (ptr==null || (!elation.utils.isArray(ptr[x[i]]) && !elation.utils.isObject(ptr[x[i]]) && i != x.length-1)) {
ptr = null;
break;
}
ptr = ptr[x[i]];
}
if (typeof ptr == "undefined" || ptr === null) {
return (typeof defval == "undefined" ? null : defval);
}
return ptr;
});
elation.extend('config', {
data: {},
set: function(name, value) {
return elation.utils.arrayset(this.data, name, value);
},
get: function(name, defaultvalue) {
return elation.utils.arrayget(this.data, name, defaultvalue);
},
merge: function(config) {
elation.utils.merge(config, this.data);
}
});
//Returns true if it is a DOM node
elation.extend("utils.isnode", function(obj) {
return (
typeof Node === "object" ? obj instanceof Node :
typeof obj === "object" && typeof obj.nodeType === "number" && typeof obj.nodeName==="string"
);
});
//Returns true if it is a DOM element
elation.extend("utils.iselement", function(obj) {
return (
typeof HTMLElement === "object" ? obj instanceof HTMLElement : //DOM2
typeof obj === "object" && obj.nodeType === 1 && typeof obj.nodeName==="string"
);
});
elation.extend("utils.isTrue", function(obj) {
if (obj == true || obj == 'true')
return true;
return false;
});
elation.extend("utils.isNull", function(obj) {
if (obj == null || typeof obj == 'undefined')
return true;
return false;
});
elation.extend("utils.isEmpty", function(obj) {
if (obj !== null &&
obj !== "" &&
obj !== 0 &&
typeof obj !== "undefined" &&
obj !== false)
return false;
return true;
});
elation.extend("utils.isObject", function(obj) {
return (obj instanceof Object);
});
elation.extend("utils.isArray", function(obj) {
/*
var objclass = Object.prototype.toString.call(obj),
allow = {
'[object Array]': true,
'[object NodeList]': true,
'[object HTMLCollection]': true
};
if (elation.browser && elation.browser.type == 'msie' && objclass == '[object Object]') {
return !elation.utils.isNull(elation.utils.arrayget(obj, 'length'));
} else {
return allow[objclass] || false;
}
*/
return Array.isArray(obj) || (typeof HTMLCollection != 'undefined' && obj instanceof HTMLCollection);
});
elation.extend("utils.isString", function(obj) {
return (typeof obj == "string");
});
elation.define("class", {
_construct: function(args) {
if (args) {
var keys = Object.keys(args);
keys.forEach(elation.bind(this, function(k) { if (typeof args[k] != 'undefined') this[k] = args[k]; }));
}
},
toJSON: function() {
var keys = Object.keys(this).filter(function(n) { return n[0] != '_'; });
var obj = {};
keys.map(elation.bind(this, function(k, v) { obj[k] = this[k]; }));
return obj;
}
});
elation.extend("component", new function() {
this.init = function(root) {
// if (root == undefined) {
// root = document;
// }
if (!elation.env.isBrowser) return;
// Find all elements which have a data-elation-component attribute
var elements = elation.find('[data-elation-component]');
for (var i = 0; i < elements.length; i++) {
var element = elements[i];
var componentid = this.parseid(element);
if (componentid.type) {
var componentinitialized = element.dataset['elationInitialized'] || false;
if (!componentinitialized) {
var componentargs = {}, events = {};
var componentdata = this.parseargs(element);
// Instantiate the new component with all parsed arguments
elation.component.create(componentid.name, componentid.type, element, componentdata.args, componentdata.events);
}
}
}
}
this.add = function(type, classdef, extendclass) {
// At the top level, a component is just a function which checks to see if
// an instance with the given name exists already. If it doesn't we create
// it, and then we return a reference to the specified instance.
var component = function(name, container, args, events) {
/* handling for any default values if args are not specified */
var mergeDefaults = function(args, defaults) {
var args = args || {};
if (typeof defaults == 'object') {
for (var key in defaults) {
if (elation.utils.isNull(args[key])) {
args[key] = defaults[key];
}
}
}
return args;
};
var realname = name;
if (elation.utils.isObject(name)) {
// Simple syntax just takes an object with all arguments
args = name;
realname = elation.utils.any(args.id, args.name, null);
container = (!elation.utils.isNull(args.container) ? args.container : null);
events = (!elation.utils.isNull(args.events) ? args.events : null);
}
// If no args were passed in, we're probably being used as the base for another
// component's prototype, so there's no need to go through full init
if (elation.utils.isNull(realname) && !container && !args) {
var obj = new component.base(type);
// apply default args
obj.args = mergeDefaults(obj.args, elation.utils.clone(obj.defaults));
return obj;
}
// If no name was passed, use the current object count as a name instead ("anonymous" components)
if (elation.utils.isNull(realname) || realname === "") {
realname = component.objcount;
}
if (!component.obj[realname] && !elation.utils.isEmpty(args)) {
component.obj[realname] = obj = new component.base(type);
component.objcount++;
//}
// TODO - I think combining this logic would let us use components without needing HTML elements for the container
//if (component.obj[realname] && container !== undefined) {
component.obj[realname].componentinit(type, realname, container, args, events);
/*
if (component.extendclass) {
component.obj[realname].initSuperClass(component.extendclass);
}
*/
// fix handling for append component infinite recursion issue
if (args.append instanceof elation.component.base)
args.append = args.append.container;
if (args.before instanceof elation.component.base)
args.before = args.before.container;
// apply default args
try {
if (typeof obj.defaults == 'object')
args = mergeDefaults(args, elation.utils.clone(obj.defaults));
var parentclass = component.extendclass;
// recursively apply inherited defaults
while (parentclass) {
if (typeof parentclass.defaults == 'object')
elation.utils.merge(mergeDefaults(args, elation.utils.clone(parentclass.defaults)),args);
parentclass = parentclass.extendclass;
}
} catch (e) {
console.log('-!- Error merging component args', e.msg);
}
if (typeof obj.init == 'function') {
obj.init(realname, container, args, events);
}
}
return component.obj[realname];
};
component.objcount = 0;
component.obj = {}; // this is where we store all the instances of this type of component
(function() {
var elation = {};
window.elation.utils.arrayset(elation, type, null);
var namehack = "elation." + type + " = function () { }; component.base = elation." + type;
if (type.indexOf('-') != -1) {
namehack = "elation[" + type + "] = function () { }; component.base = elation[" + type + "]";
}
eval(namehack); // FIXME - weirdness to force usable names while console.logging components
})();
component.base.prototype = new this.base(type);
if (extendclass) {
component.extendclass = new extendclass();
if (!component.extendclass._inherited)
component.extendclass._inherited = [];
component.extendclass._inherited.push(component.extendclass);
component.base.prototype.extend(component.extendclass);
}
if (classdef) {
component.base.prototype.extend((typeof classdef == 'function' ? new classdef() : classdef));
component.classdef = classdef;
}
elation.extend(type, component); // inject the newly-created component wrapper into the main elation object
}
this.create = function(id, type, container, args, events) {
var componentclass = elation.utils.arrayget(elation, type);
if (typeof componentclass == 'function') {
var instance = componentclass.call(componentclass, id, container, args, events);
}
//console.error("elation: tried to instantiate unknown component type '" + type + "', id '" + id + "'");
}
this.get = function(id, type, container, args, events) {
var componentclass = elation.utils.arrayget(elation, type);
if (componentclass && typeof componentclass == 'function') {
return componentclass.call(componentclass, id, container, args, events);
} else {
console.log('no way buddy');
this.add(type);
return this.create(id, type, container, args, events);
}
}
this.load = function(componentname, callback) {
// Loads the dependency script/css for the specified component, and execute callback if supplied
var componentbase = componentname.replace('.', '/');
var root = elation.file.root()
var batch = new elation.file.batch();
batch.add(root + '/scripts/' + componentbase + '.js', 'javascript');
//batch.add(root + '/css/' + componentbase + '.css', 'css');
// FIXME - batch loading seems to not load css files reliably
elation.file.get('css', root + '/css/' + componentbase + '.css');
if (callback) batch.callback(callback);
}
this.info = function(type) {
var componentclass = elation.utils.arrayget(elation, type);
if (componentclass && typeof componentclass == 'function') {
return {objcount: componentclass.objcount};
}
}
this.base = function(component) {
this.componentinit = function(name, id, container, args, events) {
this.name = name;
this.id = id;
this.componentname = name; // FIXME - redundant with this.name above, but this.name is very likely to be clobbered by the user
this.args = args || {};
if (container) {
this.container = container;
} else if (this.args.containertag) {
this.container = elation.html.create(this.args.containertag);
} else if (this.defaultcontainer) {
this.container = elation.html.create(this.defaultcontainer);
} else {
this.container = null;
}
this.events = events || {};
for (var k in this.events) {
if (typeof this.events[k] == 'string') {
(function(self, type, blub) {
self[type] = function(ev) { eval(blub); }
elation.events.add(self, type, self);
})(this, k, this.events[k]);
} else {
elation.events.add(this, k, this.events[k]);
}
}
if (this.container) {
this.container.dataset['elationComponent'] = name;
this.container.dataset['elationName'] = id;
this.container.dataset['elationInitialized'] = 1;
if (this.defaultcontainer && this.defaultcontainer.classname && !elation.html.hasclass(this.container, this.defaultcontainer.classname)) {
elation.html.addclass(this.container, this.defaultcontainer.classname);
}
if (this.args.setContent) {
elation.html.setContent(this.container, this.args.setContent);
}
if (this.args.append) {
elation.html.attach(this.args.append, this.container, this.args.before || false);
}
}
elation.events.fire({type: "init", fn: this, data: this, element: this.container});
}
this.initSuperClass = function(classdef) {
var _super = {};
if (classdef) {
for (var k in classdef) {
if (typeof classdef[k] == 'function') {
_super[k] = elation.bind(this, classdef[k]);
}
}
}
return _super;
}
this.extend = function(from) {
for (var k in from) {
if (k != 'constructor' && k != 'prototype') {
this[k] = from[k];
}
}
}
this.set = function(sets, value) {
// special set function to send update notifications when the object (or eventually, individual values) change
if (typeof sets == 'string' && value) {
var k = sets;
sets = {};
sets[k] = value;
}
var changes = 0;
for (var k in sets) {
if (elation.utils.arrayget(this, k) != sets[k]) {
elation.utils.arrayset(this, k, sets[k]);
changes++;
}
}
if (changes > 0) {
// TODO - if we supported bindings, we could send updates directly to specific observers when specific attributes are updated
elation.events.fire({type:'update', origin: this, data: this, element: this.container});
return true;
}
return false;
}
this.setevents = function(events) {
for (var k in events) {
this.events[k] = events[k];
}
}
// execute superclass init function
this.super = function(classname) {
console.log('super',this.name, this);
var self = self || this,
componentclass = elation.utils.arrayget(elation, classname || this.name);
if (componentclass) {
var extendclass = elation.utils.arrayget(componentclass, 'extendclass.init');
if (extendclass)
extendclass.call(self);
}
//delete self;
}
this.fetch = function(type, callback, force) {
var ret;
//var urlbase = "/~bai/"; // FIXME - stupid stupid stupid! move this to the right place asap!
var urlbase = '/';
if (force || !this.content) {
(function(self, callback) {
console.log(urlbase + self.name.replace(".","/") + "." + type);
var args = self.args;
args.events = self.events;
console.log('stupid dumb args is', args);
ajaxlib.Queue({
method: "GET",
url: urlbase + self.name.replace(".","/") + "." + type,
args: elation.utils.encodeURLParams(args),
callback: function(data) { self.content = data; if (typeof callback == 'function') { callback(data); } }
});
})(this, callback);
ret = '';
} else {
ret = this.content;
if (typeof callback == 'function')
callback(this.content);
}
return ret;
}
this.reparent = function(newparent) {
if (this.container && this.container.parentNode && this.container.parentNode !== newparent) {
this.container.parentNode.removeChild(this.container);
}
if (newparent) {
newparent.appendChild(this.container);
elation.component.init();
}
}
this.handleEvent = function(ev) {
if (typeof this[ev.type] == 'function') {
this[ev.type](ev);
}
}
this.destroy = function() {
var componentclass = elation.utils.arrayget(elation, this.componentname);
if (componentclass && componentclass.obj[this.id]) {
delete componentclass.obj[this.id];
}
// Remove any events which reference this component
var events = elation.events.getEventsByTarget(this);
for (var i = 0; i < events.length; i++) {
var ev = events[i];
elation.events.remove(ev.target, ev.type, ev.origin);
}
var events = elation.events.getEventsByOrigin(this);
for (var i = 0; i < events.length; i++) {
var ev = events[i];
elation.events.remove(ev.target, ev.type, ev.origin);
}
}
/*
this.addEventListener = function(type, listener, useCapture) {
elation.events.add(this, type, listener);
}
this.dispatchEvent = function(event) {
elation.events.fire(event);
}
*/
}
this.parseid = function(element) {
// Parse out the data-elation-component and data-elation-name attributes, if set. Fall back on HTML id if no name specified
var componentid = {
type: element.dataset['elationComponent'],
name: element.dataset['elationName'] || element.id
}
return componentid;
}
this.parseargs = function(element) {
if (element.children) {
// Pull out all blocks
var dataresult = elation.find("data", element);
var componentargs = {}, events = {};
for (var j = 0; j < dataresult.length; j++) {
var dataelement = dataresult[j];
if (elation.html.hasclass(dataelement, 'elation-args')) {
// JSON-encoded args inside of ...
var argtext = dataelement.textContent || dataelement.innerText;
var argname = (dataelement.attributes['name'] ? dataelement.attributes['name'].value : false);
try {
var content = dataelement.innerHTML.trim();
// if elation-name parameter is specified, merge this data into the appropriate place
var mergeto = componentargs;
if (argname) {
var tmpmergeto = elation.utils.arrayget(componentargs, argname);
if (tmpmergeto === null) { // requested key is new, create it and get a reference to the new object
elation.utils.arrayset(componentargs, argname, {});
mergeto = elation.utils.arrayget(componentargs, argname);
} else {
mergeto = tmpmergeto; // key already exists, store reference
}
}
if (content.length > 0) {
var newcomponentargs = '';
try {
newcomponentargs = JSON.parse(content);
} catch (e) {
newcomponentargs = content;
// Simple string, so set the value directly rather than using merge-by-reference
elation.utils.arrayset(componentargs, argname, content);
}
//dataelement.parentNode.removeChild(dataelement);
if (componentargs != null) { // empty JSON could cause errors later, so reset null to an empty hash
elation.utils.merge(newcomponentargs, mergeto);
}
}
} catch(e) {
// Probably JSON syntax error
console.log("Could not parse args: " + argtext + ": " + e.stack);
}
} else if (elation.html.hasclass(dataelement, "elation-events")) {
try {
var content = dataelement.innerHTML.trim();
if (content.length > 0) {
events = JSON.parse(content);
element.removeChild(dataelement);
if (events == null) { // empty JSON could cause errors later, so reset null to an empty hash
events = {};
}
}
} catch(e) {
// Probably JSON syntax error
console.log("Could not parse " + eventsattr + ": " + element.children[j].innerHTML);
}
}
}
}
// Then, loop through the attributes and parse out any individual arguments which can be specified as attributes
var argprefix = 'elationArgs.';
var eventprefix = 'elationEvents.';
for (var k in element.dataset) {
if (k.substring(0, argprefix.length) == argprefix) {
elation.utils.arrayset(componentargs, k.substring(argprefix.length), element.dataset[k]);
//componentargs[k.substring(argprefix.length)] = element.dataset[k];
} else if (k.substring(0, eventprefix.length) == eventprefix) {
events[k.substring(eventprefix.length)] = element.dataset[k];
}
}
return {args: componentargs, events: events};
}
this.fetch = function(type, name) {
if (type instanceof elation.component.base) {
// If we were passed an already-existing component, just return it
return type;
}
var id;
if (!elation.utils.isNull(type) && elation.utils.iselement(type)) {
// If an HTML element was passed in, find the associated component id
id = this.parseid(type);
} else if (elation.utils.isArray(type)) {
id = { type: type[0], name: type[1] };
} else {
id = { type: type, name: name };
}
if (id.type && id.name) {
var componentclass = elation.utils.arrayget(elation, id.type);
if (componentclass && typeof componentclass == 'function') {
return componentclass(id.name);
}
}
}
});
elation.extend('onloads',new function() {
this.done = false;
this.onloads = [];
this.add = function(expr) {
this.onloads.push(expr);
// if DOM already loaded, execute immediately
if (this.done) this.execute();
}
this.init = function() {
/* for Safari */
//if (/WebKit/i.test(navigator.userAgent)) { // sniff
this.timer = setInterval(function() {
if (/loaded|complete/.test(document.readyState)) {
elation.onloads.execute(); // call the onload handler
}
}, 10);
// return;
//}
/* for Mozilla/Opera9 */
if (document.addEventListener) {
document.addEventListener("DOMContentLoaded", elation.onloads.execute, false);
return;
}
/* for Internet Explorer */
/*@cc_on @*/
/*@if (@_win32)
document.write("<\/scr"+"ipt>");
var script = document.getElementById("__ie_onload");
script.onreadystatechange = function() {
if (this.readyState == "complete") {
elation.onloads.execute(); // call the onload handler
}
};
return;
/*@end @*/
window.onload = elation.onloads.execute;
}
this.execute = function() {
// quit if this function has already been called
// ^--- no dont do that or else we cant execute after dom load
//if (elation.onloads.done) return;
// flag this function so we don't do the same thing twice
elation.onloads.done = true;
// kill the timer
if (elation.onloads.timer) clearInterval(elation.onloads.timer);
var script = '';
var expr;
while (expr = elation.onloads.onloads.shift()) {
if (typeof expr == 'function') {
expr(); // FIXME - this causes all function references to be executed before all strings
} else {
script += expr + (expr.charAt(expr.length - 1) != ';' ? ';' : '');
}
}
eval(script);
}
});
//elation.onloads.init();
/**
* Bind a function to a specified context, so "this" maps correctly within callbacks
*
* @function elation.bind
* @param {object} ctx Context to bind to
* @param {function} fn Function to bind
*/
elation.extend("bind", function(ctx, fn) {
if (typeof fn == 'function') {
var fnargs = Array.prototype.splice.call(arguments, 2);
fnargs.unshift(ctx);
return (typeof fn.bind == 'function' ?
Function.prototype.bind.apply(fn, fnargs) : // modern browsers have fn.bind() built-in
function() { fn.apply(ctx, arguments); } // older browsers just need a closure to carry the context through
);
} else if (typeof ctx == 'function') {
return ctx;
}
});
elation.extend("html.dimensions", function(element, ignore_size) {
if (!element)
return;
if (typeof element != 'object' || element === window) {
var w = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth,
h = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
return {
0 : w,
1 : h,
x : 0,
y : 0,
w : w,
h : h,
s : elation.html.getscroll()
};
}
if ('getBoundingClientRect' in element) {
var rect = element.getBoundingClientRect(),
top = rect.top,
left = rect.left,
width = rect.width,
height = rect.height,
r = Math.round,
x = r(left),
y = r(top),
w = r(width),
h = r(height);
} else {
var w = ignore_size ? 0 : element.offsetWidth,
h = ignore_size ? 0 : element.offsetHeight,
x = element.offsetLeft,
y = element.offsetTop;
}
var scrollleft = element.scrollLeft || 0,
scrolltop = element.scrollTop || 0,
id = element.id || '';
/*
try {
while (element = element.offsetParent) {
x += element.offsetLeft - element.scrollLeft;
y += element.offsetTop - element.scrollTop;
}
} catch(e) {
console.log('html.dimensions: '+e.message);
}
*/
if (document.body.scrollTop == window.scrollY)
y += window.scrollY;
return {
0: x,
1: y,
'x': x,
'y': y,
'w': w,
'h': h,
's': [scrollleft, scrolltop],
'scrollTop': scrolltop,
'scrollLeft': scrollleft,
'width': width || w,
'height': height || h,
'top': top || y,
'left': left || x
};
});
elation.extend("html.size", function(obj) {
return [obj.offsetWidth, obj.offsetHeight];
});
elation.extend("html.position", function(obj) {
var curleft = 0, curtop = 0;
if (obj.offsetParent) {
curleft = obj.offsetLeft;
curtop = obj.offsetTop;
while (obj = obj.offsetParent) {
curleft += obj.offsetLeft;
curtop += obj.offsetTop;
}
}
return [curleft,curtop];
});
// html.preloader will fire events and/or callback when all elements have onload'd
elation.extend('html.preloader', function(elements, args) {
this.elements = elements;
this.args = args || { timeout: 2000, callback: false };
this.index = 0;
this.init = function() {
for (var i=0; i -1) {
ret[property] = computed[property];
}
}
}
return ret;
});
elation.extend("html.css", function(el, styles) {
for (var k in styles) {
el.style[k] = styles[k];
}
});
// Cross-browser transform wrapper
elation.extend("html.transform", function(el, transform, origin, transition) {
if (transition) { // Set transition first, if supplied
el.style.webkitTransition = el.style.MozTransition = el.style.msTransition = el.style.transition = transition;
}
if (transform) {
el.style.webkitTransform = el.style.MozTransform = el.style.msTransform = el.style.transform = transform;
}
if (origin) { // Optionally, set transform origin
el.style.webkitTransformOrigin = el.style.MozTransformOrigin = el.style.msTransformOrigin = el.style.transformOrigin = origin;
}
return {
transform: el.style.webkitTransform || el.style.MozTransform || el.style.msTransform || el.style.transform,
transformorigin: el.style.webkitTransformOrigin || el.style.MozTransformOrigin || el.style.msTransformOrigin || el.style.transformOrigin,
transition: el.style.webkitTransition || el.style.MozTransition || el.style.msTransition || el.style.transition
};
});
elation.extend("html.stylecopy", function(dst, src, styles) {
if (typeof styles == 'string') {
styles = [styles];
}
var computed = window.getComputedStyle(src, null);
for (var k = 0; k < styles.length; k++) {
for (var i = computed.length; i--;) {
var property = elation.utils.camelize(computed[i]);
if (property.indexOf(styles[k]) > -1) {
dst.style[property] = computed[property];
}
}
}
});
elation.extend("utils.camelize", function(text) {
return text.replace(/[-\.]+(.)?/g, function (match, chr) {
return chr ? chr.toUpperCase() : '';
});
});
elation.extend("utils.isElement", function(obj) {
try {
//Using W3 DOM2 (works for FF, Opera and Chrome)
return obj instanceof HTMLElement;
}
catch(e){
//Browsers not supporting W3 DOM2 don't have HTMLElement and
//an exception is thrown and we end up here. Testing some
//properties that all elements have. (works on IE7)
return (typeof obj==="object") &&
(obj.nodeType===1) && (typeof obj.style === "object") &&
(typeof obj.ownerDocument ==="object");
}
});
elation.extend("utils.encodeURLParams", function(obj) {
var value,ret = '';
if (typeof obj == "string") {
ret = obj;
} else {
var flattened = elation.utils.flattenURLParams(obj);
for (var key in flattened) {
if (typeof flattened[key] != 'undefined') {
ret += (ret != '' ? '&' : '') + key + '=' + encodeURIComponent(flattened[key]);
}
}
}
return ret;
});
elation.extend("utils.flattenURLParams", function(obj, prefix) {
var ret = {};
for (var k in obj) {
var key = (prefix ? prefix + '[' + k + ']' : k);
if (typeof obj[k] == 'object') {
var flattened = elation.utils.flattenURLParams(obj[k], key);
elation.utils.merge(flattened, ret);
} else {
ret[key] = obj[k];
}
}
return ret;
});
elation.extend("utils.parseURL", function(str) {
var ret = {uri: str, args: {}};
var hashparts = str.split('#');
var parts = hashparts[0].split("?");
if (parts[0]) {
var fileparts = parts[0].split(/:\/\//, 2);
if (fileparts[1]) {
ret.scheme = fileparts[0];
if (fileparts[1][0] == '/') {
ret.host = document.location.host;
ret.path = fileparts[1];
} else {
var pathparts = fileparts[1].split("/");
ret.host = pathparts.shift();
ret.path = '/' + pathparts.join("/");
}
} else {
ret.scheme = document.location.protocol.slice(0, -1);
ret.host = document.location.host;
ret.path = fileparts[0];
}
}
if (parts[1]) {
var args = parts[1].split("&");
ret.args = {};
for (var i = 0; i < args.length; i++) {
var argparts = args[i].split("=", 2);
ret.args[argparts[0]] = decodeURIComponent(argparts[1]);
}
}
if (hashparts[1]) {
var hashargs = hashparts[1].split("&");
ret.hashargs = {};
for (var i = 0; i < hashargs.length; i++) {
var hashargparts = hashargs[i].split("=", 2);
ret.hashargs[hashargparts[0]] = decodeURIComponent(hashargparts[1]);
}
}
return ret;
});
elation.extend("utils.makeURL", function(obj) {
var argstr = elation.utils.encodeURLParams(obj.args);
return obj.scheme + "://" + obj.host + obj.path + (argstr ? '?' + argstr : '');
});
elation.extend("utils.merge", function(entities, mergeto) {
if (typeof entities == 'object' && !entities.tagName && !(typeof HTMLElement != 'undefined' && mergeto instanceof HTMLElement)) {
if (typeof mergeto == 'undefined' || mergeto === null) mergeto = {}; // Initialize to same type as entities
for (var i in entities) {
if (entities[i] !== null) {
if (entities[i] instanceof Array) {
if (mergeto[i] instanceof Array) {
//console.log('concat array: ' + i + ' (' + mergeto[i].length + ' + ' + entities[i].length + ')');
mergeto[i] = mergeto[i].concat(entities[i]);
} else {
//console.log('assign array: ', i, typeof mergeto[i]);
mergeto[i] = entities[i];
}
} else if (entities[i] instanceof Object) {
if (mergeto[i] instanceof Object) {
//console.log('merge object: ', i);
elation.utils.merge(entities[i], mergeto[i]);
} else {
//console.log('assign object: ', i, typeof mergeto[i]);
mergeto[i] = entities[i];
}
} else {
mergeto[i] = entities[i];
}
}
}
}
return mergeto;
});
elation.extend("utils.arraymin", function(array) {
var value=ret=0;
for (var i=total=0; i ret) ret = value;
}
return ret;
});
elation.extend("utils.arrayavg", function(array) {
return (arraySum(array) / array.length);
});
elation.extend("utils.arraysum", function(array) {
for (var i=total=0; i [className]
elation.extend("utils.getFirstChild", function(obj, tag, className) {
for (var i=0; i [className]
elation.extend("utils.getLastChild", function(obj, tag, className) {
for (var i=obj.childNodes.length-1; i>=0; i--)
if (obj.childNodes[i].nodeName == tag.toUpperCase())
if (className && this.hasclass(obj, className))
return obj.childNodes[i];
else if (!className)
return obj.childNodes[i];
return null;
});
// runs through all children recursively and returns
// all elements matching [className]
elation.extend("utils.getAll", function(obj, tag, className) {
var ret = [],
all = obj.getElementsByTagName(tag);
for (var i=0; i [className]
elation.extend("utils.getOnly", function(obj, tag, className) {
if (!obj || !tag)
return;
var ret = [];
for (var i=0; el=obj.childNodes[i]; i++)
if (el.nodeName == tag.toUpperCase()) {
if (className && this.hasclass(el, className))
ret.push(el);
else if (!className)
ret.push(el);
}
return ret;
});
// Navigates up the DOM from a given element looking for match
elation.extend("utils.getParent", function(element, tag, classname, all_occurrences) {
var ret = [];
if (typeof classname != 'string' && elation.utils.isTrue(classname))
all_occurances = true;
while (element && element.nodeName != 'BODY') {
if (element.nodeName == tag.toUpperCase() && (!classname || elation.html.hasclass(element, classname))) {
if (all_occurrences)
ret.push(element);
else
return element;
}
element = element.parentNode;
}
return (ret.length == 0 ? false : ret);
});
elation.extend("utils.isin", function(parent, element) {
if (!parent || !element)
return false;
while (!elation.utils.isNull(element) && element != parent && element != document.body) {
element = element.parentNode;
}
return (parent == element);
});
elation.extend("utils.indexOf", function(array, object) {
if (typeof array == 'string')
array = array.split("");
for (var i=0; i 1 ? selector[1] : false;
if (id.length > 1) {
elements.push(document.getElementById(id[1]));
continue;
}
for (var i=0; i 0)
result = result[0];
else
result = null;
return result;
});
// grabs a js or css file and adds to document
elation.extend('file.get', function(type, file, func) {
if (!type || !file || typeof document == 'undefined')
return false;
var head = document.getElementsByTagName("HEAD")[0],
element = document.createElement((type == 'javascript' || type == 'js' ? "SCRIPT" : "LINK"));
if (type == 'javascript' || type == 'js') {
element.type = "text/javascript";
element.src = file;
} else {
element.type = "text/css";
element.rel = "stylesheet";
element.href = file;
}
if (func)
element.onload = func;
head.appendChild(element);
return element;
});
// create file.batch object for grabbing multiple files
elation.extend('file.batch', function() {
this.callbacks = [];
this.files = [];
this.add = function(url, type, component) {
if (typeof url == 'string') {
var dependency = elation.file.dependencies.add(url, this, type, component)
if (dependency)
this.files.push(dependency);
}
}
this.callback = function(script) {
this.callbacks.push(script);
if (this.files.length == 0)
this.done(true);
}
this.executecallbacks = function() {
for (var i=0; i 0)
for (var i = 0; i < components[k].length; i++)
if (components[k][i] != null)
this.register(k + '.' + components[k][i], false, type);
}
this.checkWaiting = function(file, components, type) {
var type = type || 'javascript',
waiting = this.waiting[type],
flag = true;
for (var i=0; i 1
? url[1].split('&')
: [];
for (var i=0; i", requires);
var modulenode = (modname != 'ANONYMOUS' ? this.getnode(modname) : new elation.require.node('ANONYMOUS', callback));
modulenode.callback = callback;
if (!this.batchnode) {
this.batchnode = new elation.require.node('batchnode', function() { elation.component.init(); });
}
for (var i = 0; i < requires.length; i++) {
var depname = requires[i];
if (!this.ispending(depname)) {
this.pushqueue(depname);
}
// Add node dependency, creating node if it doesn't exist yet
var node = this.getnode(depname);
if (node !== modulenode) {
modulenode.addEdge(node);
}
}
this.batchnode.addEdge(modulenode);
this.rootnode.addEdge(modulenode);
if (this.pending.length == 0) {
this.finished();
}
}
this.pushqueue = function(module) {
//console.log('get it', module, this.isfulfilled(module), this.ispending(module), this.webroot);
if (!this.isfulfilled(module) && !this.ispending(module)) {
this.setpending(module);
if (elation.env.isBrowser) {
// browser
elation.file.get(this.type, this.webroot + '/' + module.replace(/\./g, '/') + '.' + this.type, elation.bind(this, function(ev) { this.finished(module); }));
} else if (elation.env.isWorker && this.type == 'js') {
//console.log('loading elation module: ', module);
importScripts(this.webroot + '/' + module.replace(/\./g, '/') + '.' + this.type);
this.finished(module);
} else if (elation.env.isNode && this.type == 'js') {
// running in node.js
console.log('loading elation module: ', module);
try {
require(module.replace(/\./g, '/'));
} catch (e) {
console.log('ERROR ERROR', e);
}
this.finished(module);
} else {
//console.log('dunno, just run it', module);
this.finished(module);
}
} else {
this.finished(module);
}
}
this.isfulfilled = function(module) {
if (module == 'root' || module == 'ANONYMOUS') return false;
//var existing = elation.utils.arrayget(elation, module) || elation.utils.arrayget(this, module) || this.fulfilled[module];
var existing = this.fulfilled[module];
return (existing !== null && existing !== undefined);
}
this.ispending = function(module) {
return (this.pending.indexOf(module) != -1);
}
this.setpending = function(module) {
//elation.utils.arrayset(this, module, true); // prevent us from trying to load this module again
this.pending.push(module);
}
this.fulfill = function(modules, callback) {
if (!elation.utils.isArray(modules)) {
modules = [modules];
}
modules.forEach(elation.bind(this, function(module) {
this.fulfilled[module] = true;
var node = this.getnode(module);
/*if (!node.callback) */node.callback = callback;
if (callback && !node.callbackstr) node.callbackstr = callback.toString();
if (!this.batchnode) {
this.batchnode = new elation.require.node('batchnode', function() { elation.component.init(); });
}
this.setpending(module);
this.batchnode.addEdge(node);
//this.rootnode.addEdge(node);
setTimeout(elation.bind(this, this.finished, module), 0);
//this.finished(module);
}));
}
this.resolve = function(node, resolved, unresolved) {
// Figure out the dependency callback order based on the dependency graph
if (typeof resolved == 'undefined') resolved = [];
if (typeof unresolved == 'undefined') unresolved = [];
// Keep track of seen/unseen nodes to avoid circular dependencies
unresolved.push(node);
for (var i = 0; i < node.edges.length; i++) {
if (resolved.indexOf(node.edges[i]) == -1) {
if (unresolved.indexOf(node.edges[i]) != -1) {
console.log('circular dependency!', node, node.edges[i]);
return resolved;
}
this.resolve(node.edges[i], resolved, unresolved);
}
}
// Mark as resolved, and remove from unresolved list
resolved.push(node);
unresolved.splice(unresolved.indexOf(node), 1);
return resolved;
}
this.finished = function(module) {
//console.log('Finished loading file:', module, this.pending);
var node = this.nodes[module];
// Remove from pending list
var idx = this.pending.indexOf(module);
if (idx != -1) {
this.pending.splice(idx, 1);
}
this.fulfilled[module] = true;
// If nothing is pending, execute callbacks
if (this.pending.length == 0) {
// Resolve dependency graph
var callbacks = this.resolve(this.batchnode);
var failed = [];
// Execute callbacks, in order
while (callbacks.length > 0) {
var callback = callbacks.shift();
if (!callback.exec()) {
failed.push(callback);
}
}
if (this.resettimer) {
clearTimeout(this.resettimer);
this.resettimer = false;
}
this.resettimer = setTimeout(elation.bind(this, function() { if (this.pending.length == 0) { this.reset(); } }), 0);
}
}
this.reset = function() {
this.batchnode = false;
}
this.init();
});
elation.extend('require.node', function(name, callback) {
this.init = function() {
this.name = name;
this.callback = callback;
this.done = false;
this.str = (callback ? callback.toString() : false);
this.edges = [];
}
this.addEdge = function(node) {
this.edges.push(node);
}
this.addEdges = function(nodes) {
this.edges = this.edges.concat(nodes);
}
this.exec = function() {
var success = true;
if (!this.done && this.callback) {
try {
if (this.callback) {
this.callback(elation);
}
this.done = true;
} catch (e) {
//console.error(e.stack);
success = false;
}
}
return success;
}
this.init();
});
elation.extend('require.debug', function() {
this.init = function() {
if (!this.debuggraph) {
this.debuggraph = elation.graph.force({});
}
this.debuggraph.update(elation.requireactivebatchjs.rootnode);
if (!this.debugwin) {
this.debugwin = elation.ui.window({append: document.body, title: 'dependencies', content: this.debuggraph});
} else {
this.debugwin.show();
}
}
elation.require(['graph.force', 'ui.window'], elation.bind(this, this.init));
});
elation.extend('register', function(name, func) {
elation.requireactivebatchjs.fulfill(name, func);
return func;
});
elation.extend("utils.escapeHTML", function(str) {
var div = document.createElement('div');
var text = document.createTextNode(str);
div.appendChild(text);
return div.innerHTML;
});
elation.extend("utils.isnumeric", function(n) {
return !isNaN(parseFloat(n)) && isFinite(n);
});
/**
* Return first non-empty value from list of args, or null if all are empty.
* Empty string, null and undefined are considered 'empty' and skipped over.
* Numeric 0 is considered non-empty and returned
*
* @function elation.utils.any
* @param {...Object} arguments
*/
elation.extend("utils.any", function() {
var arg;
for (var i=0; i 0)
times += (l[i] - l[(i-1)]) + 'ms, ';
if (i == 2)
debug = (l[l.length-1] - l[0]) + 'ms: ' + prefix;
else
debug = prefix + ': ' + times + 'total(' + (l[l.length-1] - l[0]) + 'ms)';
if (use_alert)
alert(debug);
else
console.log(debug);
}
});
elation.extend("utils.parseXML", function(imgxml, leaf, forceLower) {
var node, root, parent;
if (imgxml.nodeName) {
node = imgxml;
} else {
if (window.DOMParser) {
var parser = new DOMParser();
node = parser.parseFromString(imgxml,"application/xml").firstChild;
} else {
node = new ActiveXObject("Microsoft.XMLDOM");
node.async = "false";
node.loadXML(imgxml).firstChild;
}
}
root = {};
if (!leaf) {
var rootname = node.tagName;
if (forceLower) rootname = rootname.toLowerCase();
root[rootname] = {};
parent = root[rootname];
//node = parent[node.tagName];
} else {
parent = root;
}
if (node.attributes) {
for (var i = 0; i < node.attributes.length; i++) {
var name = node.attributes[i].nodeName;
if (forceLower) name = name.toLowerCase();
var value = node.attributes[i].value;
parent[name] = value;
}
}
if (node.childNodes) {
for (var j = 0; j < node.childNodes.length; j++) {
var child = node.childNodes[j];
var nodename = child.nodeName;
if (forceLower) nodename = nodename.toLowerCase();
if (node.getElementsByTagName(child.tagName).length > 1) {
if (!parent._children) parent._children = {};
if (!parent._children[nodename]) {
parent._children[nodename] = [];
}
parent._children[nodename].push(elation.utils.parseXML(child, true, forceLower));
} else if (child.nodeName) {
if (child.nodeName == "#text" || child.nodeName == "#cdata-section") {
// this gets confused if you have multiple text/cdata nodes...
if (!child.nodeValue.match(/^[\s\n]*$/m)) {
parent._content = child.nodeValue;
}
} else {
if (!parent._children) parent._children = {};
parent._children[nodename] = elation.utils.parseXML(child, true, forceLower);
}
}
}
}
return root;
});
elation.extend("utils.dateformat", function(format, date) {
if (!(date instanceof Date)) date = new Date();
var days = ["Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"];
var months = ["Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"];
var parts = {
j: date.getDate(),
n: date.getMonth(),
Y: date.getFullYear(),
G: date.getHours(),
M: date.getMinutes(),
s: date.getSeconds(),
w: date.getDay()
};
parts.m = (parts.n < 10 ? "0" : "") + parts.n;
parts.d = (parts.j < 10 ? "0" : "") + parts.j;
parts.H = (parts.G < 10 ? "0" : "") + parts.G;
parts.D = days[parts.w];
parts.M = months[parts.n];
var ret = "";
for (var i = 0; i < format.length; i++) {
ret += (parts[format[i]] ? parts[format[i]] : format[i]);
}
return ret;
});
elation.extend('utils.isIdentical', function(a, b, sortArrays) {
// https://github.com/prettycode/Object.identical.js
function sort(object) {
if (sortArrays === true && Array.isArray(object)) {
return object.sort();
} else if (typeof object !== "object" || object === null) {
return object;
}
return Object.keys(object).sort().map(function(key) {
return {
key: key,
value: sort(object[key])
};
});
}
return JSON.stringify(sort(a)) === JSON.stringify(sort(b));
});
elation.extend('net.get', function(url, params, args) {
if (!args) args = {};
var fullurl = url;
if (!elation.utils.isEmpty(params)) {
fullurl += (url.indexOf('?') == -1 ? '?' : '&') + elation.utils.encodeURLParams(params);
}
return elation.net.xhr('GET', fullurl, false, args);
});
elation.extend('net.post', function(url, params, args) {
var formdata = params;
if (!(formdata instanceof Uint8Array || formdata instanceof ArrayBuffer || formdata instanceof Blob || formdata instanceof FormData || elation.utils.isString(formdata))) {
formdata = new FormData();
for (var k in params) {
formdata.append(k, params[k]);
}
}
return elation.net.xhr('POST', url, formdata, args);
});
elation.extend('net.put', function(url, params, args) {
var formdata = params;
if (!(formdata instanceof Uint8Array || formdata instanceof ArrayBuffer || formdata instanceof Blob || formdata instanceof FormData || elation.utils.isString(formdata))) {
formdata = new FormData();
for (var k in params) {
formdata.append(k, params[k]);
}
}
return elation.net.xhr('PUT', url, formdata, args);
});
elation.extend('net.xhr', function(method, url, formdata, args) {
if (!args) args = {};
if (!formdata) formdata = null;
var xhr = new XMLHttpRequest();
xhr.onreadystatechange = elation.bind(args, elation.net.handlereadystatechange);
if (args.onload) xhr.onload = args.onload;
if (args.onprogress) {
xhr.upload.onprogress = args.onprogress;
xhr.onprogress = args.onprogress;
}
if (args.onerror) xhr.onerror = args.onerror;
xhr.open(method, url);
if (args.responseType) xhr.responseType = args.responseType;
if (args.nocache) xhr.setRequestHeader("If-Modified-Since", "Thu, 01 Jan 1970 00:00:00 GMT");
if (args.withCredentials) xhr.withCredentials = true;
if (args.headers) {
var headers = Object.keys(args.headers);
for (var i = 0; i < headers.length; i++) {
var header = headers[i];
xhr.setRequestHeader(header, args.headers[header]);
}
}
xhr.send(formdata);
return xhr;
});
elation.extend('net.handlereadystatechange', function(ev) {
// "this" is bound to the args object that was passed when initiating the call
var xhr = ev.target;
if (xhr.readyState == 4) {
if (xhr.status == 200) {
if (xhr.responseType == 'arraybuffer') {
if (this.callback) {
this.callback(xhr.response, xhr);
}
} else if (xhr.responseText) {
var response = xhr.responseText;
if (this.parse) {
try {
switch (this.parse) {
case 'json':
response = JSON.parse(response);
break;
}
} catch (e) {
console.log("elation.net: failed to parse response as '" + this.parse + "': " + response);
}
}
if (this.callback) {
//elation.ajax.executeCallback(obj.callback, xhr.responseText);
this.callback(response, xhr);
}
}
} else {
if (this.failurecallback) {
//elation.ajax.executeCallback(obj.failurecallback);
this.failurecallback(xhr);
}
}
}
});
//elation.requireCSS('utils.elation');
elation.extend('utils.getCurrentScript', function() {
// Gets the currently-executing script, (hopefully) in a cross-browser way
var script = (typeof document != 'undefined' ? document.currentScript : false);
if (typeof script == 'undefined') {
var scripts = document.getElementsByTagName('script');
script = scripts[scripts.length - 1];
}
return script;
});
/*
* classList.js: Cross-browser full element.classList implementation.
* 2014-07-23
*
* By Eli Grey, http://eligrey.com
* Public Domain.
* NO WARRANTY EXPRESSED OR IMPLIED. USE AT YOUR OWN RISK.
*/
/*global self, document, DOMException */
/*! @source http://purl.eligrey.com/github/classList.js/blob/master/classList.js*/
if (typeof self != 'undefined' && "document" in self) {
// Full polyfill for browsers with no classList support
if (!("classList" in document.createElement("_"))) {
(function (view) {
"use strict";
if (!('Element' in view)) return;
var
classListProp = "classList"
, protoProp = "prototype"
, elemCtrProto = view.Element[protoProp]
, objCtr = Object
, strTrim = String[protoProp].trim || function () {
return this.replace(/^\s+|\s+$/g, "");
}
, arrIndexOf = Array[protoProp].indexOf || function (item) {
var
i = 0
, len = this.length
;
for (; i < len; i++) {
if (i in this && this[i] === item) {
return i;
}
}
return -1;
}
// Vendors: please allow content code to instantiate DOMExceptions
, DOMEx = function (type, message) {
this.name = type;
this.code = DOMException[type];
this.message = message;
}
, checkTokenAndGetIndex = function (classList, token) {
if (token === "") {
throw new DOMEx(
"SYNTAX_ERR"
, "An invalid or illegal string was specified"
);
}
if (/\s/.test(token)) {
throw new DOMEx(
"INVALID_CHARACTER_ERR"
, "String contains an invalid character"
);
}
return arrIndexOf.call(classList, token);
}
, ClassList = function (elem) {
var
trimmedClasses = strTrim.call(elem.getAttribute("class") || "")
, classes = trimmedClasses ? trimmedClasses.split(/\s+/) : []
, i = 0
, len = classes.length
;
for (; i < len; i++) {
this.push(classes[i]);
}
this._updateClassName = function () {
elem.setAttribute("class", this.toString());
};
}
, classListProto = ClassList[protoProp] = []
, classListGetter = function () {
return new ClassList(this);
}
;
// Most DOMException implementations don't allow calling DOMException's toString()
// on non-DOMExceptions. Error's toString() is sufficient here.
DOMEx[protoProp] = Error[protoProp];
classListProto.item = function (i) {
return this[i] || null;
};
classListProto.contains = function (token) {
token += "";
return checkTokenAndGetIndex(this, token) !== -1;
};
classListProto.add = function () {
var
tokens = arguments
, i = 0
, l = tokens.length
, token
, updated = false
;
do {
token = tokens[i] + "";
if (checkTokenAndGetIndex(this, token) === -1) {
this.push(token);
updated = true;
}
}
while (++i < l);
if (updated) {
this._updateClassName();
}
};
classListProto.remove = function () {
var
tokens = arguments
, i = 0
, l = tokens.length
, token
, updated = false
, index
;
do {
token = tokens[i] + "";
index = checkTokenAndGetIndex(this, token);
while (index !== -1) {
this.splice(index, 1);
updated = true;
index = checkTokenAndGetIndex(this, token);
}
}
while (++i < l);
if (updated) {
this._updateClassName();
}
};
classListProto.toggle = function (token, force) {
token += "";
var
result = this.contains(token)
, method = result ?
force !== true && "remove"
:
force !== false && "add"
;
if (method) {
this[method](token);
}
if (force === true || force === false) {
return force;
} else {
return !result;
}
};
classListProto.toString = function () {
return this.join(" ");
};
if (objCtr.defineProperty) {
var classListPropDesc = {
get: classListGetter
, enumerable: true
, configurable: true
};
try {
objCtr.defineProperty(elemCtrProto, classListProp, classListPropDesc);
} catch (ex) { // IE 8 doesn't support enumerable:true
if (ex.number === -0x7FF5EC54) {
classListPropDesc.enumerable = false;
objCtr.defineProperty(elemCtrProto, classListProp, classListPropDesc);
}
}
} else if (objCtr[protoProp].__defineGetter__) {
elemCtrProto.__defineGetter__(classListProp, classListGetter);
}
}(self));
} else {
// There is full or partial native classList support, so just check if we need
// to normalize the add/remove and toggle APIs.
(function () {
"use strict";
var testElement = document.createElement("_");
testElement.classList.add("c1", "c2");
// Polyfill for IE 10/11 and Firefox <26, where classList.add and
// classList.remove exist but support only one argument at a time.
if (!testElement.classList.contains("c2")) {
var createMethod = function(method) {
var original = DOMTokenList.prototype[method];
DOMTokenList.prototype[method] = function(token) {
var i, len = arguments.length;
for (i = 0; i < len; i++) {
token = arguments[i];
original.call(this, token);
}
};
};
createMethod('add');
createMethod('remove');
}
testElement.classList.toggle("c3", false);
// Polyfill for IE 10 and Firefox <24, where classList.toggle does not
// support the second argument.
if (testElement.classList.contains("c3")) {
var _toggle = DOMTokenList.prototype.toggle;
DOMTokenList.prototype.toggle = function(token, force) {
if (1 in arguments && !this.contains(token) === !force) {
return force;
} else {
return _toggle.call(this, token);
}
};
}
testElement = null;
}());
}
}
// ===== END EXTERNAL FILE: utils.elation =====
elation.requireactivebatchjs = new elation.require.batch("js", "/scripts"); elation.requireactivebatchjs.fulfill(["utils.elation","janusweb.config","utils.events","utils.dust","utils.template","engine.external.three.three","engine.materials","utils.worker","utils.workerpool","engine.external.libgif","engine.assets","engine.geometries","ui.base","ui.content","ui.panel","ui.button","ui.togglebutton","ui.buttonbar","ui.window","ui.list","ui.grid","ui.iframe","ui.label","ui.input","utils.math","ui.slider","ui.image","ui.link","share.picker","share.targets.base","share.targets.oauth","share.targets.imgur","share.targets.dropbox","share.targets.google","share.targets.googledrive","share.targets.youtube","share.targets.file","share.targets.facebook","engine.sharing","utils.proxy","engine.things.generic","engine.things.label","engine.things.menu","engine.things.controller","engine.systems.ai","ui.toggle","ui.tabs","ui.tabbedcontent","engine.systems.controls","physics.processors","physics.rigidbody","physics.forces","physics.constraints","physics.collisions","physics.cyclone","engine.systems.physics","engine.systems.sound","engine.systems.world","ui.select","engine.external.three.three-objects","engine.external.three.three-controls","engine.external.three.three-postprocessing","engine.external.three.three-shaders","engine.external.three.three-extras","engine.external.three.CSS3DRenderer","engine.external.three.CubemapToEquirectangular","engine.systems.render","engine.things.manipulator","engine.things.camera","engine.things.camera_admin","ui.accordion","ui.infinilist","elation.collection","ui.combobox","ui.treeview","ui.indicator","ui.contextmenu","ui.toolbox","engine.external.three.FlyControls","engine.external.three.OrbitControls","engine.external.three.TransformControls","engine.systems.admin","engine.parts","engine.engine","engine.things.light","engine.things.light_ambient","engine.things.light_directional","engine.things.light_point","janusweb.parts","janusweb.janusbase","engine.external.leapmotion.leap","engine.things.leapmotion","janusweb.janusghost","engine.external.md5","engine.things.maskgenerator","engine.things.sound","janusweb.external.JanusVOIP","janusweb.remoteplayer","ui.textarea","engine.things.skybox","janusweb.websurface","janusweb.object","janusweb.portal","janusweb.image","janusweb.video","janusweb.text","janusweb.janusparagraph","janusweb.sound","janusweb.januslight","janusweb.janusparticle","janusweb.translators.bookmarks","janusweb.translators.reddit","janusweb.translators.error","janusweb.translators.blank","janusweb.translators.default","janusweb.translators.dat","janusweb.room","janusweb.tracking","janusweb.external.JanusClientConnection","janusweb.external.JanusFireboxParser","janusweb.multiplayermanager","janusweb.elements.raycaster","janusweb.elements.teleporter","janusweb.janusweb","janusweb.chat","engine.things.label2d","engine.things.objecttracker","engine.things.player","janusweb.janusplayer","janusweb.configuration","janusweb.external.document-register-element","elements.elements","elements.base","elements.ui.text","elements.ui.label","elements.ui.item","elements.ui.button","elements.ui.togglebutton","elements.ui.list","elements.ui.dropdownbutton","elements.ui.indicator","elements.ui.notificationbutton","elements.ui.buttonbar","elements.ui.radiobuttonbar","elements.ui.buttonlist","elements.ui.input","elements.ui.textarea","elements.ui.toggle","elements.ui.checkbox","elements.ui.radio","elements.ui.select","elements.ui.slider","elements.ui.grid","elements.ui.checklist","elements.ui.panel","elements.ui.tabbutton","elements.ui.tabcountbutton","elements.ui.tabbar","elements.ui.tab","elements.ui.tabs","elements.ui.window","elements.ui.tooltip","elements.ui.formgroup","elements.ui.columnlayout","elements.ui.collapsiblepanel","elements.ui.content","elements.ui.all","elements.collection.simple","elements.collection.indexed","elements.collection.localindexed","elements.collection.api","elements.collection.jsonapi","elements.collection.jsonpapi","elements.collection.custom","elements.collection.filter","elements.collection.subset","elements.collection.all","janusweb.ui.main","janusweb.client","ANONYMOUS","root"]);
elation.requireactivebatchcss = new elation.require.batch("css", "/css"); elation.requireactivebatchcss.fulfill(["share.share","share.picker","engine.systems.controls","janusweb.chat","ui.input","elements.ui.input","engine.materials","ui.panel","ui.button","ui.window","ui.list","ui.grid","ui.slider","engine.sharing","ui.toggle","ui.tabs","ui.select","engine.systems.render","ui.accordion","ui.infinilist","ui.combobox","ui.treeview","engine.systems.admin","engine.engine","ui.themes.dark","janusweb.janusweb","janusweb.janusplayer","ui.tabbar","utils.elation","utils.events","janusweb.client","elements.collection.subset","root"]);
// ===== BEGIN EXTERNAL FILE: janusweb.config ====
elation.config.set('janusweb.network.host', 'wss://presence.janusvr.com:5567'); // Default presence server
elation.config.set('engine.assets.corsproxy', 'https://p.janusvr.com/'); // CORS proxy URL
elation.config.set('engine.assets.workers', 'auto'); // Number of workers to use for asset parsing
//elation.config.set('engine.assets.image.maxsize', 16384);
elation.config.set('engine.assets.image.anisotropy', 16);
elation.config.set('engine.assets.image.mipmaps', true);
elation.config.set('janusweb.tracking.enabled', true);
elation.config.set('janusweb.tracking.clientid', 'UA-49582649-2');
elation.config.set('janusweb.materials.pbr', false);
elation.config.set('janusweb.materials.shadows.enabled', false);
elation.config.set('janusweb.materials.shadows.size', 512);
elation.config.set('dependencies.protocol', 'https:'); // "http:" or "https:"
elation.config.set('dependencies.host', 'bai.dev.supcrit.com'); // Hostname this release will live on
elation.config.set('dependencies.rootdir', '/'); // Directory this release will live in
elation.config.set('dependencies.main', 'scripts/utils/elation.js'); // The main script file for this release
elation.config.set('demohack.vive', false);
elation.config.set('share.imagebase', '/media/images/share/');
elation.config.set('share.targets.imgur.clientid', '68bc9426b322db4'); // web.janusvr.com
elation.config.set('share.targets.dropbox.clientid', '8u2gus0kinv8172');
elation.config.set('share.targets.googledrive.clientid', '374523350201-p566ctvssq49sa48aj2gistjuak3ci7k.apps.googleusercontent.com');
elation.config.set('share.targets.yahoo.clientid', '374523350201-p566ctvssq49sa48aj2gistjuak3ci7k.apps.googleusercontent.com');
elation.config.set('share.targets.facebook.clientid', '1197654320349894');
elation.config.set('share.targets.file.enabled', true);
// FIXME - hack for dev, we should support role-based config
if (typeof document != 'undefined' && document.location.origin == 'https://bai.dev.supcrit.com') {
elation.config.set('share.imagebase', null);
elation.config.set('share.targets.imgur.clientid', '96d8f6e2515953a');// bai.dev
elation.config.set('share.targets.facebook.clientid', '1200979896684003');
}
// You probably don't want to edit past this line unless you know what you're doing
// --------------------------------------------------------------------------------
// These settings can be changed if you want to host your .js and media in non-standard locations
elation.config.set('dependencies.path', elation.config.get('dependencies.protocol') + '//' + elation.config.get('dependencies.host') + elation.config.get('dependencies.rootdir'));
elation.config.set('janusweb.datapath', elation.config.get('dependencies.path') + 'media/janusweb/');
elation.config.set('engine.assets.font.path', elation.config.get('janusweb.datapath') + 'fonts/');
WebVRConfig = {
FORCE_ENABLE_VR: false,
MOUSE_KEYBOARD_CONTROLS_DISABLED: true,
DEFER_INITIALIZATION: false,
BUFFER_SCALE: 0.5
};
// ===== END EXTERNAL FILE: janusweb.config =====
// ===== BEGIN EXTERNAL FILE: utils.events ====
// if (typeof require == 'function') var elation = require("utils/elation");
elation.extend("events", {
events: {},
cloneattrs: ['type', 'bubbles', 'cancelable', 'view', 'detail', 'screenX', 'screenY', 'clientX', 'clientY', 'ctrlKey', 'shiftKey', 'altKey', 'metaKey', 'button', 'relatedTarget', 'target', 'element', 'data', 'origin', 'timeStamp', 'returnValue', 'cancelBubble', 'keyCode', 'dataTransfer', 'deltaX', 'deltaY', 'deltaZ', 'deltaMode'],
eventstats: {},
fire: function(type, data, target, element, fn) {
var ev = this.getEvent(type, data, target, element, fn);
//console.log('fire!', ev, type, data, target, element, fn);
return elation.events.fireEvent(ev);
},
getEvent: function(type, data, target, element, fn) {
var extras = {};
if (typeof type == 'object') {
data = elation.utils.any(type.data, data);
target = type.target || target;
element = type.element || element;
fn = type.fn || fn;
var cloneev = type.event || {};
for (var i = 0; i < this.cloneattrs.length; i++) {
var attr = this.cloneattrs[i];
if (!elation.utils.isNull(type[attr])) extras[attr] = type[attr];
else if (!elation.utils.isNull(cloneev[attr])) extras[attr] = cloneev[attr];
}
if (type.event) {
var realevent = type.event;
// If we have a real event, we want our synthesized event to pass stopPropagation and preventDefault calls through
if (!extras.stopPropagation) {
extras.stopPropagation = elation.bind(extras, function() {
realevent.stopPropagation();
this.cancelBubble = true;
});
}
if (!extras.preventDefault) extras.preventDefault = elation.bind(type.event, type.event.preventDefault);
}
if (!elation.utils.isNull(type.clientX)) extras.clientX = type.clientX;
if (!elation.utils.isNull(type.clientY)) extras.clientY = type.clientY;
if (!elation.utils.isNull(type.button)) extras.button = type.button;
if (!elation.utils.isNull(type.keyCode)) extras.keyCode = type.keyCode;
extras.fn = fn;
type = type.type;
}
extras.data = data;
extras.target = target;
extras.element = element;
extras.fn = fn;
/*
var ev = {
type: type,
element: element,
fn: fn,
extras: extras,
data: data
};
*/
return extras;
},
fireEvent: function(realevent, element) {
//console.log('fireEvent:',realevent);
var type = realevent.type,
data = realevent.data,
element = element || realevent.element,
target = realevent.target,
fn = realevent.fn;
if (!type)
return false;
if (!this.eventstats[type]) this.eventstats[type] = 0;
this.eventstats[type]++;
var list = this.events[type],
original_events = [],
events = [],
event;
if (!list) {
this.events[type] = [];
return [];
}
// gather all the events associated with this event type
// filter by [element] and/or [fn] if present
for (var i=0; i")) {
var classes = parentClassName.split(">", 2);
classDown = classes[0];
classUp = classes[1];
} else {
classDown = parentClassName;
}
// First run DOWN the heirarchy to find the base class...
while (!elation.html.hasclass(target,classDown) && target.parentNode) {
target = target.parentNode;
}
// Now if we've specified a child to attach to, find it!
if (classUp) {
var elements;
elements = elation.find("." + classUp, target);
if (elements.length > 0) {
target = elements[0];
}
}
}
return target;
},
isTransition: function(ev, parent) {
var tg = this.getTarget(ev),
reltg = this.getRelated(ev);
return (elation.utils.isin(parent, tg) && !elation.utils.isin(parent, reltg));
},
// returns mouse or all finger touch coords
coords: function(event) {
if (typeof event.touches != 'undefined' && event.touches.length > 0) {
var c = {
x: event.touches[0].pageX,
y: event.touches[0].pageY
};
} else {
var c = {
x: (event.pageX || (event.clientX + document.body.scrollLeft)),
y: (event.pageY || (event.clientY + document.body.scrollTop))
};
}
return c;
},
clone: function(ev, overrides) {
//var newev = new Event(ev.type);
var newev = {};
for (var i = 0; i < this.cloneattrs.length; i++) {
var foo = elation.utils.any(overrides[this.cloneattrs[i]], ev[this.cloneattrs[i]]);
if (foo !== null) {
newev[this.cloneattrs[i]] = foo;
}
}
return elation.events.fix(newev);
//return newev;
},
handleEvent: function(ev) {
if (typeof this[ev.type] == 'function') {
this[ev.type](ev);
}
},
schedule: function(args) {
/*
elation.events.schedule({ev: foo, in: 2000});
elation.events.schedule({ev: foo, every: 200});
elation.events.schedule({ev: foo, at: Date().getTime() + 3600});
*/
},
getEventsByTarget: function(target) {
var results = [];
for (var evname in this.events) {
for (var i = 0; i < this.events[evname].length; i++) {
var ev = this.events[evname][i];
if (ev.target === target) {
results.push(ev);
}
}
}
return results;
},
getEventsByOrigin: function(origin) {
var results = [];
for (var evname in this.events) {
for (var i = 0; i < this.events[evname].length; i++) {
var ev = this.events[evname][i];
if (ev.origin === origin) {
results.push(ev);
}
}
}
return results;
},
hasEventListener: function(target, type) {
var allevents = elation.events.events[type];
if (allevents) {
for (var i = 0; i < allevents.length; i++) {
var ev = allevents[i];
if (ev.target === target || ev.origin === target) {
return true;
}
}
}
return false;
}
});
// ===== END EXTERNAL FILE: utils.events =====
// ===== BEGIN EXTERNAL FILE: utils.dust ====
//
// Dust - Asynchronous Templating v1.0.0
// http://akdubya.github.com/dustjs
//
// Copyright (c) 2010, Aleksander Williams
// Released under the MIT License.
//
var dust = {};
function getGlobal(){
return (function(){
return this.dust;
}).call(null);
}
(function(dust) {
dust.cache = {};
dust.register = function(name, tmpl) {
if (!name) return;
dust.cache[name] = tmpl;
};
dust.render = function(name, context, callback) {
var chunk = new Stub(callback).head;
dust.load(name, chunk, Context.wrap(context)).end();
};
dust.stream = function(name, context) {
var stream = new Stream();
dust.nextTick(function() {
dust.load(name, stream.head, Context.wrap(context)).end();
});
return stream;
};
dust.renderSource = function(source, context, callback) {
return dust.compileFn(source)(context, callback);
};
dust.compileFn = function(source, name) {
var tmpl = dust.loadSource(dust.compile(source, name));
return function(context, callback) {
var master = callback ? new Stub(callback) : new Stream();
dust.nextTick(function() {
tmpl(master.head, Context.wrap(context)).end();
});
return master;
}
};
dust.load = function(name, chunk, context) {
var tmpl = dust.cache[name];
if (tmpl) {
return tmpl(chunk, context);
} else {
if (dust.onLoad) {
return chunk.map(function(chunk) {
dust.onLoad(name, function(err, src) {
if (err) return chunk.setError(err);
if (!dust.cache[name]) dust.loadSource(dust.compile(src, name));
dust.cache[name](chunk, context).end();
});
});
}
return chunk.setError(new Error("Template Not Found: " + name));
}
};
dust.loadSource = function(source, path) {
return eval(source);
};
if (Array.isArray) {
dust.isArray = Array.isArray;
} else {
dust.isArray = function(arr) {
return Object.prototype.toString.call(arr) == "[object Array]";
};
}
dust.nextTick = (function() {
if (typeof process !== "undefined") {
return process.nextTick;
} else {
return function(callback) {
setTimeout(callback,0);
}
}
} )();
dust.isEmpty = function(value) {
if (dust.isArray(value) && !value.length) return true;
if (value === 0) return false;
return (!value);
};
dust.filter = function(string, auto, filters) {
if (filters) {
for (var i=0, len=filters.length; i\"\']/),
AMP = /&/g,
LT = //g,
QUOT = /\"/g,
SQUOT = /\'/g;
dust.escapeHtml = function(s) {
if (typeof s === "string") {
if (!HCHARS.test(s)) {
return s;
}
return s.replace(AMP,'&').replace(LT,'<').replace(GT,'>').replace(QUOT,'"').replace(SQUOT, ''');
}
return s;
};
var BS = /\\/g,
CR = /\r/g,
LS = /\u2028/g,
PS = /\u2029/g,
NL = /\n/g,
LF = /\f/g,
SQ = /'/g,
DQ = /"/g,
TB = /\t/g;
dust.escapeJs = function(s) {
if (typeof s === "string") {
return s
.replace(BS, '\\\\')
.replace(DQ, '\\"')
.replace(SQ, "\\'")
.replace(CR, '\\r')
.replace(LS, '\\u2028')
.replace(PS, '\\u2029')
.replace(NL, '\\n')
.replace(LF, '\\f')
.replace(TB, "\\t");
}
return s;
};
})(dust);
// if (typeof exports !== "undefined") {
// //TODO: Remove the helpers from dust core in the next release.
// dust.helpers = require("./dust-helpers").helpers;
// if (typeof process !== "undefined") {
// require('./server')(dust);
// }
// module.exports = dust;
// }
(function(dust){
/* make a safe version of console if it is not available
* currently supporting:
* _console.log
* */
var _console = (typeof console !== 'undefined')? console: {
log: function(){
/* a noop*/
}
};
function isSelect(context) {
var value = context.current();
return typeof value === "object" && value.isSelect === true;
}
function filter(chunk, context, bodies, params, filter) {
var params = params || {},
actual,
expected;
if (params.key) {
actual = helpers.tap(params.key, chunk, context);
} else if (isSelect(context)) {
actual = context.current().selectKey;
if (context.current().isResolved) {
filter = function() { return false; };
}
} else {
throw "No key specified for filter and no key found in context from select statement";
}
expected = helpers.tap(params.value, chunk, context);
if (filter(expected, coerce(actual, params.type, context))) {
if (isSelect(context)) {
context.current().isResolved = true;
}
return chunk.render(bodies.block, context);
} else if (bodies['else']) {
return chunk.render(bodies['else'], context);
}
return chunk.write('');
}
function coerce (value, type, context) {
if (value) {
switch (type || typeof(value)) {
case 'number': return +value;
case 'string': return String(value);
case 'boolean': return Boolean(value);
case 'date': return new Date(value);
case 'context': return context.get(value);
}
}
return value;
}
var helpers = {
sep: function(chunk, context, bodies) {
if (context.stack.index === context.stack.of - 1) {
return chunk;
}
return bodies.block(chunk, context);
},
idx: function(chunk, context, bodies) {
return bodies.block(chunk, context.push(context.stack.index));
},
contextDump: function(chunk, context, bodies) {
_console.log(JSON.stringify(context.stack));
return chunk;
},
// Utility helping to resolve dust references in the given chunk
tap: function( input, chunk, context ){
// return given input if there is no dust reference to resolve
var output = input;
// dust compiles a string to function, if there are references
if( typeof input === "function"){
if( ( typeof input.isReference !== "undefined" ) && ( input.isReference === true ) ){ // just a plain function, not a dust `body` function
output = input();
} else {
output = '';
chunk.tap(function(data){
output += data;
return '';
}).render(input, context).untap();
if( output === '' ){
output = false;
}
}
}
return output;
},
/**
if helper
@param cond, either a string literal value or a dust reference
a string literal value, is enclosed in double quotes, e.g. cond="2>3"
a dust reference is also enclosed in double quotes, e.g. cond="'{val}'' > 3"
cond argument should evaluate to a valid javascript expression
**/
"if": function( chunk, context, bodies, params ){
if( params && params.cond ){
var cond = params.cond;
cond = this.tap(cond, chunk, context);
// eval expressions with given dust references
if( eval( cond ) ){
return chunk.render( bodies.block, context );
}
if( bodies['else'] ){
return chunk.render( bodies['else'], context );
}
}
// no condition
else {
_console.log( "No condition given in the if helper!" );
}
return chunk;
},
/**
select/eq/lt/lte/gt/gte/default helper
@param key, either a string literal value or a dust reference
a string literal value, is enclosed in double quotes, e.g. key="foo"
a dust reference may or may not be enclosed in double quotes, e.g. key="{val}" and key=val are both valid
@param type (optiona), supported types are number, boolean, string, date, context, defaults to string
**/
select: function(chunk, context, bodies, params) {
if( params && params.key){
// returns given input as output, if the input is not a dust reference, else does a context lookup
var key = this.tap(params.key, chunk, context);
return chunk.render(bodies.block, context.push({ isSelect: true, isResolved: false, selectKey: key }));
}
// no key
else {
_console.log( "No key given in the select helper!" );
}
return chunk;
},
eq: function(chunk, context, bodies, params) {
return filter(chunk, context, bodies, params, function(expected, actual) { return actual === expected; });
},
lt: function(chunk, context, bodies, params) {
return filter(chunk, context, bodies, params, function(expected, actual) { return actual < expected; });
},
lte: function(chunk, context, bodies, params) {
return filter(chunk, context, bodies, params, function(expected, actual) { return actual <= expected; });
},
gt: function(chunk, context, bodies, params) {
return filter(chunk, context, bodies, params, function(expected, actual) { return actual > expected; });
},
gte: function(chunk, context, bodies, params) {
return filter(chunk, context, bodies, params, function(expected, actual) { return actual >= expected; });
},
"default": function(chunk, context, bodies, params) {
return filter(chunk, context, bodies, params, function(expected, actual) { return true; });
},
size: function( chunk, context, bodies, params ) {
var subject = params.subject;
var value = 0;
if (!subject) { //undefined, "", 0
value = 0;
} else if(dust.isArray(subject)) { //array
value = subject.length;
} else if (!isNaN(subject)) { //numeric values
value = subject;
} else if (Object(subject) === subject) { //object test
var nr = 0;
for(var k in subject) if(Object.hasOwnProperty.call(subject,k)) nr++;
value = nr;
} else {
value = (subject + '').length; //any other value (strings etc.)
}
return chunk.write(value);
}
};
dust.helpers = helpers;
})(typeof exports !== 'undefined' ? exports : getGlobal());
(function(dust) {
dust.compile = function(source, name) {
try {
var ast = filterAST(dust.parse(source));
return compile(ast, name);
}
catch(err)
{
if(!err.line || !err.column) throw err;
throw new SyntaxError(err.message + " At line : " + err.line + ", column : " + err.column);
}
};
function filterAST(ast) {
var context = {};
return dust.filterNode(context, ast);
}
dust.filterNode = function(context, node) {
return dust.optimizers[node[0]](context, node);
}
dust.optimizers = {
body: compactBuffers,
buffer: noop,
special: convertSpecial,
format: nullify, // TODO: convert format
reference: visit,
"#": visit,
"?": visit,
"^": visit,
"<": visit,
"+": visit,
"@": visit,
"%": visit,
partial: visit,
context: visit,
params: visit,
bodies: visit,
param: visit,
filters: noop,
key: noop,
path: noop,
literal: noop,
comment: nullify
}
dust.pragmas = {
esc: function(compiler, context, bodies, params) {
var old = compiler.auto;
if (!context) context = 'h';
compiler.auto = (context === 's') ? '' : context;
var out = compileParts(compiler, bodies.block);
compiler.auto = old;
return out;
}
}
function visit(context, node) {
var out = [node[0]];
for (var i=1, len=node.length; i rightmostFailuresPos.offset) {
rightmostFailuresPos = clone(pos);
rightmostFailuresExpected = [];
}
rightmostFailuresExpected.push(failure);
}
function parse_body() {
var result0, result1;
var pos0;
pos0 = clone(pos);
result0 = [];
result1 = parse_part();
while (result1 !== null) {
result0.push(result1);
result1 = parse_part();
}
if (result0 !== null) {
result0 = (function(offset, line, column, p) { return ["body"].concat(p) })(pos0.offset, pos0.line, pos0.column, result0);
}
if (result0 === null) {
pos = clone(pos0);
}
return result0;
}
function parse_part() {
var result0;
result0 = parse_comment();
if (result0 === null) {
result0 = parse_section();
if (result0 === null) {
result0 = parse_partial();
if (result0 === null) {
result0 = parse_special();
if (result0 === null) {
result0 = parse_reference();
if (result0 === null) {
result0 = parse_buffer();
}
}
}
}
}
return result0;
}
function parse_section() {
var result0, result1, result2, result3, result4, result5, result6;
var pos0, pos1;
reportFailures++;
pos0 = clone(pos);
pos1 = clone(pos);
result0 = parse_sec_tag_start();
if (result0 !== null) {
result1 = [];
result2 = parse_ws();
while (result2 !== null) {
result1.push(result2);
result2 = parse_ws();
}
if (result1 !== null) {
result2 = parse_rd();
if (result2 !== null) {
result3 = parse_body();
if (result3 !== null) {
result4 = parse_bodies();
if (result4 !== null) {
result5 = parse_end_tag();
if (result5 !== null) {
result6 = (function(offset, line, column, t, b, e, n) { return t[1].text === n.text;})(pos.offset, pos.line, pos.column, result0, result3, result4, result5) ? "" : null;
if (result6 !== null) {
result0 = [result0, result1, result2, result3, result4, result5, result6];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, t, b, e, n) { e.push(["param", ["literal", "block"], b]); t.push(e); return t })(pos0.offset, pos0.line, pos0.column, result0[0], result0[3], result0[4], result0[5]);
}
if (result0 === null) {
pos = clone(pos0);
}
if (result0 === null) {
pos0 = clone(pos);
pos1 = clone(pos);
result0 = parse_sec_tag_start();
if (result0 !== null) {
result1 = [];
result2 = parse_ws();
while (result2 !== null) {
result1.push(result2);
result2 = parse_ws();
}
if (result1 !== null) {
if (input.charCodeAt(pos.offset) === 47) {
result2 = "/";
advance(pos, 1);
} else {
result2 = null;
if (reportFailures === 0) {
matchFailed("\"/\"");
}
}
if (result2 !== null) {
result3 = parse_rd();
if (result3 !== null) {
result0 = [result0, result1, result2, result3];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, t) { t.push(["bodies"]); return t })(pos0.offset, pos0.line, pos0.column, result0[0]);
}
if (result0 === null) {
pos = clone(pos0);
}
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("section");
}
return result0;
}
function parse_sec_tag_start() {
var result0, result1, result2, result3, result4, result5;
var pos0, pos1;
pos0 = clone(pos);
pos1 = clone(pos);
result0 = parse_ld();
if (result0 !== null) {
if (/^[#?^<+@%]/.test(input.charAt(pos.offset))) {
result1 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result1 = null;
if (reportFailures === 0) {
matchFailed("[#?^<+@%]");
}
}
if (result1 !== null) {
result2 = [];
result3 = parse_ws();
while (result3 !== null) {
result2.push(result3);
result3 = parse_ws();
}
if (result2 !== null) {
result3 = parse_identifier();
if (result3 !== null) {
result4 = parse_context();
if (result4 !== null) {
result5 = parse_params();
if (result5 !== null) {
result0 = [result0, result1, result2, result3, result4, result5];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, t, n, c, p) { return [t, n, c, p] })(pos0.offset, pos0.line, pos0.column, result0[1], result0[3], result0[4], result0[5]);
}
if (result0 === null) {
pos = clone(pos0);
}
return result0;
}
function parse_end_tag() {
var result0, result1, result2, result3, result4, result5;
var pos0, pos1;
reportFailures++;
pos0 = clone(pos);
pos1 = clone(pos);
result0 = parse_ld();
if (result0 !== null) {
if (input.charCodeAt(pos.offset) === 47) {
result1 = "/";
advance(pos, 1);
} else {
result1 = null;
if (reportFailures === 0) {
matchFailed("\"/\"");
}
}
if (result1 !== null) {
result2 = [];
result3 = parse_ws();
while (result3 !== null) {
result2.push(result3);
result3 = parse_ws();
}
if (result2 !== null) {
result3 = parse_identifier();
if (result3 !== null) {
result4 = [];
result5 = parse_ws();
while (result5 !== null) {
result4.push(result5);
result5 = parse_ws();
}
if (result4 !== null) {
result5 = parse_rd();
if (result5 !== null) {
result0 = [result0, result1, result2, result3, result4, result5];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, n) { return n })(pos0.offset, pos0.line, pos0.column, result0[3]);
}
if (result0 === null) {
pos = clone(pos0);
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("end tag");
}
return result0;
}
function parse_context() {
var result0, result1;
var pos0, pos1, pos2;
pos0 = clone(pos);
pos1 = clone(pos);
pos2 = clone(pos);
if (input.charCodeAt(pos.offset) === 58) {
result0 = ":";
advance(pos, 1);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("\":\"");
}
}
if (result0 !== null) {
result1 = parse_identifier();
if (result1 !== null) {
result0 = [result0, result1];
} else {
result0 = null;
pos = clone(pos2);
}
} else {
result0 = null;
pos = clone(pos2);
}
if (result0 !== null) {
result0 = (function(offset, line, column, n) {return n})(pos1.offset, pos1.line, pos1.column, result0[1]);
}
if (result0 === null) {
pos = clone(pos1);
}
result0 = result0 !== null ? result0 : "";
if (result0 !== null) {
result0 = (function(offset, line, column, n) { return n ? ["context", n] : ["context"] })(pos0.offset, pos0.line, pos0.column, result0);
}
if (result0 === null) {
pos = clone(pos0);
}
return result0;
}
function parse_params() {
var result0, result1, result2, result3, result4;
var pos0, pos1, pos2;
reportFailures++;
pos0 = clone(pos);
result0 = [];
pos1 = clone(pos);
pos2 = clone(pos);
result2 = parse_ws();
if (result2 !== null) {
result1 = [];
while (result2 !== null) {
result1.push(result2);
result2 = parse_ws();
}
} else {
result1 = null;
}
if (result1 !== null) {
result2 = parse_key();
if (result2 !== null) {
if (input.charCodeAt(pos.offset) === 61) {
result3 = "=";
advance(pos, 1);
} else {
result3 = null;
if (reportFailures === 0) {
matchFailed("\"=\"");
}
}
if (result3 !== null) {
result4 = parse_number();
if (result4 === null) {
result4 = parse_identifier();
if (result4 === null) {
result4 = parse_inline();
}
}
if (result4 !== null) {
result1 = [result1, result2, result3, result4];
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
if (result1 !== null) {
result1 = (function(offset, line, column, k, v) {return ["param", ["literal", k], v]})(pos1.offset, pos1.line, pos1.column, result1[1], result1[3]);
}
if (result1 === null) {
pos = clone(pos1);
}
while (result1 !== null) {
result0.push(result1);
pos1 = clone(pos);
pos2 = clone(pos);
result2 = parse_ws();
if (result2 !== null) {
result1 = [];
while (result2 !== null) {
result1.push(result2);
result2 = parse_ws();
}
} else {
result1 = null;
}
if (result1 !== null) {
result2 = parse_key();
if (result2 !== null) {
if (input.charCodeAt(pos.offset) === 61) {
result3 = "=";
advance(pos, 1);
} else {
result3 = null;
if (reportFailures === 0) {
matchFailed("\"=\"");
}
}
if (result3 !== null) {
result4 = parse_number();
if (result4 === null) {
result4 = parse_identifier();
if (result4 === null) {
result4 = parse_inline();
}
}
if (result4 !== null) {
result1 = [result1, result2, result3, result4];
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
if (result1 !== null) {
result1 = (function(offset, line, column, k, v) {return ["param", ["literal", k], v]})(pos1.offset, pos1.line, pos1.column, result1[1], result1[3]);
}
if (result1 === null) {
pos = clone(pos1);
}
}
if (result0 !== null) {
result0 = (function(offset, line, column, p) { return ["params"].concat(p) })(pos0.offset, pos0.line, pos0.column, result0);
}
if (result0 === null) {
pos = clone(pos0);
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("params");
}
return result0;
}
function parse_bodies() {
var result0, result1, result2, result3, result4, result5;
var pos0, pos1, pos2;
reportFailures++;
pos0 = clone(pos);
result0 = [];
pos1 = clone(pos);
pos2 = clone(pos);
result1 = parse_ld();
if (result1 !== null) {
if (input.charCodeAt(pos.offset) === 58) {
result2 = ":";
advance(pos, 1);
} else {
result2 = null;
if (reportFailures === 0) {
matchFailed("\":\"");
}
}
if (result2 !== null) {
result3 = parse_key();
if (result3 !== null) {
result4 = parse_rd();
if (result4 !== null) {
result5 = parse_body();
if (result5 !== null) {
result1 = [result1, result2, result3, result4, result5];
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
if (result1 !== null) {
result1 = (function(offset, line, column, k, v) {return ["param", ["literal", k], v]})(pos1.offset, pos1.line, pos1.column, result1[2], result1[4]);
}
if (result1 === null) {
pos = clone(pos1);
}
while (result1 !== null) {
result0.push(result1);
pos1 = clone(pos);
pos2 = clone(pos);
result1 = parse_ld();
if (result1 !== null) {
if (input.charCodeAt(pos.offset) === 58) {
result2 = ":";
advance(pos, 1);
} else {
result2 = null;
if (reportFailures === 0) {
matchFailed("\":\"");
}
}
if (result2 !== null) {
result3 = parse_key();
if (result3 !== null) {
result4 = parse_rd();
if (result4 !== null) {
result5 = parse_body();
if (result5 !== null) {
result1 = [result1, result2, result3, result4, result5];
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
if (result1 !== null) {
result1 = (function(offset, line, column, k, v) {return ["param", ["literal", k], v]})(pos1.offset, pos1.line, pos1.column, result1[2], result1[4]);
}
if (result1 === null) {
pos = clone(pos1);
}
}
if (result0 !== null) {
result0 = (function(offset, line, column, p) { return ["bodies"].concat(p) })(pos0.offset, pos0.line, pos0.column, result0);
}
if (result0 === null) {
pos = clone(pos0);
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("bodies");
}
return result0;
}
function parse_reference() {
var result0, result1, result2, result3;
var pos0, pos1;
reportFailures++;
pos0 = clone(pos);
pos1 = clone(pos);
result0 = parse_ld();
if (result0 !== null) {
result1 = parse_identifier();
if (result1 !== null) {
result2 = parse_filters();
if (result2 !== null) {
result3 = parse_rd();
if (result3 !== null) {
result0 = [result0, result1, result2, result3];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, n, f) { return ["reference", n, f] })(pos0.offset, pos0.line, pos0.column, result0[1], result0[2]);
}
if (result0 === null) {
pos = clone(pos0);
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("reference");
}
return result0;
}
function parse_partial() {
var result0, result1, result2, result3, result4, result5, result6, result7;
var pos0, pos1, pos2;
reportFailures++;
pos0 = clone(pos);
pos1 = clone(pos);
result0 = parse_ld();
if (result0 !== null) {
if (input.charCodeAt(pos.offset) === 62) {
result1 = ">";
advance(pos, 1);
} else {
result1 = null;
if (reportFailures === 0) {
matchFailed("\">\"");
}
}
if (result1 === null) {
if (input.charCodeAt(pos.offset) === 43) {
result1 = "+";
advance(pos, 1);
} else {
result1 = null;
if (reportFailures === 0) {
matchFailed("\"+\"");
}
}
}
if (result1 !== null) {
pos2 = clone(pos);
result2 = parse_key();
if (result2 !== null) {
result2 = (function(offset, line, column, k) {return ["literal", k]})(pos2.offset, pos2.line, pos2.column, result2);
}
if (result2 === null) {
pos = clone(pos2);
}
if (result2 === null) {
result2 = parse_inline();
}
if (result2 !== null) {
result3 = parse_context();
if (result3 !== null) {
result4 = parse_params();
if (result4 !== null) {
result5 = [];
result6 = parse_ws();
while (result6 !== null) {
result5.push(result6);
result6 = parse_ws();
}
if (result5 !== null) {
if (input.charCodeAt(pos.offset) === 47) {
result6 = "/";
advance(pos, 1);
} else {
result6 = null;
if (reportFailures === 0) {
matchFailed("\"/\"");
}
}
if (result6 !== null) {
result7 = parse_rd();
if (result7 !== null) {
result0 = [result0, result1, result2, result3, result4, result5, result6, result7];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, s, n, c, p) { var key = (s ===">")? "partial" : s; return [key, n, c, p] })(pos0.offset, pos0.line, pos0.column, result0[1], result0[2], result0[3], result0[4]);
}
if (result0 === null) {
pos = clone(pos0);
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("partial");
}
return result0;
}
function parse_filters() {
var result0, result1, result2;
var pos0, pos1, pos2;
reportFailures++;
pos0 = clone(pos);
result0 = [];
pos1 = clone(pos);
pos2 = clone(pos);
if (input.charCodeAt(pos.offset) === 124) {
result1 = "|";
advance(pos, 1);
} else {
result1 = null;
if (reportFailures === 0) {
matchFailed("\"|\"");
}
}
if (result1 !== null) {
result2 = parse_key();
if (result2 !== null) {
result1 = [result1, result2];
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
if (result1 !== null) {
result1 = (function(offset, line, column, n) {return n})(pos1.offset, pos1.line, pos1.column, result1[1]);
}
if (result1 === null) {
pos = clone(pos1);
}
while (result1 !== null) {
result0.push(result1);
pos1 = clone(pos);
pos2 = clone(pos);
if (input.charCodeAt(pos.offset) === 124) {
result1 = "|";
advance(pos, 1);
} else {
result1 = null;
if (reportFailures === 0) {
matchFailed("\"|\"");
}
}
if (result1 !== null) {
result2 = parse_key();
if (result2 !== null) {
result1 = [result1, result2];
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
if (result1 !== null) {
result1 = (function(offset, line, column, n) {return n})(pos1.offset, pos1.line, pos1.column, result1[1]);
}
if (result1 === null) {
pos = clone(pos1);
}
}
if (result0 !== null) {
result0 = (function(offset, line, column, f) { return ["filters"].concat(f) })(pos0.offset, pos0.line, pos0.column, result0);
}
if (result0 === null) {
pos = clone(pos0);
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("filters");
}
return result0;
}
function parse_special() {
var result0, result1, result2, result3;
var pos0, pos1;
reportFailures++;
pos0 = clone(pos);
pos1 = clone(pos);
result0 = parse_ld();
if (result0 !== null) {
if (input.charCodeAt(pos.offset) === 126) {
result1 = "~";
advance(pos, 1);
} else {
result1 = null;
if (reportFailures === 0) {
matchFailed("\"~\"");
}
}
if (result1 !== null) {
result2 = parse_key();
if (result2 !== null) {
result3 = parse_rd();
if (result3 !== null) {
result0 = [result0, result1, result2, result3];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, k) { return ["special", k] })(pos0.offset, pos0.line, pos0.column, result0[2]);
}
if (result0 === null) {
pos = clone(pos0);
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("special");
}
return result0;
}
function parse_identifier() {
var result0;
var pos0;
reportFailures++;
pos0 = clone(pos);
result0 = parse_path();
if (result0 !== null) {
result0 = (function(offset, line, column, p) { var arr = ["path"].concat(p); arr.text = p[1].join('.'); return arr; })(pos0.offset, pos0.line, pos0.column, result0);
}
if (result0 === null) {
pos = clone(pos0);
}
if (result0 === null) {
pos0 = clone(pos);
result0 = parse_key();
if (result0 !== null) {
result0 = (function(offset, line, column, k) { var arr = ["key", k]; arr.text = k; return arr; })(pos0.offset, pos0.line, pos0.column, result0);
}
if (result0 === null) {
pos = clone(pos0);
}
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("identifier");
}
return result0;
}
function parse_number() {
var result0;
var pos0;
reportFailures++;
pos0 = clone(pos);
result0 = parse_frac();
if (result0 === null) {
result0 = parse_integer();
}
if (result0 !== null) {
result0 = (function(offset, line, column, n) { return ['literal', n]; })(pos0.offset, pos0.line, pos0.column, result0);
}
if (result0 === null) {
pos = clone(pos0);
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("number");
}
return result0;
}
function parse_frac() {
var result0, result1, result2, result3;
var pos0, pos1;
reportFailures++;
pos0 = clone(pos);
pos1 = clone(pos);
result0 = parse_integer();
if (result0 !== null) {
if (input.charCodeAt(pos.offset) === 46) {
result1 = ".";
advance(pos, 1);
} else {
result1 = null;
if (reportFailures === 0) {
matchFailed("\".\"");
}
}
if (result1 !== null) {
result3 = parse_integer();
if (result3 !== null) {
result2 = [];
while (result3 !== null) {
result2.push(result3);
result3 = parse_integer();
}
} else {
result2 = null;
}
if (result2 !== null) {
result0 = [result0, result1, result2];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, l, r) { return parseFloat(l + "." + r.join('')); })(pos0.offset, pos0.line, pos0.column, result0[0], result0[2]);
}
if (result0 === null) {
pos = clone(pos0);
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("frac");
}
return result0;
}
function parse_integer() {
var result0, result1;
var pos0;
reportFailures++;
pos0 = clone(pos);
if (/^[0-9]/.test(input.charAt(pos.offset))) {
result1 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result1 = null;
if (reportFailures === 0) {
matchFailed("[0-9]");
}
}
if (result1 !== null) {
result0 = [];
while (result1 !== null) {
result0.push(result1);
if (/^[0-9]/.test(input.charAt(pos.offset))) {
result1 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result1 = null;
if (reportFailures === 0) {
matchFailed("[0-9]");
}
}
}
} else {
result0 = null;
}
if (result0 !== null) {
result0 = (function(offset, line, column, digits) { return parseInt(digits.join(""), 10); })(pos0.offset, pos0.line, pos0.column, result0);
}
if (result0 === null) {
pos = clone(pos0);
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("integer");
}
return result0;
}
function parse_path() {
var result0, result1, result2;
var pos0, pos1;
reportFailures++;
pos0 = clone(pos);
pos1 = clone(pos);
result0 = parse_key();
result0 = result0 !== null ? result0 : "";
if (result0 !== null) {
result2 = parse_array_part();
if (result2 === null) {
result2 = parse_array();
}
if (result2 !== null) {
result1 = [];
while (result2 !== null) {
result1.push(result2);
result2 = parse_array_part();
if (result2 === null) {
result2 = parse_array();
}
}
} else {
result1 = null;
}
if (result1 !== null) {
result0 = [result0, result1];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, k, d) {
d = d[0];
if (k && d) {
d.unshift(k);
return [false, d];
}
return [true, d];
})(pos0.offset, pos0.line, pos0.column, result0[0], result0[1]);
}
if (result0 === null) {
pos = clone(pos0);
}
if (result0 === null) {
pos0 = clone(pos);
pos1 = clone(pos);
if (input.charCodeAt(pos.offset) === 46) {
result0 = ".";
advance(pos, 1);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("\".\"");
}
}
if (result0 !== null) {
result1 = [];
result2 = parse_array_part();
if (result2 === null) {
result2 = parse_array();
}
while (result2 !== null) {
result1.push(result2);
result2 = parse_array_part();
if (result2 === null) {
result2 = parse_array();
}
}
if (result1 !== null) {
result0 = [result0, result1];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, d) {
if (d.length > 0) {
return [true, d[0]];
}
return [true, []]
})(pos0.offset, pos0.line, pos0.column, result0[1]);
}
if (result0 === null) {
pos = clone(pos0);
}
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("path");
}
return result0;
}
function parse_key() {
var result0, result1, result2;
var pos0, pos1;
reportFailures++;
pos0 = clone(pos);
pos1 = clone(pos);
if (/^[a-zA-Z_$]/.test(input.charAt(pos.offset))) {
result0 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("[a-zA-Z_$]");
}
}
if (result0 !== null) {
result1 = [];
if (/^[0-9a-zA-Z_$\-]/.test(input.charAt(pos.offset))) {
result2 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result2 = null;
if (reportFailures === 0) {
matchFailed("[0-9a-zA-Z_$\\-]");
}
}
while (result2 !== null) {
result1.push(result2);
if (/^[0-9a-zA-Z_$\-]/.test(input.charAt(pos.offset))) {
result2 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result2 = null;
if (reportFailures === 0) {
matchFailed("[0-9a-zA-Z_$\\-]");
}
}
}
if (result1 !== null) {
result0 = [result0, result1];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, h, t) { return h + t.join('') })(pos0.offset, pos0.line, pos0.column, result0[0], result0[1]);
}
if (result0 === null) {
pos = clone(pos0);
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("key");
}
return result0;
}
function parse_array() {
var result0, result1, result2;
var pos0, pos1, pos2, pos3;
reportFailures++;
pos0 = clone(pos);
pos1 = clone(pos);
pos2 = clone(pos);
pos3 = clone(pos);
if (input.charCodeAt(pos.offset) === 91) {
result0 = "[";
advance(pos, 1);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("\"[\"");
}
}
if (result0 !== null) {
if (/^[0-9]/.test(input.charAt(pos.offset))) {
result2 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result2 = null;
if (reportFailures === 0) {
matchFailed("[0-9]");
}
}
if (result2 !== null) {
result1 = [];
while (result2 !== null) {
result1.push(result2);
if (/^[0-9]/.test(input.charAt(pos.offset))) {
result2 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result2 = null;
if (reportFailures === 0) {
matchFailed("[0-9]");
}
}
}
} else {
result1 = null;
}
if (result1 !== null) {
if (input.charCodeAt(pos.offset) === 93) {
result2 = "]";
advance(pos, 1);
} else {
result2 = null;
if (reportFailures === 0) {
matchFailed("\"]\"");
}
}
if (result2 !== null) {
result0 = [result0, result1, result2];
} else {
result0 = null;
pos = clone(pos3);
}
} else {
result0 = null;
pos = clone(pos3);
}
} else {
result0 = null;
pos = clone(pos3);
}
if (result0 !== null) {
result0 = (function(offset, line, column, a) {return a.join('')})(pos2.offset, pos2.line, pos2.column, result0[1]);
}
if (result0 === null) {
pos = clone(pos2);
}
if (result0 !== null) {
result1 = parse_array_part();
result1 = result1 !== null ? result1 : "";
if (result1 !== null) {
result0 = [result0, result1];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, i, nk) { if(nk) { nk.unshift(i); } else {nk = [i] } return nk; })(pos0.offset, pos0.line, pos0.column, result0[0], result0[1]);
}
if (result0 === null) {
pos = clone(pos0);
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("array");
}
return result0;
}
function parse_array_part() {
var result0, result1, result2;
var pos0, pos1, pos2, pos3;
reportFailures++;
pos0 = clone(pos);
pos1 = clone(pos);
pos2 = clone(pos);
pos3 = clone(pos);
if (input.charCodeAt(pos.offset) === 46) {
result1 = ".";
advance(pos, 1);
} else {
result1 = null;
if (reportFailures === 0) {
matchFailed("\".\"");
}
}
if (result1 !== null) {
result2 = parse_key();
if (result2 !== null) {
result1 = [result1, result2];
} else {
result1 = null;
pos = clone(pos3);
}
} else {
result1 = null;
pos = clone(pos3);
}
if (result1 !== null) {
result1 = (function(offset, line, column, k) {return k})(pos2.offset, pos2.line, pos2.column, result1[1]);
}
if (result1 === null) {
pos = clone(pos2);
}
if (result1 !== null) {
result0 = [];
while (result1 !== null) {
result0.push(result1);
pos2 = clone(pos);
pos3 = clone(pos);
if (input.charCodeAt(pos.offset) === 46) {
result1 = ".";
advance(pos, 1);
} else {
result1 = null;
if (reportFailures === 0) {
matchFailed("\".\"");
}
}
if (result1 !== null) {
result2 = parse_key();
if (result2 !== null) {
result1 = [result1, result2];
} else {
result1 = null;
pos = clone(pos3);
}
} else {
result1 = null;
pos = clone(pos3);
}
if (result1 !== null) {
result1 = (function(offset, line, column, k) {return k})(pos2.offset, pos2.line, pos2.column, result1[1]);
}
if (result1 === null) {
pos = clone(pos2);
}
}
} else {
result0 = null;
}
if (result0 !== null) {
result1 = parse_array();
result1 = result1 !== null ? result1 : "";
if (result1 !== null) {
result0 = [result0, result1];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, d, a) { if (a) { return d.concat(a); } else { return d; } })(pos0.offset, pos0.line, pos0.column, result0[0], result0[1]);
}
if (result0 === null) {
pos = clone(pos0);
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("array_part");
}
return result0;
}
function parse_inline() {
var result0, result1, result2;
var pos0, pos1;
reportFailures++;
pos0 = clone(pos);
pos1 = clone(pos);
if (input.charCodeAt(pos.offset) === 34) {
result0 = "\"";
advance(pos, 1);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("\"\\\"\"");
}
}
if (result0 !== null) {
if (input.charCodeAt(pos.offset) === 34) {
result1 = "\"";
advance(pos, 1);
} else {
result1 = null;
if (reportFailures === 0) {
matchFailed("\"\\\"\"");
}
}
if (result1 !== null) {
result0 = [result0, result1];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column) { return ["literal", ""] })(pos0.offset, pos0.line, pos0.column);
}
if (result0 === null) {
pos = clone(pos0);
}
if (result0 === null) {
pos0 = clone(pos);
pos1 = clone(pos);
if (input.charCodeAt(pos.offset) === 34) {
result0 = "\"";
advance(pos, 1);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("\"\\\"\"");
}
}
if (result0 !== null) {
result1 = parse_literal();
if (result1 !== null) {
if (input.charCodeAt(pos.offset) === 34) {
result2 = "\"";
advance(pos, 1);
} else {
result2 = null;
if (reportFailures === 0) {
matchFailed("\"\\\"\"");
}
}
if (result2 !== null) {
result0 = [result0, result1, result2];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, l) { return ["literal", l] })(pos0.offset, pos0.line, pos0.column, result0[1]);
}
if (result0 === null) {
pos = clone(pos0);
}
if (result0 === null) {
pos0 = clone(pos);
pos1 = clone(pos);
if (input.charCodeAt(pos.offset) === 34) {
result0 = "\"";
advance(pos, 1);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("\"\\\"\"");
}
}
if (result0 !== null) {
result2 = parse_inline_part();
if (result2 !== null) {
result1 = [];
while (result2 !== null) {
result1.push(result2);
result2 = parse_inline_part();
}
} else {
result1 = null;
}
if (result1 !== null) {
if (input.charCodeAt(pos.offset) === 34) {
result2 = "\"";
advance(pos, 1);
} else {
result2 = null;
if (reportFailures === 0) {
matchFailed("\"\\\"\"");
}
}
if (result2 !== null) {
result0 = [result0, result1, result2];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, p) { return ["body"].concat(p) })(pos0.offset, pos0.line, pos0.column, result0[1]);
}
if (result0 === null) {
pos = clone(pos0);
}
}
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("inline");
}
return result0;
}
function parse_inline_part() {
var result0;
var pos0;
result0 = parse_special();
if (result0 === null) {
result0 = parse_reference();
if (result0 === null) {
pos0 = clone(pos);
result0 = parse_literal();
if (result0 !== null) {
result0 = (function(offset, line, column, l) { return ["buffer", l] })(pos0.offset, pos0.line, pos0.column, result0);
}
if (result0 === null) {
pos = clone(pos0);
}
}
}
return result0;
}
function parse_buffer() {
var result0, result1, result2, result3, result4;
var pos0, pos1, pos2, pos3;
reportFailures++;
pos0 = clone(pos);
pos1 = clone(pos);
result0 = parse_eol();
if (result0 !== null) {
result1 = [];
result2 = parse_ws();
while (result2 !== null) {
result1.push(result2);
result2 = parse_ws();
}
if (result1 !== null) {
result0 = [result0, result1];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, e, w) { return ["format", e, w.join('')] })(pos0.offset, pos0.line, pos0.column, result0[0], result0[1]);
}
if (result0 === null) {
pos = clone(pos0);
}
if (result0 === null) {
pos0 = clone(pos);
pos1 = clone(pos);
pos2 = clone(pos);
pos3 = clone(pos);
reportFailures++;
result1 = parse_tag();
reportFailures--;
if (result1 === null) {
result1 = "";
} else {
result1 = null;
pos = clone(pos3);
}
if (result1 !== null) {
pos3 = clone(pos);
reportFailures++;
result2 = parse_eol();
reportFailures--;
if (result2 === null) {
result2 = "";
} else {
result2 = null;
pos = clone(pos3);
}
if (result2 !== null) {
pos3 = clone(pos);
reportFailures++;
result3 = parse_comment();
reportFailures--;
if (result3 === null) {
result3 = "";
} else {
result3 = null;
pos = clone(pos3);
}
if (result3 !== null) {
if (input.length > pos.offset) {
result4 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result4 = null;
if (reportFailures === 0) {
matchFailed("any character");
}
}
if (result4 !== null) {
result1 = [result1, result2, result3, result4];
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
if (result1 !== null) {
result1 = (function(offset, line, column, c) {return c})(pos1.offset, pos1.line, pos1.column, result1[3]);
}
if (result1 === null) {
pos = clone(pos1);
}
if (result1 !== null) {
result0 = [];
while (result1 !== null) {
result0.push(result1);
pos1 = clone(pos);
pos2 = clone(pos);
pos3 = clone(pos);
reportFailures++;
result1 = parse_tag();
reportFailures--;
if (result1 === null) {
result1 = "";
} else {
result1 = null;
pos = clone(pos3);
}
if (result1 !== null) {
pos3 = clone(pos);
reportFailures++;
result2 = parse_eol();
reportFailures--;
if (result2 === null) {
result2 = "";
} else {
result2 = null;
pos = clone(pos3);
}
if (result2 !== null) {
pos3 = clone(pos);
reportFailures++;
result3 = parse_comment();
reportFailures--;
if (result3 === null) {
result3 = "";
} else {
result3 = null;
pos = clone(pos3);
}
if (result3 !== null) {
if (input.length > pos.offset) {
result4 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result4 = null;
if (reportFailures === 0) {
matchFailed("any character");
}
}
if (result4 !== null) {
result1 = [result1, result2, result3, result4];
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
if (result1 !== null) {
result1 = (function(offset, line, column, c) {return c})(pos1.offset, pos1.line, pos1.column, result1[3]);
}
if (result1 === null) {
pos = clone(pos1);
}
}
} else {
result0 = null;
}
if (result0 !== null) {
result0 = (function(offset, line, column, b) { return ["buffer", b.join('')] })(pos0.offset, pos0.line, pos0.column, result0);
}
if (result0 === null) {
pos = clone(pos0);
}
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("buffer");
}
return result0;
}
function parse_literal() {
var result0, result1, result2;
var pos0, pos1, pos2, pos3;
reportFailures++;
pos0 = clone(pos);
pos1 = clone(pos);
pos2 = clone(pos);
pos3 = clone(pos);
reportFailures++;
result1 = parse_tag();
reportFailures--;
if (result1 === null) {
result1 = "";
} else {
result1 = null;
pos = clone(pos3);
}
if (result1 !== null) {
result2 = parse_esc();
if (result2 === null) {
if (/^[^"]/.test(input.charAt(pos.offset))) {
result2 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result2 = null;
if (reportFailures === 0) {
matchFailed("[^\"]");
}
}
}
if (result2 !== null) {
result1 = [result1, result2];
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
if (result1 !== null) {
result1 = (function(offset, line, column, c) {return c})(pos1.offset, pos1.line, pos1.column, result1[1]);
}
if (result1 === null) {
pos = clone(pos1);
}
if (result1 !== null) {
result0 = [];
while (result1 !== null) {
result0.push(result1);
pos1 = clone(pos);
pos2 = clone(pos);
pos3 = clone(pos);
reportFailures++;
result1 = parse_tag();
reportFailures--;
if (result1 === null) {
result1 = "";
} else {
result1 = null;
pos = clone(pos3);
}
if (result1 !== null) {
result2 = parse_esc();
if (result2 === null) {
if (/^[^"]/.test(input.charAt(pos.offset))) {
result2 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result2 = null;
if (reportFailures === 0) {
matchFailed("[^\"]");
}
}
}
if (result2 !== null) {
result1 = [result1, result2];
} else {
result1 = null;
pos = clone(pos2);
}
} else {
result1 = null;
pos = clone(pos2);
}
if (result1 !== null) {
result1 = (function(offset, line, column, c) {return c})(pos1.offset, pos1.line, pos1.column, result1[1]);
}
if (result1 === null) {
pos = clone(pos1);
}
}
} else {
result0 = null;
}
if (result0 !== null) {
result0 = (function(offset, line, column, b) { return b.join('') })(pos0.offset, pos0.line, pos0.column, result0);
}
if (result0 === null) {
pos = clone(pos0);
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("literal");
}
return result0;
}
function parse_esc() {
var result0;
var pos0;
pos0 = clone(pos);
if (input.substr(pos.offset, 2) === "\\\"") {
result0 = "\\\"";
advance(pos, 2);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("\"\\\\\\\"\"");
}
}
if (result0 !== null) {
result0 = (function(offset, line, column) { return '"' })(pos0.offset, pos0.line, pos0.column);
}
if (result0 === null) {
pos = clone(pos0);
}
return result0;
}
function parse_comment() {
var result0, result1, result2, result3;
var pos0, pos1, pos2, pos3, pos4;
reportFailures++;
pos0 = clone(pos);
pos1 = clone(pos);
if (input.substr(pos.offset, 2) === "{!") {
result0 = "{!";
advance(pos, 2);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("\"{!\"");
}
}
if (result0 !== null) {
result1 = [];
pos2 = clone(pos);
pos3 = clone(pos);
pos4 = clone(pos);
reportFailures++;
if (input.substr(pos.offset, 2) === "!}") {
result2 = "!}";
advance(pos, 2);
} else {
result2 = null;
if (reportFailures === 0) {
matchFailed("\"!}\"");
}
}
reportFailures--;
if (result2 === null) {
result2 = "";
} else {
result2 = null;
pos = clone(pos4);
}
if (result2 !== null) {
if (input.length > pos.offset) {
result3 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result3 = null;
if (reportFailures === 0) {
matchFailed("any character");
}
}
if (result3 !== null) {
result2 = [result2, result3];
} else {
result2 = null;
pos = clone(pos3);
}
} else {
result2 = null;
pos = clone(pos3);
}
if (result2 !== null) {
result2 = (function(offset, line, column, c) {return c})(pos2.offset, pos2.line, pos2.column, result2[1]);
}
if (result2 === null) {
pos = clone(pos2);
}
while (result2 !== null) {
result1.push(result2);
pos2 = clone(pos);
pos3 = clone(pos);
pos4 = clone(pos);
reportFailures++;
if (input.substr(pos.offset, 2) === "!}") {
result2 = "!}";
advance(pos, 2);
} else {
result2 = null;
if (reportFailures === 0) {
matchFailed("\"!}\"");
}
}
reportFailures--;
if (result2 === null) {
result2 = "";
} else {
result2 = null;
pos = clone(pos4);
}
if (result2 !== null) {
if (input.length > pos.offset) {
result3 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result3 = null;
if (reportFailures === 0) {
matchFailed("any character");
}
}
if (result3 !== null) {
result2 = [result2, result3];
} else {
result2 = null;
pos = clone(pos3);
}
} else {
result2 = null;
pos = clone(pos3);
}
if (result2 !== null) {
result2 = (function(offset, line, column, c) {return c})(pos2.offset, pos2.line, pos2.column, result2[1]);
}
if (result2 === null) {
pos = clone(pos2);
}
}
if (result1 !== null) {
if (input.substr(pos.offset, 2) === "!}") {
result2 = "!}";
advance(pos, 2);
} else {
result2 = null;
if (reportFailures === 0) {
matchFailed("\"!}\"");
}
}
if (result2 !== null) {
result0 = [result0, result1, result2];
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
} else {
result0 = null;
pos = clone(pos1);
}
if (result0 !== null) {
result0 = (function(offset, line, column, c) { return ["comment", c.join('')] })(pos0.offset, pos0.line, pos0.column, result0[1]);
}
if (result0 === null) {
pos = clone(pos0);
}
reportFailures--;
if (reportFailures === 0 && result0 === null) {
matchFailed("comment");
}
return result0;
}
function parse_tag() {
var result0, result1, result2, result3, result4, result5, result6;
var pos0, pos1, pos2;
pos0 = clone(pos);
result0 = parse_ld();
if (result0 !== null) {
if (/^[#?^><+%:@\/~%]/.test(input.charAt(pos.offset))) {
result1 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result1 = null;
if (reportFailures === 0) {
matchFailed("[#?^><+%:@\\/~%]");
}
}
if (result1 !== null) {
result2 = [];
result3 = parse_ws();
while (result3 !== null) {
result2.push(result3);
result3 = parse_ws();
}
if (result2 !== null) {
pos1 = clone(pos);
pos2 = clone(pos);
reportFailures++;
result4 = parse_rd();
reportFailures--;
if (result4 === null) {
result4 = "";
} else {
result4 = null;
pos = clone(pos2);
}
if (result4 !== null) {
pos2 = clone(pos);
reportFailures++;
result5 = parse_eol();
reportFailures--;
if (result5 === null) {
result5 = "";
} else {
result5 = null;
pos = clone(pos2);
}
if (result5 !== null) {
if (input.length > pos.offset) {
result6 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result6 = null;
if (reportFailures === 0) {
matchFailed("any character");
}
}
if (result6 !== null) {
result4 = [result4, result5, result6];
} else {
result4 = null;
pos = clone(pos1);
}
} else {
result4 = null;
pos = clone(pos1);
}
} else {
result4 = null;
pos = clone(pos1);
}
if (result4 !== null) {
result3 = [];
while (result4 !== null) {
result3.push(result4);
pos1 = clone(pos);
pos2 = clone(pos);
reportFailures++;
result4 = parse_rd();
reportFailures--;
if (result4 === null) {
result4 = "";
} else {
result4 = null;
pos = clone(pos2);
}
if (result4 !== null) {
pos2 = clone(pos);
reportFailures++;
result5 = parse_eol();
reportFailures--;
if (result5 === null) {
result5 = "";
} else {
result5 = null;
pos = clone(pos2);
}
if (result5 !== null) {
if (input.length > pos.offset) {
result6 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result6 = null;
if (reportFailures === 0) {
matchFailed("any character");
}
}
if (result6 !== null) {
result4 = [result4, result5, result6];
} else {
result4 = null;
pos = clone(pos1);
}
} else {
result4 = null;
pos = clone(pos1);
}
} else {
result4 = null;
pos = clone(pos1);
}
}
} else {
result3 = null;
}
if (result3 !== null) {
result4 = [];
result5 = parse_ws();
while (result5 !== null) {
result4.push(result5);
result5 = parse_ws();
}
if (result4 !== null) {
result5 = parse_rd();
if (result5 !== null) {
result0 = [result0, result1, result2, result3, result4, result5];
} else {
result0 = null;
pos = clone(pos0);
}
} else {
result0 = null;
pos = clone(pos0);
}
} else {
result0 = null;
pos = clone(pos0);
}
} else {
result0 = null;
pos = clone(pos0);
}
} else {
result0 = null;
pos = clone(pos0);
}
} else {
result0 = null;
pos = clone(pos0);
}
if (result0 === null) {
result0 = parse_reference();
}
return result0;
}
function parse_ld() {
var result0;
if (input.charCodeAt(pos.offset) === 123) {
result0 = "{";
advance(pos, 1);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("\"{\"");
}
}
return result0;
}
function parse_rd() {
var result0;
if (input.charCodeAt(pos.offset) === 125) {
result0 = "}";
advance(pos, 1);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("\"}\"");
}
}
return result0;
}
function parse_eol() {
var result0;
if (input.charCodeAt(pos.offset) === 10) {
result0 = "\n";
advance(pos, 1);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("\"\\n\"");
}
}
if (result0 === null) {
if (input.substr(pos.offset, 2) === "\r\n") {
result0 = "\r\n";
advance(pos, 2);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("\"\\r\\n\"");
}
}
if (result0 === null) {
if (input.charCodeAt(pos.offset) === 13) {
result0 = "\r";
advance(pos, 1);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("\"\\r\"");
}
}
if (result0 === null) {
if (input.charCodeAt(pos.offset) === 8232) {
result0 = "\u2028";
advance(pos, 1);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("\"\\u2028\"");
}
}
if (result0 === null) {
if (input.charCodeAt(pos.offset) === 8233) {
result0 = "\u2029";
advance(pos, 1);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("\"\\u2029\"");
}
}
}
}
}
}
return result0;
}
function parse_ws() {
var result0;
if (/^[\t\x0B\f \xA0\uFEFF]/.test(input.charAt(pos.offset))) {
result0 = input.charAt(pos.offset);
advance(pos, 1);
} else {
result0 = null;
if (reportFailures === 0) {
matchFailed("[\\t\\x0B\\f \\xA0\\uFEFF]");
}
}
if (result0 === null) {
result0 = parse_eol();
}
return result0;
}
function cleanupExpected(expected) {
expected.sort();
var lastExpected = null;
var cleanExpected = [];
for (var i = 0; i < expected.length; i++) {
if (expected[i] !== lastExpected) {
cleanExpected.push(expected[i]);
lastExpected = expected[i];
}
}
return cleanExpected;
}
var result = parseFunctions[startRule]();
/*
* The parser is now in one of the following three states:
*
* 1. The parser successfully parsed the whole input.
*
* - |result !== null|
* - |pos.offset === input.length|
* - |rightmostFailuresExpected| may or may not contain something
*
* 2. The parser successfully parsed only a part of the input.
*
* - |result !== null|
* - |pos.offset < input.length|
* - |rightmostFailuresExpected| may or may not contain something
*
* 3. The parser did not successfully parse any part of the input.
*
* - |result === null|
* - |pos.offset === 0|
* - |rightmostFailuresExpected| contains at least one failure
*
* All code following this comment (including called functions) must
* handle these states.
*/
if (result === null || pos.offset !== input.length) {
var offset = Math.max(pos.offset, rightmostFailuresPos.offset);
var found = offset < input.length ? input.charAt(offset) : null;
var errorPosition = pos.offset > rightmostFailuresPos.offset ? pos : rightmostFailuresPos;
throw new parser.SyntaxError(
cleanupExpected(rightmostFailuresExpected),
found,
offset,
errorPosition.line,
errorPosition.column
);
}
return result;
},
/* Returns the parser source code. */
toSource: function() { return this._source; }
};
/* Thrown when a parser encounters a syntax error. */
result.SyntaxError = function(expected, found, offset, line, column) {
function buildMessage(expected, found) {
var expectedHumanized, foundHumanized;
switch (expected.length) {
case 0:
expectedHumanized = "end of input";
break;
case 1:
expectedHumanized = expected[0];
break;
default:
expectedHumanized = expected.slice(0, expected.length - 1).join(", ")
+ " or "
+ expected[expected.length - 1];
}
foundHumanized = found ? quote(found) : "end of input";
return "Expected " + expectedHumanized + " but " + foundHumanized + " found.";
}
this.name = "SyntaxError";
this.expected = expected;
this.found = found;
this.message = buildMessage(expected, found);
this.offset = offset;
this.line = line;
this.column = column;
};
result.SyntaxError.prototype = Error.prototype;
return result;
})();
dust.parse = parser.parse;
})(typeof exports !== 'undefined' ? exports : getGlobal());
// ===== END EXTERNAL FILE: utils.dust =====
// ===== BEGIN COMPONENT: utils.template ====
(
function() {
elation.extend("template", new function() {
this.types = {};
this.templates = {};
this.defaulttype = false;
this.addtype = function(type, wrapper) {
this.types[type] = wrapper;
if (!this.defaulttype && !this.types[type].failed) {
this.setdefaulttype(type);
}
}
this.setdefaulttype = function(type) {
this.defaulttype = type;
}
this.add = function(name, tpl, type) {
if (!type) type = this.defaulttype;
this.types[type].add(name, tpl);
this.templates[name] = {type: type, name: name, tpl: tpl};
return this.templates[name];
}
this.addAsync = function(name, tpl, type) {
return new Promise(elation.bind(this, function(resolve, reject) {
var handleAsyncLoad = elation.bind(this, function() {
var template = this.add(name, tpl, type);
resolve(template);
});
if (typeof requestIdleCallback != 'undefined') {
requestIdleCallback(handleAsyncLoad);
} else {
setTimeout(handleAsyncLoad, 0);
}
}));
}
this.remove = function(name) {
if (this.templates[name] && this.types[this.templates[name].type]) {
this.types[this.templates[name].type].remove();
delete this.templates[name];
return true;
}
return false;
}
this.get = function(name, args) {
if (this.templates[name]) {
var tpl = this.templates[name];
if (this.types[tpl.type]) {
return this.types[tpl.type].eval(name, args);
} else {
console.log('elation.template.get() - error: unknown template type for ' + name + ': ' + tpl.type);
}
} else {
console.log('elation.template.get() - error: template not found: ' + name);
}
return '';
}
this.exists = function(name) {
return (typeof this.templates[name] != 'undefined');
}
this.initFromDOM = function() {
var templates = document.querySelectorAll('template[id]');
console.log(templates);
for (var i = 0; i < templates.length; i++) {
elation.template.add(templates[i].id, templates[i].innerHTML);
}
}
});
elation.template.addtype("dust", new function() {
this.failed = false;
this.templates = {};
this.init = function() {
if (!dust) {
console.log("elation.template.addtype('dust') - error: no dust library loaded");
this.failed = true;
}
}
this.add = function(name, tpl) {
if (!this.failed) {
//console.log('add template', name, tpl);
this.templates[name] = dust.compile(tpl, name);
dust.loadSource(this.templates[name]);
}
}
this.remove = function(name) {
if (this.templates[name]) {
delete this.templates[name];
return true;
}
return false;
}
this.eval = function(name, args) {
// de-asynchronize template rendering. templates can still trigger asynchronous output though...
var result = '';
if (!this.failed) {
dust.render(name, args, function(err, res) {
result = res;
});
}
return result;
}
});
})();
// ===== END COMPONENT: utils.template =====
// ===== BEGIN EXTERNAL FILE: engine.external.three.three ====
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(factory((global.THREE = {})));
}(this, (function (exports) { 'use strict';
// Polyfills
if ( Number.EPSILON === undefined ) {
Number.EPSILON = Math.pow( 2, - 52 );
}
if ( Number.isInteger === undefined ) {
// Missing in IE
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger
Number.isInteger = function ( value ) {
return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value;
};
}
//
if ( Math.sign === undefined ) {
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
Math.sign = function ( x ) {
return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x;
};
}
if ( 'name' in Function.prototype === false ) {
// Missing in IE
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
Object.defineProperty( Function.prototype, 'name', {
get: function () {
return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ];
}
} );
}
if ( Object.assign === undefined ) {
// Missing in IE
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
( function () {
Object.assign = function ( target ) {
if ( target === undefined || target === null ) {
throw new TypeError( 'Cannot convert undefined or null to object' );
}
var output = Object( target );
for ( var index = 1; index < arguments.length; index ++ ) {
var source = arguments[ index ];
if ( source !== undefined && source !== null ) {
for ( var nextKey in source ) {
if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) {
output[ nextKey ] = source[ nextKey ];
}
}
}
}
return output;
};
} )();
}
/**
* https://github.com/mrdoob/eventdispatcher.js/
*/
function EventDispatcher() {}
Object.assign( EventDispatcher.prototype, {
addEventListener: function ( type, listener ) {
if ( this._listeners === undefined ) this._listeners = {};
var listeners = this._listeners;
if ( listeners[ type ] === undefined ) {
listeners[ type ] = [];
}
if ( listeners[ type ].indexOf( listener ) === - 1 ) {
listeners[ type ].push( listener );
}
},
hasEventListener: function ( type, listener ) {
if ( this._listeners === undefined ) return false;
var listeners = this._listeners;
return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
},
removeEventListener: function ( type, listener ) {
if ( this._listeners === undefined ) return;
var listeners = this._listeners;
var listenerArray = listeners[ type ];
if ( listenerArray !== undefined ) {
var index = listenerArray.indexOf( listener );
if ( index !== - 1 ) {
listenerArray.splice( index, 1 );
}
}
},
dispatchEvent: function ( event ) {
if ( this._listeners === undefined ) return;
var listeners = this._listeners;
var listenerArray = listeners[ event.type ];
if ( listenerArray !== undefined ) {
event.target = this;
var array = listenerArray.slice( 0 );
for ( var i = 0, l = array.length; i < l; i ++ ) {
array[ i ].call( this, event );
}
}
}
} );
var REVISION = '107dev';
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
var CullFaceNone = 0;
var CullFaceBack = 1;
var CullFaceFront = 2;
var CullFaceFrontBack = 3;
var FrontFaceDirectionCW = 0;
var FrontFaceDirectionCCW = 1;
var BasicShadowMap = 0;
var PCFShadowMap = 1;
var PCFSoftShadowMap = 2;
var FrontSide = 0;
var BackSide = 1;
var DoubleSide = 2;
var FlatShading = 1;
var SmoothShading = 2;
var NoColors = 0;
var FaceColors = 1;
var VertexColors = 2;
var NoBlending = 0;
var NormalBlending = 1;
var AdditiveBlending = 2;
var SubtractiveBlending = 3;
var MultiplyBlending = 4;
var CustomBlending = 5;
var AddEquation = 100;
var SubtractEquation = 101;
var ReverseSubtractEquation = 102;
var MinEquation = 103;
var MaxEquation = 104;
var ZeroFactor = 200;
var OneFactor = 201;
var SrcColorFactor = 202;
var OneMinusSrcColorFactor = 203;
var SrcAlphaFactor = 204;
var OneMinusSrcAlphaFactor = 205;
var DstAlphaFactor = 206;
var OneMinusDstAlphaFactor = 207;
var DstColorFactor = 208;
var OneMinusDstColorFactor = 209;
var SrcAlphaSaturateFactor = 210;
var NeverDepth = 0;
var AlwaysDepth = 1;
var LessDepth = 2;
var LessEqualDepth = 3;
var EqualDepth = 4;
var GreaterEqualDepth = 5;
var GreaterDepth = 6;
var NotEqualDepth = 7;
var MultiplyOperation = 0;
var MixOperation = 1;
var AddOperation = 2;
var NoToneMapping = 0;
var LinearToneMapping = 1;
var ReinhardToneMapping = 2;
var Uncharted2ToneMapping = 3;
var CineonToneMapping = 4;
var ACESFilmicToneMapping = 5;
var UVMapping = 300;
var CubeReflectionMapping = 301;
var CubeRefractionMapping = 302;
var EquirectangularReflectionMapping = 303;
var EquirectangularRefractionMapping = 304;
var SphericalReflectionMapping = 305;
var CubeUVReflectionMapping = 306;
var CubeUVRefractionMapping = 307;
var RepeatWrapping = 1000;
var ClampToEdgeWrapping = 1001;
var MirroredRepeatWrapping = 1002;
var NearestFilter = 1003;
var NearestMipmapNearestFilter = 1004;
var NearestMipMapNearestFilter = 1004;
var NearestMipmapLinearFilter = 1005;
var NearestMipMapLinearFilter = 1005;
var LinearFilter = 1006;
var LinearMipmapNearestFilter = 1007;
var LinearMipMapNearestFilter = 1007;
var LinearMipmapLinearFilter = 1008;
var LinearMipMapLinearFilter = 1008;
var UnsignedByteType = 1009;
var ByteType = 1010;
var ShortType = 1011;
var UnsignedShortType = 1012;
var IntType = 1013;
var UnsignedIntType = 1014;
var FloatType = 1015;
var HalfFloatType = 1016;
var UnsignedShort4444Type = 1017;
var UnsignedShort5551Type = 1018;
var UnsignedShort565Type = 1019;
var UnsignedInt248Type = 1020;
var AlphaFormat = 1021;
var RGBFormat = 1022;
var RGBAFormat = 1023;
var LuminanceFormat = 1024;
var LuminanceAlphaFormat = 1025;
var RGBEFormat = RGBAFormat;
var DepthFormat = 1026;
var DepthStencilFormat = 1027;
var RedFormat = 1028;
var RGB_S3TC_DXT1_Format = 33776;
var RGBA_S3TC_DXT1_Format = 33777;
var RGBA_S3TC_DXT3_Format = 33778;
var RGBA_S3TC_DXT5_Format = 33779;
var RGB_PVRTC_4BPPV1_Format = 35840;
var RGB_PVRTC_2BPPV1_Format = 35841;
var RGBA_PVRTC_4BPPV1_Format = 35842;
var RGBA_PVRTC_2BPPV1_Format = 35843;
var RGB_ETC1_Format = 36196;
var RGBA_ASTC_4x4_Format = 37808;
var RGBA_ASTC_5x4_Format = 37809;
var RGBA_ASTC_5x5_Format = 37810;
var RGBA_ASTC_6x5_Format = 37811;
var RGBA_ASTC_6x6_Format = 37812;
var RGBA_ASTC_8x5_Format = 37813;
var RGBA_ASTC_8x6_Format = 37814;
var RGBA_ASTC_8x8_Format = 37815;
var RGBA_ASTC_10x5_Format = 37816;
var RGBA_ASTC_10x6_Format = 37817;
var RGBA_ASTC_10x8_Format = 37818;
var RGBA_ASTC_10x10_Format = 37819;
var RGBA_ASTC_12x10_Format = 37820;
var RGBA_ASTC_12x12_Format = 37821;
var LoopOnce = 2200;
var LoopRepeat = 2201;
var LoopPingPong = 2202;
var InterpolateDiscrete = 2300;
var InterpolateLinear = 2301;
var InterpolateSmooth = 2302;
var ZeroCurvatureEnding = 2400;
var ZeroSlopeEnding = 2401;
var WrapAroundEnding = 2402;
var TrianglesDrawMode = 0;
var TriangleStripDrawMode = 1;
var TriangleFanDrawMode = 2;
var LinearEncoding = 3000;
var sRGBEncoding = 3001;
var GammaEncoding = 3007;
var RGBEEncoding = 3002;
var LogLuvEncoding = 3003;
var RGBM7Encoding = 3004;
var RGBM16Encoding = 3005;
var RGBDEncoding = 3006;
var BasicDepthPacking = 3200;
var RGBADepthPacking = 3201;
var TangentSpaceNormalMap = 0;
var ObjectSpaceNormalMap = 1;
/**
* @author alteredq / http://alteredqualia.com/
* @author mrdoob / http://mrdoob.com/
*/
var _Math = {
DEG2RAD: Math.PI / 180,
RAD2DEG: 180 / Math.PI,
generateUUID: ( function () {
// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
var lut = [];
for ( var i = 0; i < 256; i ++ ) {
lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 );
}
return function generateUUID() {
var d0 = Math.random() * 0xffffffff | 0;
var d1 = Math.random() * 0xffffffff | 0;
var d2 = Math.random() * 0xffffffff | 0;
var d3 = Math.random() * 0xffffffff | 0;
var uuid = lut[ d0 & 0xff ] + lut[ d0 >> 8 & 0xff ] + lut[ d0 >> 16 & 0xff ] + lut[ d0 >> 24 & 0xff ] + '-' +
lut[ d1 & 0xff ] + lut[ d1 >> 8 & 0xff ] + '-' + lut[ d1 >> 16 & 0x0f | 0x40 ] + lut[ d1 >> 24 & 0xff ] + '-' +
lut[ d2 & 0x3f | 0x80 ] + lut[ d2 >> 8 & 0xff ] + '-' + lut[ d2 >> 16 & 0xff ] + lut[ d2 >> 24 & 0xff ] +
lut[ d3 & 0xff ] + lut[ d3 >> 8 & 0xff ] + lut[ d3 >> 16 & 0xff ] + lut[ d3 >> 24 & 0xff ];
// .toUpperCase() here flattens concatenated strings to save heap memory space.
return uuid.toUpperCase();
};
} )(),
clamp: function ( value, min, max ) {
return Math.max( min, Math.min( max, value ) );
},
// compute euclidian modulo of m % n
// https://en.wikipedia.org/wiki/Modulo_operation
euclideanModulo: function ( n, m ) {
return ( ( n % m ) + m ) % m;
},
// Linear mapping from range to range
mapLinear: function ( x, a1, a2, b1, b2 ) {
return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
},
// https://en.wikipedia.org/wiki/Linear_interpolation
lerp: function ( x, y, t ) {
return ( 1 - t ) * x + t * y;
},
// http://en.wikipedia.org/wiki/Smoothstep
smoothstep: function ( x, min, max ) {
if ( x <= min ) return 0;
if ( x >= max ) return 1;
x = ( x - min ) / ( max - min );
return x * x * ( 3 - 2 * x );
},
smootherstep: function ( x, min, max ) {
if ( x <= min ) return 0;
if ( x >= max ) return 1;
x = ( x - min ) / ( max - min );
return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
},
// Random integer from interval
randInt: function ( low, high ) {
return low + Math.floor( Math.random() * ( high - low + 1 ) );
},
// Random float from interval
randFloat: function ( low, high ) {
return low + Math.random() * ( high - low );
},
// Random float from <-range/2, range/2> interval
randFloatSpread: function ( range ) {
return range * ( 0.5 - Math.random() );
},
degToRad: function ( degrees ) {
return degrees * _Math.DEG2RAD;
},
radToDeg: function ( radians ) {
return radians * _Math.RAD2DEG;
},
isPowerOfTwo: function ( value ) {
return ( value & ( value - 1 ) ) === 0 && value !== 0;
},
ceilPowerOfTwo: function ( value ) {
return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
},
floorPowerOfTwo: function ( value ) {
return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
}
};
/**
* @author mrdoob / http://mrdoob.com/
* @author philogb / http://blog.thejit.org/
* @author egraether / http://egraether.com/
* @author zz85 / http://www.lab4games.net/zz85/blog
*/
function Vector2( x, y ) {
this.x = x || 0;
this.y = y || 0;
}
Object.defineProperties( Vector2.prototype, {
"width": {
get: function () {
return this.x;
},
set: function ( value ) {
this.x = value;
}
},
"height": {
get: function () {
return this.y;
},
set: function ( value ) {
this.y = value;
}
}
} );
Object.assign( Vector2.prototype, {
isVector2: true,
set: function ( x, y ) {
this.x = x;
this.y = y;
return this;
},
setScalar: function ( scalar ) {
this.x = scalar;
this.y = scalar;
return this;
},
setX: function ( x ) {
this.x = x;
return this;
},
setY: function ( y ) {
this.y = y;
return this;
},
setComponent: function ( index, value ) {
switch ( index ) {
case 0: this.x = value; break;
case 1: this.y = value; break;
default: throw new Error( 'index is out of range: ' + index );
}
return this;
},
getComponent: function ( index ) {
switch ( index ) {
case 0: return this.x;
case 1: return this.y;
default: throw new Error( 'index is out of range: ' + index );
}
},
clone: function () {
return new this.constructor( this.x, this.y );
},
copy: function ( v ) {
this.x = v.x;
this.y = v.y;
return this;
},
add: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
return this.addVectors( v, w );
}
this.x += v.x;
this.y += v.y;
return this;
},
addScalar: function ( s ) {
this.x += s;
this.y += s;
return this;
},
addVectors: function ( a, b ) {
this.x = a.x + b.x;
this.y = a.y + b.y;
return this;
},
addScaledVector: function ( v, s ) {
this.x += v.x * s;
this.y += v.y * s;
return this;
},
sub: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
return this.subVectors( v, w );
}
this.x -= v.x;
this.y -= v.y;
return this;
},
subScalar: function ( s ) {
this.x -= s;
this.y -= s;
return this;
},
subVectors: function ( a, b ) {
this.x = a.x - b.x;
this.y = a.y - b.y;
return this;
},
multiply: function ( v ) {
this.x *= v.x;
this.y *= v.y;
return this;
},
multiplyScalar: function ( scalar ) {
this.x *= scalar;
this.y *= scalar;
return this;
},
divide: function ( v ) {
this.x /= v.x;
this.y /= v.y;
return this;
},
divideScalar: function ( scalar ) {
return this.multiplyScalar( 1 / scalar );
},
applyMatrix3: function ( m ) {
var x = this.x, y = this.y;
var e = m.elements;
this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];
this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];
return this;
},
min: function ( v ) {
this.x = Math.min( this.x, v.x );
this.y = Math.min( this.y, v.y );
return this;
},
max: function ( v ) {
this.x = Math.max( this.x, v.x );
this.y = Math.max( this.y, v.y );
return this;
},
clamp: function ( min, max ) {
// assumes min < max, componentwise
this.x = Math.max( min.x, Math.min( max.x, this.x ) );
this.y = Math.max( min.y, Math.min( max.y, this.y ) );
return this;
},
clampScalar: function ( minVal, maxVal ) {
this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
return this;
},
clampLength: function ( min, max ) {
var length = this.length();
return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
},
floor: function () {
this.x = Math.floor( this.x );
this.y = Math.floor( this.y );
return this;
},
ceil: function () {
this.x = Math.ceil( this.x );
this.y = Math.ceil( this.y );
return this;
},
round: function () {
this.x = Math.round( this.x );
this.y = Math.round( this.y );
return this;
},
roundToZero: function () {
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
return this;
},
negate: function () {
this.x = - this.x;
this.y = - this.y;
return this;
},
dot: function ( v ) {
return this.x * v.x + this.y * v.y;
},
cross: function ( v ) {
return this.x * v.y - this.y * v.x;
},
lengthSq: function () {
return this.x * this.x + this.y * this.y;
},
length: function () {
return Math.sqrt( this.x * this.x + this.y * this.y );
},
manhattanLength: function () {
return Math.abs( this.x ) + Math.abs( this.y );
},
normalize: function () {
return this.divideScalar( this.length() || 1 );
},
angle: function () {
// computes the angle in radians with respect to the positive x-axis
var angle = Math.atan2( this.y, this.x );
if ( angle < 0 ) angle += 2 * Math.PI;
return angle;
},
distanceTo: function ( v ) {
return Math.sqrt( this.distanceToSquared( v ) );
},
distanceToSquared: function ( v ) {
var dx = this.x - v.x, dy = this.y - v.y;
return dx * dx + dy * dy;
},
manhattanDistanceTo: function ( v ) {
return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );
},
setLength: function ( length ) {
return this.normalize().multiplyScalar( length );
},
lerp: function ( v, alpha ) {
this.x += ( v.x - this.x ) * alpha;
this.y += ( v.y - this.y ) * alpha;
return this;
},
lerpVectors: function ( v1, v2, alpha ) {
return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
},
equals: function ( v ) {
return ( ( v.x === this.x ) && ( v.y === this.y ) );
},
fromArray: function ( array, offset ) {
if ( offset === undefined ) offset = 0;
this.x = array[ offset ];
this.y = array[ offset + 1 ];
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
array[ offset ] = this.x;
array[ offset + 1 ] = this.y;
return array;
},
fromBufferAttribute: function ( attribute, index, offset ) {
if ( offset !== undefined ) {
console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );
}
this.x = attribute.getX( index );
this.y = attribute.getY( index );
return this;
},
rotateAround: function ( center, angle ) {
var c = Math.cos( angle ), s = Math.sin( angle );
var x = this.x - center.x;
var y = this.y - center.y;
this.x = x * c - y * s + center.x;
this.y = x * s + y * c + center.y;
return this;
}
} );
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author bhouston / http://clara.io
*/
function Quaternion( x, y, z, w ) {
this._x = x || 0;
this._y = y || 0;
this._z = z || 0;
this._w = ( w !== undefined ) ? w : 1;
}
Object.assign( Quaternion, {
slerp: function ( qa, qb, qm, t ) {
return qm.copy( qa ).slerp( qb, t );
},
slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
// fuzz-free, array-based Quaternion SLERP operation
var x0 = src0[ srcOffset0 + 0 ],
y0 = src0[ srcOffset0 + 1 ],
z0 = src0[ srcOffset0 + 2 ],
w0 = src0[ srcOffset0 + 3 ],
x1 = src1[ srcOffset1 + 0 ],
y1 = src1[ srcOffset1 + 1 ],
z1 = src1[ srcOffset1 + 2 ],
w1 = src1[ srcOffset1 + 3 ];
if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
var s = 1 - t,
cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
dir = ( cos >= 0 ? 1 : - 1 ),
sqrSin = 1 - cos * cos;
// Skip the Slerp for tiny steps to avoid numeric problems:
if ( sqrSin > Number.EPSILON ) {
var sin = Math.sqrt( sqrSin ),
len = Math.atan2( sin, cos * dir );
s = Math.sin( s * len ) / sin;
t = Math.sin( t * len ) / sin;
}
var tDir = t * dir;
x0 = x0 * s + x1 * tDir;
y0 = y0 * s + y1 * tDir;
z0 = z0 * s + z1 * tDir;
w0 = w0 * s + w1 * tDir;
// Normalize in case we just did a lerp:
if ( s === 1 - t ) {
var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
x0 *= f;
y0 *= f;
z0 *= f;
w0 *= f;
}
}
dst[ dstOffset ] = x0;
dst[ dstOffset + 1 ] = y0;
dst[ dstOffset + 2 ] = z0;
dst[ dstOffset + 3 ] = w0;
}
} );
Object.defineProperties( Quaternion.prototype, {
x: {
get: function () {
return this._x;
},
set: function ( value ) {
this._x = value;
this._onChangeCallback();
}
},
y: {
get: function () {
return this._y;
},
set: function ( value ) {
this._y = value;
this._onChangeCallback();
}
},
z: {
get: function () {
return this._z;
},
set: function ( value ) {
this._z = value;
this._onChangeCallback();
}
},
w: {
get: function () {
return this._w;
},
set: function ( value ) {
this._w = value;
this._onChangeCallback();
}
}
} );
Object.assign( Quaternion.prototype, {
isQuaternion: true,
set: function ( x, y, z, w ) {
this._x = x;
this._y = y;
this._z = z;
this._w = w;
this._onChangeCallback();
return this;
},
clone: function () {
return new this.constructor( this._x, this._y, this._z, this._w );
},
copy: function ( quaternion ) {
this._x = quaternion.x;
this._y = quaternion.y;
this._z = quaternion.z;
this._w = quaternion.w;
this._onChangeCallback();
return this;
},
setFromEuler: function ( euler, update ) {
if ( ! ( euler && euler.isEuler ) ) {
throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );
}
var x = euler._x, y = euler._y, z = euler._z, order = euler.order;
// http://www.mathworks.com/matlabcentral/fileexchange/
// 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
// content/SpinCalc.m
var cos = Math.cos;
var sin = Math.sin;
var c1 = cos( x / 2 );
var c2 = cos( y / 2 );
var c3 = cos( z / 2 );
var s1 = sin( x / 2 );
var s2 = sin( y / 2 );
var s3 = sin( z / 2 );
if ( order === 'XYZ' ) {
this._x = s1 * c2 * c3 + c1 * s2 * s3;
this._y = c1 * s2 * c3 - s1 * c2 * s3;
this._z = c1 * c2 * s3 + s1 * s2 * c3;
this._w = c1 * c2 * c3 - s1 * s2 * s3;
} else if ( order === 'YXZ' ) {
this._x = s1 * c2 * c3 + c1 * s2 * s3;
this._y = c1 * s2 * c3 - s1 * c2 * s3;
this._z = c1 * c2 * s3 - s1 * s2 * c3;
this._w = c1 * c2 * c3 + s1 * s2 * s3;
} else if ( order === 'ZXY' ) {
this._x = s1 * c2 * c3 - c1 * s2 * s3;
this._y = c1 * s2 * c3 + s1 * c2 * s3;
this._z = c1 * c2 * s3 + s1 * s2 * c3;
this._w = c1 * c2 * c3 - s1 * s2 * s3;
} else if ( order === 'ZYX' ) {
this._x = s1 * c2 * c3 - c1 * s2 * s3;
this._y = c1 * s2 * c3 + s1 * c2 * s3;
this._z = c1 * c2 * s3 - s1 * s2 * c3;
this._w = c1 * c2 * c3 + s1 * s2 * s3;
} else if ( order === 'YZX' ) {
this._x = s1 * c2 * c3 + c1 * s2 * s3;
this._y = c1 * s2 * c3 + s1 * c2 * s3;
this._z = c1 * c2 * s3 - s1 * s2 * c3;
this._w = c1 * c2 * c3 - s1 * s2 * s3;
} else if ( order === 'XZY' ) {
this._x = s1 * c2 * c3 - c1 * s2 * s3;
this._y = c1 * s2 * c3 - s1 * c2 * s3;
this._z = c1 * c2 * s3 + s1 * s2 * c3;
this._w = c1 * c2 * c3 + s1 * s2 * s3;
}
if ( update !== false ) this._onChangeCallback();
return this;
},
setFromAxisAngle: function ( axis, angle ) {
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
// assumes axis is normalized
var halfAngle = angle / 2, s = Math.sin( halfAngle );
this._x = axis.x * s;
this._y = axis.y * s;
this._z = axis.z * s;
this._w = Math.cos( halfAngle );
this._onChangeCallback();
return this;
},
setFromRotationMatrix: function ( m ) {
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
var te = m.elements,
m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
trace = m11 + m22 + m33,
s;
if ( trace > 0 ) {
s = 0.5 / Math.sqrt( trace + 1.0 );
this._w = 0.25 / s;
this._x = ( m32 - m23 ) * s;
this._y = ( m13 - m31 ) * s;
this._z = ( m21 - m12 ) * s;
} else if ( m11 > m22 && m11 > m33 ) {
s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
this._w = ( m32 - m23 ) / s;
this._x = 0.25 * s;
this._y = ( m12 + m21 ) / s;
this._z = ( m13 + m31 ) / s;
} else if ( m22 > m33 ) {
s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
this._w = ( m13 - m31 ) / s;
this._x = ( m12 + m21 ) / s;
this._y = 0.25 * s;
this._z = ( m23 + m32 ) / s;
} else {
s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
this._w = ( m21 - m12 ) / s;
this._x = ( m13 + m31 ) / s;
this._y = ( m23 + m32 ) / s;
this._z = 0.25 * s;
}
this._onChangeCallback();
return this;
},
setFromUnitVectors: function ( vFrom, vTo ) {
// assumes direction vectors vFrom and vTo are normalized
var EPS = 0.000001;
var r = vFrom.dot( vTo ) + 1;
if ( r < EPS ) {
r = 0;
if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
this._x = - vFrom.y;
this._y = vFrom.x;
this._z = 0;
this._w = r;
} else {
this._x = 0;
this._y = - vFrom.z;
this._z = vFrom.y;
this._w = r;
}
} else {
// crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
this._w = r;
}
return this.normalize();
},
angleTo: function ( q ) {
return 2 * Math.acos( Math.abs( _Math.clamp( this.dot( q ), - 1, 1 ) ) );
},
rotateTowards: function ( q, step ) {
var angle = this.angleTo( q );
if ( angle === 0 ) return this;
var t = Math.min( 1, step / angle );
this.slerp( q, t );
return this;
},
inverse: function () {
// quaternion is assumed to have unit length
return this.conjugate();
},
conjugate: function () {
this._x *= - 1;
this._y *= - 1;
this._z *= - 1;
this._onChangeCallback();
return this;
},
dot: function ( v ) {
return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
},
lengthSq: function () {
return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
},
length: function () {
return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
},
normalize: function () {
var l = this.length();
if ( l === 0 ) {
this._x = 0;
this._y = 0;
this._z = 0;
this._w = 1;
} else {
l = 1 / l;
this._x = this._x * l;
this._y = this._y * l;
this._z = this._z * l;
this._w = this._w * l;
}
this._onChangeCallback();
return this;
},
multiply: function ( q, p ) {
if ( p !== undefined ) {
console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
return this.multiplyQuaternions( q, p );
}
return this.multiplyQuaternions( this, q );
},
premultiply: function ( q ) {
return this.multiplyQuaternions( q, this );
},
multiplyQuaternions: function ( a, b ) {
// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
this._onChangeCallback();
return this;
},
slerp: function ( qb, t ) {
if ( t === 0 ) return this;
if ( t === 1 ) return this.copy( qb );
var x = this._x, y = this._y, z = this._z, w = this._w;
// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
if ( cosHalfTheta < 0 ) {
this._w = - qb._w;
this._x = - qb._x;
this._y = - qb._y;
this._z = - qb._z;
cosHalfTheta = - cosHalfTheta;
} else {
this.copy( qb );
}
if ( cosHalfTheta >= 1.0 ) {
this._w = w;
this._x = x;
this._y = y;
this._z = z;
return this;
}
var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
if ( sqrSinHalfTheta <= Number.EPSILON ) {
var s = 1 - t;
this._w = s * w + t * this._w;
this._x = s * x + t * this._x;
this._y = s * y + t * this._y;
this._z = s * z + t * this._z;
this.normalize();
this._onChangeCallback();
return this;
}
var sinHalfTheta = Math.sqrt( sqrSinHalfTheta );
var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
this._w = ( w * ratioA + this._w * ratioB );
this._x = ( x * ratioA + this._x * ratioB );
this._y = ( y * ratioA + this._y * ratioB );
this._z = ( z * ratioA + this._z * ratioB );
this._onChangeCallback();
return this;
},
equals: function ( quaternion ) {
return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
},
fromArray: function ( array, offset ) {
if ( offset === undefined ) offset = 0;
this._x = array[ offset ];
this._y = array[ offset + 1 ];
this._z = array[ offset + 2 ];
this._w = array[ offset + 3 ];
this._onChangeCallback();
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
array[ offset ] = this._x;
array[ offset + 1 ] = this._y;
array[ offset + 2 ] = this._z;
array[ offset + 3 ] = this._w;
return array;
},
_onChange: function ( callback ) {
this._onChangeCallback = callback;
return this;
},
_onChangeCallback: function () {}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author kile / http://kile.stravaganza.org/
* @author philogb / http://blog.thejit.org/
* @author mikael emtinger / http://gomo.se/
* @author egraether / http://egraether.com/
* @author WestLangley / http://github.com/WestLangley
*/
function Vector3( x, y, z ) {
this.x = x || 0;
this.y = y || 0;
this.z = z || 0;
}
Object.assign( Vector3.prototype, {
isVector3: true,
set: function ( x, y, z ) {
this.x = x;
this.y = y;
this.z = z;
return this;
},
setScalar: function ( scalar ) {
this.x = scalar;
this.y = scalar;
this.z = scalar;
return this;
},
setX: function ( x ) {
this.x = x;
return this;
},
setY: function ( y ) {
this.y = y;
return this;
},
setZ: function ( z ) {
this.z = z;
return this;
},
setComponent: function ( index, value ) {
switch ( index ) {
case 0: this.x = value; break;
case 1: this.y = value; break;
case 2: this.z = value; break;
default: throw new Error( 'index is out of range: ' + index );
}
return this;
},
getComponent: function ( index ) {
switch ( index ) {
case 0: return this.x;
case 1: return this.y;
case 2: return this.z;
default: throw new Error( 'index is out of range: ' + index );
}
},
clone: function () {
return new this.constructor( this.x, this.y, this.z );
},
copy: function ( v ) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
return this;
},
add: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
return this.addVectors( v, w );
}
this.x += v.x;
this.y += v.y;
this.z += v.z;
return this;
},
addScalar: function ( s ) {
this.x += s;
this.y += s;
this.z += s;
return this;
},
addVectors: function ( a, b ) {
this.x = a.x + b.x;
this.y = a.y + b.y;
this.z = a.z + b.z;
return this;
},
addScaledVector: function ( v, s ) {
this.x += v.x * s;
this.y += v.y * s;
this.z += v.z * s;
return this;
},
sub: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
return this.subVectors( v, w );
}
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
return this;
},
subScalar: function ( s ) {
this.x -= s;
this.y -= s;
this.z -= s;
return this;
},
subVectors: function ( a, b ) {
this.x = a.x - b.x;
this.y = a.y - b.y;
this.z = a.z - b.z;
return this;
},
multiply: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
return this.multiplyVectors( v, w );
}
this.x *= v.x;
this.y *= v.y;
this.z *= v.z;
return this;
},
multiplyScalar: function ( scalar ) {
this.x *= scalar;
this.y *= scalar;
this.z *= scalar;
return this;
},
multiplyVectors: function ( a, b ) {
this.x = a.x * b.x;
this.y = a.y * b.y;
this.z = a.z * b.z;
return this;
},
applyEuler: function () {
var quaternion = new Quaternion();
return function applyEuler( euler ) {
if ( ! ( euler && euler.isEuler ) ) {
console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
}
return this.applyQuaternion( quaternion.setFromEuler( euler ) );
};
}(),
applyAxisAngle: function () {
var quaternion = new Quaternion();
return function applyAxisAngle( axis, angle ) {
return this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) );
};
}(),
applyMatrix3: function ( m ) {
var x = this.x, y = this.y, z = this.z;
var e = m.elements;
this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
return this;
},
applyMatrix4: function ( m ) {
var x = this.x, y = this.y, z = this.z;
var e = m.elements;
var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );
this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;
this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;
this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;
return this;
},
applyQuaternion: function ( q ) {
var x = this.x, y = this.y, z = this.z;
var qx = q.x, qy = q.y, qz = q.z, qw = q.w;
// calculate quat * vector
var ix = qw * x + qy * z - qz * y;
var iy = qw * y + qz * x - qx * z;
var iz = qw * z + qx * y - qy * x;
var iw = - qx * x - qy * y - qz * z;
// calculate result * inverse quat
this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
return this;
},
project: function ( camera ) {
return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix );
},
unproject: function ( camera ) {
return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld );
},
transformDirection: function ( m ) {
// input: THREE.Matrix4 affine matrix
// vector interpreted as a direction
var x = this.x, y = this.y, z = this.z;
var e = m.elements;
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
return this.normalize();
},
divide: function ( v ) {
this.x /= v.x;
this.y /= v.y;
this.z /= v.z;
return this;
},
divideScalar: function ( scalar ) {
return this.multiplyScalar( 1 / scalar );
},
min: function ( v ) {
this.x = Math.min( this.x, v.x );
this.y = Math.min( this.y, v.y );
this.z = Math.min( this.z, v.z );
return this;
},
max: function ( v ) {
this.x = Math.max( this.x, v.x );
this.y = Math.max( this.y, v.y );
this.z = Math.max( this.z, v.z );
return this;
},
clamp: function ( min, max ) {
// assumes min < max, componentwise
this.x = Math.max( min.x, Math.min( max.x, this.x ) );
this.y = Math.max( min.y, Math.min( max.y, this.y ) );
this.z = Math.max( min.z, Math.min( max.z, this.z ) );
return this;
},
clampScalar: function ( minVal, maxVal ) {
this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
return this;
},
clampLength: function ( min, max ) {
var length = this.length();
return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
},
floor: function () {
this.x = Math.floor( this.x );
this.y = Math.floor( this.y );
this.z = Math.floor( this.z );
return this;
},
ceil: function () {
this.x = Math.ceil( this.x );
this.y = Math.ceil( this.y );
this.z = Math.ceil( this.z );
return this;
},
round: function () {
this.x = Math.round( this.x );
this.y = Math.round( this.y );
this.z = Math.round( this.z );
return this;
},
roundToZero: function () {
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
return this;
},
negate: function () {
this.x = - this.x;
this.y = - this.y;
this.z = - this.z;
return this;
},
dot: function ( v ) {
return this.x * v.x + this.y * v.y + this.z * v.z;
},
// TODO lengthSquared?
lengthSq: function () {
return this.x * this.x + this.y * this.y + this.z * this.z;
},
length: function () {
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
},
manhattanLength: function () {
return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
},
normalize: function () {
return this.divideScalar( this.length() || 1 );
},
setLength: function ( length ) {
return this.normalize().multiplyScalar( length );
},
lerp: function ( v, alpha ) {
this.x += ( v.x - this.x ) * alpha;
this.y += ( v.y - this.y ) * alpha;
this.z += ( v.z - this.z ) * alpha;
return this;
},
lerpVectors: function ( v1, v2, alpha ) {
return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
},
cross: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
return this.crossVectors( v, w );
}
return this.crossVectors( this, v );
},
crossVectors: function ( a, b ) {
var ax = a.x, ay = a.y, az = a.z;
var bx = b.x, by = b.y, bz = b.z;
this.x = ay * bz - az * by;
this.y = az * bx - ax * bz;
this.z = ax * by - ay * bx;
return this;
},
projectOnVector: function ( vector ) {
var scalar = vector.dot( this ) / vector.lengthSq();
return this.copy( vector ).multiplyScalar( scalar );
},
projectOnPlane: function () {
var v1 = new Vector3();
return function projectOnPlane( planeNormal ) {
v1.copy( this ).projectOnVector( planeNormal );
return this.sub( v1 );
};
}(),
reflect: function () {
// reflect incident vector off plane orthogonal to normal
// normal is assumed to have unit length
var v1 = new Vector3();
return function reflect( normal ) {
return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
};
}(),
angleTo: function ( v ) {
var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) );
// clamp, to handle numerical problems
return Math.acos( _Math.clamp( theta, - 1, 1 ) );
},
distanceTo: function ( v ) {
return Math.sqrt( this.distanceToSquared( v ) );
},
distanceToSquared: function ( v ) {
var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
return dx * dx + dy * dy + dz * dz;
},
manhattanDistanceTo: function ( v ) {
return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );
},
setFromSpherical: function ( s ) {
return this.setFromSphericalCoords( s.radius, s.phi, s.theta );
},
setFromSphericalCoords: function ( radius, phi, theta ) {
var sinPhiRadius = Math.sin( phi ) * radius;
this.x = sinPhiRadius * Math.sin( theta );
this.y = Math.cos( phi ) * radius;
this.z = sinPhiRadius * Math.cos( theta );
return this;
},
setFromCylindrical: function ( c ) {
return this.setFromCylindricalCoords( c.radius, c.theta, c.y );
},
setFromCylindricalCoords: function ( radius, theta, y ) {
this.x = radius * Math.sin( theta );
this.y = y;
this.z = radius * Math.cos( theta );
return this;
},
setFromMatrixPosition: function ( m ) {
var e = m.elements;
this.x = e[ 12 ];
this.y = e[ 13 ];
this.z = e[ 14 ];
return this;
},
setFromMatrixScale: function ( m ) {
var sx = this.setFromMatrixColumn( m, 0 ).length();
var sy = this.setFromMatrixColumn( m, 1 ).length();
var sz = this.setFromMatrixColumn( m, 2 ).length();
this.x = sx;
this.y = sy;
this.z = sz;
return this;
},
setFromMatrixColumn: function ( m, index ) {
return this.fromArray( m.elements, index * 4 );
},
equals: function ( v ) {
return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
},
fromArray: function ( array, offset ) {
if ( offset === undefined ) offset = 0;
this.x = array[ offset ];
this.y = array[ offset + 1 ];
this.z = array[ offset + 2 ];
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
array[ offset ] = this.x;
array[ offset + 1 ] = this.y;
array[ offset + 2 ] = this.z;
return array;
},
fromBufferAttribute: function ( attribute, index, offset ) {
if ( offset !== undefined ) {
console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );
}
this.x = attribute.getX( index );
this.y = attribute.getY( index );
this.z = attribute.getZ( index );
return this;
}
} );
/**
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author bhouston / http://clara.io
* @author tschw
*/
function Matrix3() {
this.elements = [
1, 0, 0,
0, 1, 0,
0, 0, 1
];
if ( arguments.length > 0 ) {
console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
}
}
Object.assign( Matrix3.prototype, {
isMatrix3: true,
set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
var te = this.elements;
te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
return this;
},
identity: function () {
this.set(
1, 0, 0,
0, 1, 0,
0, 0, 1
);
return this;
},
clone: function () {
return new this.constructor().fromArray( this.elements );
},
copy: function ( m ) {
var te = this.elements;
var me = m.elements;
te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
return this;
},
setFromMatrix4: function ( m ) {
var me = m.elements;
this.set(
me[ 0 ], me[ 4 ], me[ 8 ],
me[ 1 ], me[ 5 ], me[ 9 ],
me[ 2 ], me[ 6 ], me[ 10 ]
);
return this;
},
applyToBufferAttribute: function () {
var v1 = new Vector3();
return function applyToBufferAttribute( attribute ) {
for ( var i = 0, l = attribute.count; i < l; i ++ ) {
v1.x = attribute.getX( i );
v1.y = attribute.getY( i );
v1.z = attribute.getZ( i );
v1.applyMatrix3( this );
attribute.setXYZ( i, v1.x, v1.y, v1.z );
}
return attribute;
};
}(),
multiply: function ( m ) {
return this.multiplyMatrices( this, m );
},
premultiply: function ( m ) {
return this.multiplyMatrices( m, this );
},
multiplyMatrices: function ( a, b ) {
var ae = a.elements;
var be = b.elements;
var te = this.elements;
var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
return this;
},
multiplyScalar: function ( s ) {
var te = this.elements;
te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
return this;
},
determinant: function () {
var te = this.elements;
var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
},
getInverse: function ( matrix, throwOnDegenerate ) {
if ( matrix && matrix.isMatrix4 ) {
console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." );
}
var me = matrix.elements,
te = this.elements,
n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],
n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],
n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],
t11 = n33 * n22 - n32 * n23,
t12 = n32 * n13 - n33 * n12,
t13 = n23 * n12 - n22 * n13,
det = n11 * t11 + n21 * t12 + n31 * t13;
if ( det === 0 ) {
var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0";
if ( throwOnDegenerate === true ) {
throw new Error( msg );
} else {
console.warn( msg );
}
return this.identity();
}
var detInv = 1 / det;
te[ 0 ] = t11 * detInv;
te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
te[ 3 ] = t12 * detInv;
te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
te[ 6 ] = t13 * detInv;
te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
return this;
},
transpose: function () {
var tmp, m = this.elements;
tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
return this;
},
getNormalMatrix: function ( matrix4 ) {
return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();
},
transposeIntoArray: function ( r ) {
var m = this.elements;
r[ 0 ] = m[ 0 ];
r[ 1 ] = m[ 3 ];
r[ 2 ] = m[ 6 ];
r[ 3 ] = m[ 1 ];
r[ 4 ] = m[ 4 ];
r[ 5 ] = m[ 7 ];
r[ 6 ] = m[ 2 ];
r[ 7 ] = m[ 5 ];
r[ 8 ] = m[ 8 ];
return this;
},
setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) {
var c = Math.cos( rotation );
var s = Math.sin( rotation );
this.set(
sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,
- sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,
0, 0, 1
);
},
scale: function ( sx, sy ) {
var te = this.elements;
te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;
te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;
return this;
},
rotate: function ( theta ) {
var c = Math.cos( theta );
var s = Math.sin( theta );
var te = this.elements;
var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];
var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];
te[ 0 ] = c * a11 + s * a21;
te[ 3 ] = c * a12 + s * a22;
te[ 6 ] = c * a13 + s * a23;
te[ 1 ] = - s * a11 + c * a21;
te[ 4 ] = - s * a12 + c * a22;
te[ 7 ] = - s * a13 + c * a23;
return this;
},
translate: function ( tx, ty ) {
var te = this.elements;
te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];
te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];
return this;
},
equals: function ( matrix ) {
var te = this.elements;
var me = matrix.elements;
for ( var i = 0; i < 9; i ++ ) {
if ( te[ i ] !== me[ i ] ) return false;
}
return true;
},
fromArray: function ( array, offset ) {
if ( offset === undefined ) offset = 0;
for ( var i = 0; i < 9; i ++ ) {
this.elements[ i ] = array[ i + offset ];
}
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
var te = this.elements;
array[ offset ] = te[ 0 ];
array[ offset + 1 ] = te[ 1 ];
array[ offset + 2 ] = te[ 2 ];
array[ offset + 3 ] = te[ 3 ];
array[ offset + 4 ] = te[ 4 ];
array[ offset + 5 ] = te[ 5 ];
array[ offset + 6 ] = te[ 6 ];
array[ offset + 7 ] = te[ 7 ];
array[ offset + 8 ] = te[ 8 ];
return array;
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
* @author szimek / https://github.com/szimek/
*/
var _canvas;
var ImageUtils = {
getDataURL: function ( image ) {
var canvas;
if ( typeof HTMLCanvasElement == 'undefined' ) {
return image.src;
} else if ( image instanceof HTMLCanvasElement ) {
canvas = image;
} else {
if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
_canvas.width = image.width;
_canvas.height = image.height;
var context = _canvas.getContext( '2d' );
if ( image instanceof ImageData ) {
context.putImageData( image, 0, 0 );
} else {
context.drawImage( image, 0, 0, image.width, image.height );
}
canvas = _canvas;
}
if ( canvas.width > 2048 || canvas.height > 2048 ) {
return canvas.toDataURL( 'image/jpeg', 0.6 );
} else {
return canvas.toDataURL( 'image/png' );
}
}
};
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
* @author szimek / https://github.com/szimek/
*/
var textureId = 0;
function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
Object.defineProperty( this, 'id', { value: textureId ++ } );
this.uuid = _Math.generateUUID();
this.name = '';
this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE;
this.mipmaps = [];
this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING;
this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping;
this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping;
this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
this.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter;
this.anisotropy = anisotropy !== undefined ? anisotropy : 1;
this.format = format !== undefined ? format : RGBAFormat;
this.type = type !== undefined ? type : UnsignedByteType;
this.offset = new Vector2( 0, 0 );
this.repeat = new Vector2( 1, 1 );
this.center = new Vector2( 0, 0 );
this.rotation = 0;
this.matrixAutoUpdate = true;
this.matrix = new Matrix3();
this.generateMipmaps = true;
this.premultiplyAlpha = false;
this.flipY = true;
this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
// Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
//
// Also changing the encoding after already used by a Material will not automatically make the Material
// update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
this.encoding = encoding !== undefined ? encoding : LinearEncoding;
this.version = 0;
this.onUpdate = null;
}
Texture.DEFAULT_IMAGE = undefined;
Texture.DEFAULT_MAPPING = UVMapping;
Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
constructor: Texture,
isTexture: true,
updateMatrix: function () {
this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( source ) {
this.name = source.name;
this.image = source.image;
this.mipmaps = source.mipmaps.slice( 0 );
this.mapping = source.mapping;
this.wrapS = source.wrapS;
this.wrapT = source.wrapT;
this.magFilter = source.magFilter;
this.minFilter = source.minFilter;
this.anisotropy = source.anisotropy;
this.format = source.format;
this.type = source.type;
this.offset.copy( source.offset );
this.repeat.copy( source.repeat );
this.center.copy( source.center );
this.rotation = source.rotation;
this.matrixAutoUpdate = source.matrixAutoUpdate;
this.matrix.copy( source.matrix );
this.generateMipmaps = source.generateMipmaps;
this.premultiplyAlpha = source.premultiplyAlpha;
this.flipY = source.flipY;
this.unpackAlignment = source.unpackAlignment;
this.encoding = source.encoding;
return this;
},
toJSON: function ( meta ) {
var isRootObject = ( meta === undefined || typeof meta === 'string' );
if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {
return meta.textures[ this.uuid ];
}
var output = {
metadata: {
version: 4.5,
type: 'Texture',
generator: 'Texture.toJSON'
},
uuid: this.uuid,
name: this.name,
mapping: this.mapping,
repeat: [ this.repeat.x, this.repeat.y ],
offset: [ this.offset.x, this.offset.y ],
center: [ this.center.x, this.center.y ],
rotation: this.rotation,
wrap: [ this.wrapS, this.wrapT ],
format: this.format,
type: this.type,
encoding: this.encoding,
minFilter: this.minFilter,
magFilter: this.magFilter,
anisotropy: this.anisotropy,
flipY: this.flipY,
premultiplyAlpha: this.premultiplyAlpha,
unpackAlignment: this.unpackAlignment
};
if ( this.image !== undefined ) {
// TODO: Move to THREE.Image
var image = this.image;
if ( image.uuid === undefined ) {
image.uuid = _Math.generateUUID(); // UGH
}
if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) {
var url;
if ( Array.isArray( image ) ) {
// process array of images e.g. CubeTexture
url = [];
for ( var i = 0, l = image.length; i < l; i ++ ) {
url.push( ImageUtils.getDataURL( image[ i ] ) );
}
} else {
// process single image
url = ImageUtils.getDataURL( image );
}
meta.images[ image.uuid ] = {
uuid: image.uuid,
url: url
};
}
output.image = image.uuid;
}
if ( ! isRootObject ) {
meta.textures[ this.uuid ] = output;
}
return output;
},
dispose: function () {
this.dispatchEvent( { type: 'dispose' } );
},
transformUv: function ( uv ) {
if ( this.mapping !== UVMapping ) return uv;
uv.applyMatrix3( this.matrix );
if ( uv.x < 0 || uv.x > 1 ) {
switch ( this.wrapS ) {
case RepeatWrapping:
uv.x = uv.x - Math.floor( uv.x );
break;
case ClampToEdgeWrapping:
uv.x = uv.x < 0 ? 0 : 1;
break;
case MirroredRepeatWrapping:
if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
uv.x = Math.ceil( uv.x ) - uv.x;
} else {
uv.x = uv.x - Math.floor( uv.x );
}
break;
}
}
if ( uv.y < 0 || uv.y > 1 ) {
switch ( this.wrapT ) {
case RepeatWrapping:
uv.y = uv.y - Math.floor( uv.y );
break;
case ClampToEdgeWrapping:
uv.y = uv.y < 0 ? 0 : 1;
break;
case MirroredRepeatWrapping:
if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
uv.y = Math.ceil( uv.y ) - uv.y;
} else {
uv.y = uv.y - Math.floor( uv.y );
}
break;
}
}
if ( this.flipY ) {
uv.y = 1 - uv.y;
}
return uv;
}
} );
Object.defineProperty( Texture.prototype, "needsUpdate", {
set: function ( value ) {
if ( value === true ) this.version ++;
}
} );
/**
* @author supereggbert / http://www.paulbrunt.co.uk/
* @author philogb / http://blog.thejit.org/
* @author mikael emtinger / http://gomo.se/
* @author egraether / http://egraether.com/
* @author WestLangley / http://github.com/WestLangley
*/
function Vector4( x, y, z, w ) {
this.x = x || 0;
this.y = y || 0;
this.z = z || 0;
this.w = ( w !== undefined ) ? w : 1;
}
Object.defineProperties( Vector4.prototype, {
"width": {
get: function () {
return this.z;
},
set: function ( value ) {
this.z = value;
}
},
"height": {
get: function () {
return this.w;
},
set: function ( value ) {
this.w = value;
}
}
} );
Object.assign( Vector4.prototype, {
isVector4: true,
set: function ( x, y, z, w ) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
return this;
},
setScalar: function ( scalar ) {
this.x = scalar;
this.y = scalar;
this.z = scalar;
this.w = scalar;
return this;
},
setX: function ( x ) {
this.x = x;
return this;
},
setY: function ( y ) {
this.y = y;
return this;
},
setZ: function ( z ) {
this.z = z;
return this;
},
setW: function ( w ) {
this.w = w;
return this;
},
setComponent: function ( index, value ) {
switch ( index ) {
case 0: this.x = value; break;
case 1: this.y = value; break;
case 2: this.z = value; break;
case 3: this.w = value; break;
default: throw new Error( 'index is out of range: ' + index );
}
return this;
},
getComponent: function ( index ) {
switch ( index ) {
case 0: return this.x;
case 1: return this.y;
case 2: return this.z;
case 3: return this.w;
default: throw new Error( 'index is out of range: ' + index );
}
},
clone: function () {
return new this.constructor( this.x, this.y, this.z, this.w );
},
copy: function ( v ) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
this.w = ( v.w !== undefined ) ? v.w : 1;
return this;
},
add: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
return this.addVectors( v, w );
}
this.x += v.x;
this.y += v.y;
this.z += v.z;
this.w += v.w;
return this;
},
addScalar: function ( s ) {
this.x += s;
this.y += s;
this.z += s;
this.w += s;
return this;
},
addVectors: function ( a, b ) {
this.x = a.x + b.x;
this.y = a.y + b.y;
this.z = a.z + b.z;
this.w = a.w + b.w;
return this;
},
addScaledVector: function ( v, s ) {
this.x += v.x * s;
this.y += v.y * s;
this.z += v.z * s;
this.w += v.w * s;
return this;
},
sub: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
return this.subVectors( v, w );
}
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
this.w -= v.w;
return this;
},
subScalar: function ( s ) {
this.x -= s;
this.y -= s;
this.z -= s;
this.w -= s;
return this;
},
subVectors: function ( a, b ) {
this.x = a.x - b.x;
this.y = a.y - b.y;
this.z = a.z - b.z;
this.w = a.w - b.w;
return this;
},
multiplyScalar: function ( scalar ) {
this.x *= scalar;
this.y *= scalar;
this.z *= scalar;
this.w *= scalar;
return this;
},
applyMatrix4: function ( m ) {
var x = this.x, y = this.y, z = this.z, w = this.w;
var e = m.elements;
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
return this;
},
divideScalar: function ( scalar ) {
return this.multiplyScalar( 1 / scalar );
},
setAxisAngleFromQuaternion: function ( q ) {
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
// q is assumed to be normalized
this.w = 2 * Math.acos( q.w );
var s = Math.sqrt( 1 - q.w * q.w );
if ( s < 0.0001 ) {
this.x = 1;
this.y = 0;
this.z = 0;
} else {
this.x = q.x / s;
this.y = q.y / s;
this.z = q.z / s;
}
return this;
},
setAxisAngleFromRotationMatrix: function ( m ) {
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
var angle, x, y, z, // variables for result
epsilon = 0.01, // margin to allow for rounding errors
epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
te = m.elements,
m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
if ( ( Math.abs( m12 - m21 ) < epsilon ) &&
( Math.abs( m13 - m31 ) < epsilon ) &&
( Math.abs( m23 - m32 ) < epsilon ) ) {
// singularity found
// first check for identity matrix which must have +1 for all terms
// in leading diagonal and zero in other terms
if ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&
( Math.abs( m13 + m31 ) < epsilon2 ) &&
( Math.abs( m23 + m32 ) < epsilon2 ) &&
( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
// this singularity is identity matrix so angle = 0
this.set( 1, 0, 0, 0 );
return this; // zero angle, arbitrary axis
}
// otherwise this singularity is angle = 180
angle = Math.PI;
var xx = ( m11 + 1 ) / 2;
var yy = ( m22 + 1 ) / 2;
var zz = ( m33 + 1 ) / 2;
var xy = ( m12 + m21 ) / 4;
var xz = ( m13 + m31 ) / 4;
var yz = ( m23 + m32 ) / 4;
if ( ( xx > yy ) && ( xx > zz ) ) {
// m11 is the largest diagonal term
if ( xx < epsilon ) {
x = 0;
y = 0.707106781;
z = 0.707106781;
} else {
x = Math.sqrt( xx );
y = xy / x;
z = xz / x;
}
} else if ( yy > zz ) {
// m22 is the largest diagonal term
if ( yy < epsilon ) {
x = 0.707106781;
y = 0;
z = 0.707106781;
} else {
y = Math.sqrt( yy );
x = xy / y;
z = yz / y;
}
} else {
// m33 is the largest diagonal term so base result on this
if ( zz < epsilon ) {
x = 0.707106781;
y = 0.707106781;
z = 0;
} else {
z = Math.sqrt( zz );
x = xz / z;
y = yz / z;
}
}
this.set( x, y, z, angle );
return this; // return 180 deg rotation
}
// as we have reached here there are no singularities so we can handle normally
var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +
( m13 - m31 ) * ( m13 - m31 ) +
( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
if ( Math.abs( s ) < 0.001 ) s = 1;
// prevent divide by zero, should not happen if matrix is orthogonal and should be
// caught by singularity test above, but I've left it in just in case
this.x = ( m32 - m23 ) / s;
this.y = ( m13 - m31 ) / s;
this.z = ( m21 - m12 ) / s;
this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );
return this;
},
min: function ( v ) {
this.x = Math.min( this.x, v.x );
this.y = Math.min( this.y, v.y );
this.z = Math.min( this.z, v.z );
this.w = Math.min( this.w, v.w );
return this;
},
max: function ( v ) {
this.x = Math.max( this.x, v.x );
this.y = Math.max( this.y, v.y );
this.z = Math.max( this.z, v.z );
this.w = Math.max( this.w, v.w );
return this;
},
clamp: function ( min, max ) {
// assumes min < max, componentwise
this.x = Math.max( min.x, Math.min( max.x, this.x ) );
this.y = Math.max( min.y, Math.min( max.y, this.y ) );
this.z = Math.max( min.z, Math.min( max.z, this.z ) );
this.w = Math.max( min.w, Math.min( max.w, this.w ) );
return this;
},
clampScalar: function () {
var min, max;
return function clampScalar( minVal, maxVal ) {
if ( min === undefined ) {
min = new Vector4();
max = new Vector4();
}
min.set( minVal, minVal, minVal, minVal );
max.set( maxVal, maxVal, maxVal, maxVal );
return this.clamp( min, max );
};
}(),
clampLength: function ( min, max ) {
var length = this.length();
return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
},
floor: function () {
this.x = Math.floor( this.x );
this.y = Math.floor( this.y );
this.z = Math.floor( this.z );
this.w = Math.floor( this.w );
return this;
},
ceil: function () {
this.x = Math.ceil( this.x );
this.y = Math.ceil( this.y );
this.z = Math.ceil( this.z );
this.w = Math.ceil( this.w );
return this;
},
round: function () {
this.x = Math.round( this.x );
this.y = Math.round( this.y );
this.z = Math.round( this.z );
this.w = Math.round( this.w );
return this;
},
roundToZero: function () {
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );
return this;
},
negate: function () {
this.x = - this.x;
this.y = - this.y;
this.z = - this.z;
this.w = - this.w;
return this;
},
dot: function ( v ) {
return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
},
lengthSq: function () {
return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
},
length: function () {
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
},
manhattanLength: function () {
return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );
},
normalize: function () {
return this.divideScalar( this.length() || 1 );
},
setLength: function ( length ) {
return this.normalize().multiplyScalar( length );
},
lerp: function ( v, alpha ) {
this.x += ( v.x - this.x ) * alpha;
this.y += ( v.y - this.y ) * alpha;
this.z += ( v.z - this.z ) * alpha;
this.w += ( v.w - this.w ) * alpha;
return this;
},
lerpVectors: function ( v1, v2, alpha ) {
return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
},
equals: function ( v ) {
return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
},
fromArray: function ( array, offset ) {
if ( offset === undefined ) offset = 0;
this.x = array[ offset ];
this.y = array[ offset + 1 ];
this.z = array[ offset + 2 ];
this.w = array[ offset + 3 ];
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
array[ offset ] = this.x;
array[ offset + 1 ] = this.y;
array[ offset + 2 ] = this.z;
array[ offset + 3 ] = this.w;
return array;
},
fromBufferAttribute: function ( attribute, index, offset ) {
if ( offset !== undefined ) {
console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' );
}
this.x = attribute.getX( index );
this.y = attribute.getY( index );
this.z = attribute.getZ( index );
this.w = attribute.getW( index );
return this;
}
} );
/**
* @author szimek / https://github.com/szimek/
* @author alteredq / http://alteredqualia.com/
* @author Marius Kintel / https://github.com/kintel
*/
/*
In options, we can specify:
* Texture parameters for an auto-generated target texture
* depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
*/
function WebGLRenderTarget( width, height, options ) {
this.width = width;
this.height = height;
this.scissor = new Vector4( 0, 0, width, height );
this.scissorTest = false;
this.viewport = new Vector4( 0, 0, width, height );
options = options || {};
this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
this.texture.image = {};
this.texture.image.width = width;
this.texture.image.height = height;
this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
}
WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
constructor: WebGLRenderTarget,
isWebGLRenderTarget: true,
setSize: function ( width, height ) {
if ( this.width !== width || this.height !== height ) {
this.width = width;
this.height = height;
this.texture.image.width = width;
this.texture.image.height = height;
this.dispose();
}
this.viewport.set( 0, 0, width, height );
this.scissor.set( 0, 0, width, height );
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( source ) {
this.width = source.width;
this.height = source.height;
this.viewport.copy( source.viewport );
this.texture = source.texture.clone();
this.depthBuffer = source.depthBuffer;
this.stencilBuffer = source.stencilBuffer;
this.depthTexture = source.depthTexture;
return this;
},
dispose: function () {
this.dispatchEvent( { type: 'dispose' } );
}
} );
/**
* @author Mugen87 / https://github.com/Mugen87
* @author Matt DesLauriers / @mattdesl
*/
function WebGLMultisampleRenderTarget( width, height, options ) {
WebGLRenderTarget.call( this, width, height, options );
this.samples = 4;
}
WebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), {
constructor: WebGLMultisampleRenderTarget,
isWebGLMultisampleRenderTarget: true,
copy: function ( source ) {
WebGLRenderTarget.prototype.copy.call( this, source );
this.samples = source.samples;
return this;
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author supereggbert / http://www.paulbrunt.co.uk/
* @author philogb / http://blog.thejit.org/
* @author jordi_ros / http://plattsoft.com
* @author D1plo1d / http://github.com/D1plo1d
* @author alteredq / http://alteredqualia.com/
* @author mikael emtinger / http://gomo.se/
* @author timknip / http://www.floorplanner.com/
* @author bhouston / http://clara.io
* @author WestLangley / http://github.com/WestLangley
*/
function Matrix4() {
this.elements = [
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
];
if ( arguments.length > 0 ) {
console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );
}
}
Object.assign( Matrix4.prototype, {
isMatrix4: true,
set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
var te = this.elements;
te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
return this;
},
identity: function () {
this.set(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
);
return this;
},
clone: function () {
return new Matrix4().fromArray( this.elements );
},
copy: function ( m ) {
var te = this.elements;
var me = m.elements;
te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
return this;
},
copyPosition: function ( m ) {
var te = this.elements, me = m.elements;
te[ 12 ] = me[ 12 ];
te[ 13 ] = me[ 13 ];
te[ 14 ] = me[ 14 ];
return this;
},
extractBasis: function ( xAxis, yAxis, zAxis ) {
xAxis.setFromMatrixColumn( this, 0 );
yAxis.setFromMatrixColumn( this, 1 );
zAxis.setFromMatrixColumn( this, 2 );
return this;
},
makeBasis: function ( xAxis, yAxis, zAxis ) {
this.set(
xAxis.x, yAxis.x, zAxis.x, 0,
xAxis.y, yAxis.y, zAxis.y, 0,
xAxis.z, yAxis.z, zAxis.z, 0,
0, 0, 0, 1
);
return this;
},
extractRotation: function () {
var v1 = new Vector3();
return function extractRotation( m ) {
// this method does not support reflection matrices
var te = this.elements;
var me = m.elements;
var scaleX = 1 / v1.setFromMatrixColumn( m, 0 ).length();
var scaleY = 1 / v1.setFromMatrixColumn( m, 1 ).length();
var scaleZ = 1 / v1.setFromMatrixColumn( m, 2 ).length();
te[ 0 ] = me[ 0 ] * scaleX;
te[ 1 ] = me[ 1 ] * scaleX;
te[ 2 ] = me[ 2 ] * scaleX;
te[ 3 ] = 0;
te[ 4 ] = me[ 4 ] * scaleY;
te[ 5 ] = me[ 5 ] * scaleY;
te[ 6 ] = me[ 6 ] * scaleY;
te[ 7 ] = 0;
te[ 8 ] = me[ 8 ] * scaleZ;
te[ 9 ] = me[ 9 ] * scaleZ;
te[ 10 ] = me[ 10 ] * scaleZ;
te[ 11 ] = 0;
te[ 12 ] = 0;
te[ 13 ] = 0;
te[ 14 ] = 0;
te[ 15 ] = 1;
return this;
};
}(),
makeRotationFromEuler: function ( euler ) {
if ( ! ( euler && euler.isEuler ) ) {
console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
}
var te = this.elements;
var x = euler.x, y = euler.y, z = euler.z;
var a = Math.cos( x ), b = Math.sin( x );
var c = Math.cos( y ), d = Math.sin( y );
var e = Math.cos( z ), f = Math.sin( z );
if ( euler.order === 'XYZ' ) {
var ae = a * e, af = a * f, be = b * e, bf = b * f;
te[ 0 ] = c * e;
te[ 4 ] = - c * f;
te[ 8 ] = d;
te[ 1 ] = af + be * d;
te[ 5 ] = ae - bf * d;
te[ 9 ] = - b * c;
te[ 2 ] = bf - ae * d;
te[ 6 ] = be + af * d;
te[ 10 ] = a * c;
} else if ( euler.order === 'YXZ' ) {
var ce = c * e, cf = c * f, de = d * e, df = d * f;
te[ 0 ] = ce + df * b;
te[ 4 ] = de * b - cf;
te[ 8 ] = a * d;
te[ 1 ] = a * f;
te[ 5 ] = a * e;
te[ 9 ] = - b;
te[ 2 ] = cf * b - de;
te[ 6 ] = df + ce * b;
te[ 10 ] = a * c;
} else if ( euler.order === 'ZXY' ) {
var ce = c * e, cf = c * f, de = d * e, df = d * f;
te[ 0 ] = ce - df * b;
te[ 4 ] = - a * f;
te[ 8 ] = de + cf * b;
te[ 1 ] = cf + de * b;
te[ 5 ] = a * e;
te[ 9 ] = df - ce * b;
te[ 2 ] = - a * d;
te[ 6 ] = b;
te[ 10 ] = a * c;
} else if ( euler.order === 'ZYX' ) {
var ae = a * e, af = a * f, be = b * e, bf = b * f;
te[ 0 ] = c * e;
te[ 4 ] = be * d - af;
te[ 8 ] = ae * d + bf;
te[ 1 ] = c * f;
te[ 5 ] = bf * d + ae;
te[ 9 ] = af * d - be;
te[ 2 ] = - d;
te[ 6 ] = b * c;
te[ 10 ] = a * c;
} else if ( euler.order === 'YZX' ) {
var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
te[ 0 ] = c * e;
te[ 4 ] = bd - ac * f;
te[ 8 ] = bc * f + ad;
te[ 1 ] = f;
te[ 5 ] = a * e;
te[ 9 ] = - b * e;
te[ 2 ] = - d * e;
te[ 6 ] = ad * f + bc;
te[ 10 ] = ac - bd * f;
} else if ( euler.order === 'XZY' ) {
var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
te[ 0 ] = c * e;
te[ 4 ] = - f;
te[ 8 ] = d * e;
te[ 1 ] = ac * f + bd;
te[ 5 ] = a * e;
te[ 9 ] = ad * f - bc;
te[ 2 ] = bc * f - ad;
te[ 6 ] = b * e;
te[ 10 ] = bd * f + ac;
}
// bottom row
te[ 3 ] = 0;
te[ 7 ] = 0;
te[ 11 ] = 0;
// last column
te[ 12 ] = 0;
te[ 13 ] = 0;
te[ 14 ] = 0;
te[ 15 ] = 1;
return this;
},
makeRotationFromQuaternion: function () {
var zero = new Vector3( 0, 0, 0 );
var one = new Vector3( 1, 1, 1 );
return function makeRotationFromQuaternion( q ) {
return this.compose( zero, q, one );
};
}(),
lookAt: function () {
var x = new Vector3();
var y = new Vector3();
var z = new Vector3();
return function lookAt( eye, target, up ) {
var te = this.elements;
z.subVectors( eye, target );
if ( z.lengthSq() === 0 ) {
// eye and target are in the same position
z.z = 1;
}
z.normalize();
x.crossVectors( up, z );
if ( x.lengthSq() === 0 ) {
// up and z are parallel
if ( Math.abs( up.z ) === 1 ) {
z.x += 0.0001;
} else {
z.z += 0.0001;
}
z.normalize();
x.crossVectors( up, z );
}
x.normalize();
y.crossVectors( z, x );
te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x;
te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y;
te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z;
return this;
};
}(),
multiply: function ( m, n ) {
if ( n !== undefined ) {
console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );
return this.multiplyMatrices( m, n );
}
return this.multiplyMatrices( this, m );
},
premultiply: function ( m ) {
return this.multiplyMatrices( m, this );
},
multiplyMatrices: function ( a, b ) {
var ae = a.elements;
var be = b.elements;
var te = this.elements;
var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
return this;
},
multiplyScalar: function ( s ) {
var te = this.elements;
te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
return this;
},
applyToBufferAttribute: function () {
var v1 = new Vector3();
return function applyToBufferAttribute( attribute ) {
for ( var i = 0, l = attribute.count; i < l; i ++ ) {
v1.x = attribute.getX( i );
v1.y = attribute.getY( i );
v1.z = attribute.getZ( i );
v1.applyMatrix4( this );
attribute.setXYZ( i, v1.x, v1.y, v1.z );
}
return attribute;
};
}(),
determinant: function () {
var te = this.elements;
var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
//TODO: make this more efficient
//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
return (
n41 * (
+ n14 * n23 * n32
- n13 * n24 * n32
- n14 * n22 * n33
+ n12 * n24 * n33
+ n13 * n22 * n34
- n12 * n23 * n34
) +
n42 * (
+ n11 * n23 * n34
- n11 * n24 * n33
+ n14 * n21 * n33
- n13 * n21 * n34
+ n13 * n24 * n31
- n14 * n23 * n31
) +
n43 * (
+ n11 * n24 * n32
- n11 * n22 * n34
- n14 * n21 * n32
+ n12 * n21 * n34
+ n14 * n22 * n31
- n12 * n24 * n31
) +
n44 * (
- n13 * n22 * n31
- n11 * n23 * n32
+ n11 * n22 * n33
+ n13 * n21 * n32
- n12 * n21 * n33
+ n12 * n23 * n31
)
);
},
transpose: function () {
var te = this.elements;
var tmp;
tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
return this;
},
setPosition: function ( x, y, z ) {
var te = this.elements;
if ( x.isVector3 ) {
te[ 12 ] = x.x;
te[ 13 ] = x.y;
te[ 14 ] = x.z;
} else {
te[ 12 ] = x;
te[ 13 ] = y;
te[ 14 ] = z;
}
return this;
},
getInverse: function ( m, throwOnDegenerate ) {
// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
var te = this.elements,
me = m.elements,
n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ],
n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ],
t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
if ( det === 0 ) {
var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0";
if ( throwOnDegenerate === true ) {
throw new Error( msg );
} else {
console.warn( msg );
}
return this.identity();
}
var detInv = 1 / det;
te[ 0 ] = t11 * detInv;
te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
te[ 4 ] = t12 * detInv;
te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
te[ 8 ] = t13 * detInv;
te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
te[ 12 ] = t14 * detInv;
te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
return this;
},
scale: function ( v ) {
var te = this.elements;
var x = v.x, y = v.y, z = v.z;
te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
return this;
},
getMaxScaleOnAxis: function () {
var te = this.elements;
var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
},
makeTranslation: function ( x, y, z ) {
this.set(
1, 0, 0, x,
0, 1, 0, y,
0, 0, 1, z,
0, 0, 0, 1
);
return this;
},
makeRotationX: function ( theta ) {
var c = Math.cos( theta ), s = Math.sin( theta );
this.set(
1, 0, 0, 0,
0, c, - s, 0,
0, s, c, 0,
0, 0, 0, 1
);
return this;
},
makeRotationY: function ( theta ) {
var c = Math.cos( theta ), s = Math.sin( theta );
this.set(
c, 0, s, 0,
0, 1, 0, 0,
- s, 0, c, 0,
0, 0, 0, 1
);
return this;
},
makeRotationZ: function ( theta ) {
var c = Math.cos( theta ), s = Math.sin( theta );
this.set(
c, - s, 0, 0,
s, c, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
);
return this;
},
makeRotationAxis: function ( axis, angle ) {
// Based on http://www.gamedev.net/reference/articles/article1199.asp
var c = Math.cos( angle );
var s = Math.sin( angle );
var t = 1 - c;
var x = axis.x, y = axis.y, z = axis.z;
var tx = t * x, ty = t * y;
this.set(
tx * x + c, tx * y - s * z, tx * z + s * y, 0,
tx * y + s * z, ty * y + c, ty * z - s * x, 0,
tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
0, 0, 0, 1
);
return this;
},
makeScale: function ( x, y, z ) {
this.set(
x, 0, 0, 0,
0, y, 0, 0,
0, 0, z, 0,
0, 0, 0, 1
);
return this;
},
makeShear: function ( x, y, z ) {
this.set(
1, y, z, 0,
x, 1, z, 0,
x, y, 1, 0,
0, 0, 0, 1
);
return this;
},
compose: function ( position, quaternion, scale ) {
var te = this.elements;
var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
var x2 = x + x, y2 = y + y, z2 = z + z;
var xx = x * x2, xy = x * y2, xz = x * z2;
var yy = y * y2, yz = y * z2, zz = z * z2;
var wx = w * x2, wy = w * y2, wz = w * z2;
var sx = scale.x, sy = scale.y, sz = scale.z;
te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
te[ 1 ] = ( xy + wz ) * sx;
te[ 2 ] = ( xz - wy ) * sx;
te[ 3 ] = 0;
te[ 4 ] = ( xy - wz ) * sy;
te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
te[ 6 ] = ( yz + wx ) * sy;
te[ 7 ] = 0;
te[ 8 ] = ( xz + wy ) * sz;
te[ 9 ] = ( yz - wx ) * sz;
te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
te[ 11 ] = 0;
te[ 12 ] = position.x;
te[ 13 ] = position.y;
te[ 14 ] = position.z;
te[ 15 ] = 1;
return this;
},
decompose: function () {
var vector = new Vector3();
var matrix = new Matrix4();
return function decompose( position, quaternion, scale ) {
var te = this.elements;
var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
// if determine is negative, we need to invert one scale
var det = this.determinant();
if ( det < 0 ) sx = - sx;
position.x = te[ 12 ];
position.y = te[ 13 ];
position.z = te[ 14 ];
// scale the rotation part
matrix.copy( this );
var invSX = 1 / sx;
var invSY = 1 / sy;
var invSZ = 1 / sz;
matrix.elements[ 0 ] *= invSX;
matrix.elements[ 1 ] *= invSX;
matrix.elements[ 2 ] *= invSX;
matrix.elements[ 4 ] *= invSY;
matrix.elements[ 5 ] *= invSY;
matrix.elements[ 6 ] *= invSY;
matrix.elements[ 8 ] *= invSZ;
matrix.elements[ 9 ] *= invSZ;
matrix.elements[ 10 ] *= invSZ;
quaternion.setFromRotationMatrix( matrix );
scale.x = sx;
scale.y = sy;
scale.z = sz;
return this;
};
}(),
makePerspective: function ( left, right, top, bottom, near, far ) {
if ( far === undefined ) {
console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );
}
var te = this.elements;
var x = 2 * near / ( right - left );
var y = 2 * near / ( top - bottom );
var a = ( right + left ) / ( right - left );
var b = ( top + bottom ) / ( top - bottom );
var c = - ( far + near ) / ( far - near );
var d = - 2 * far * near / ( far - near );
te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
return this;
},
makeOrthographic: function ( left, right, top, bottom, near, far ) {
var te = this.elements;
var w = 1.0 / ( right - left );
var h = 1.0 / ( top - bottom );
var p = 1.0 / ( far - near );
var x = ( right + left ) * w;
var y = ( top + bottom ) * h;
var z = ( far + near ) * p;
te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z;
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
return this;
},
equals: function ( matrix ) {
var te = this.elements;
var me = matrix.elements;
for ( var i = 0; i < 16; i ++ ) {
if ( te[ i ] !== me[ i ] ) return false;
}
return true;
},
fromArray: function ( array, offset ) {
if ( offset === undefined ) offset = 0;
for ( var i = 0; i < 16; i ++ ) {
this.elements[ i ] = array[ i + offset ];
}
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
var te = this.elements;
array[ offset ] = te[ 0 ];
array[ offset + 1 ] = te[ 1 ];
array[ offset + 2 ] = te[ 2 ];
array[ offset + 3 ] = te[ 3 ];
array[ offset + 4 ] = te[ 4 ];
array[ offset + 5 ] = te[ 5 ];
array[ offset + 6 ] = te[ 6 ];
array[ offset + 7 ] = te[ 7 ];
array[ offset + 8 ] = te[ 8 ];
array[ offset + 9 ] = te[ 9 ];
array[ offset + 10 ] = te[ 10 ];
array[ offset + 11 ] = te[ 11 ];
array[ offset + 12 ] = te[ 12 ];
array[ offset + 13 ] = te[ 13 ];
array[ offset + 14 ] = te[ 14 ];
array[ offset + 15 ] = te[ 15 ];
return array;
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author WestLangley / http://github.com/WestLangley
* @author bhouston / http://clara.io
*/
function Euler( x, y, z, order ) {
this._x = x || 0;
this._y = y || 0;
this._z = z || 0;
this._order = order || Euler.DefaultOrder;
}
Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
Euler.DefaultOrder = 'XYZ';
Object.defineProperties( Euler.prototype, {
x: {
get: function () {
return this._x;
},
set: function ( value ) {
this._x = value;
this._onChangeCallback();
}
},
y: {
get: function () {
return this._y;
},
set: function ( value ) {
this._y = value;
this._onChangeCallback();
}
},
z: {
get: function () {
return this._z;
},
set: function ( value ) {
this._z = value;
this._onChangeCallback();
}
},
order: {
get: function () {
return this._order;
},
set: function ( value ) {
this._order = value;
this._onChangeCallback();
}
}
} );
Object.assign( Euler.prototype, {
isEuler: true,
set: function ( x, y, z, order ) {
this._x = x;
this._y = y;
this._z = z;
this._order = order || this._order;
this._onChangeCallback();
return this;
},
clone: function () {
return new this.constructor( this._x, this._y, this._z, this._order );
},
copy: function ( euler ) {
this._x = euler._x;
this._y = euler._y;
this._z = euler._z;
this._order = euler._order;
this._onChangeCallback();
return this;
},
setFromRotationMatrix: function ( m, order, update ) {
var clamp = _Math.clamp;
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
var te = m.elements;
var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
order = order || this._order;
if ( order === 'XYZ' ) {
this._y = Math.asin( clamp( m13, - 1, 1 ) );
if ( Math.abs( m13 ) < 0.99999 ) {
this._x = Math.atan2( - m23, m33 );
this._z = Math.atan2( - m12, m11 );
} else {
this._x = Math.atan2( m32, m22 );
this._z = 0;
}
} else if ( order === 'YXZ' ) {
this._x = Math.asin( - clamp( m23, - 1, 1 ) );
if ( Math.abs( m23 ) < 0.99999 ) {
this._y = Math.atan2( m13, m33 );
this._z = Math.atan2( m21, m22 );
} else {
this._y = Math.atan2( - m31, m11 );
this._z = 0;
}
} else if ( order === 'ZXY' ) {
this._x = Math.asin( clamp( m32, - 1, 1 ) );
if ( Math.abs( m32 ) < 0.99999 ) {
this._y = Math.atan2( - m31, m33 );
this._z = Math.atan2( - m12, m22 );
} else {
this._y = 0;
this._z = Math.atan2( m21, m11 );
}
} else if ( order === 'ZYX' ) {
this._y = Math.asin( - clamp( m31, - 1, 1 ) );
if ( Math.abs( m31 ) < 0.99999 ) {
this._x = Math.atan2( m32, m33 );
this._z = Math.atan2( m21, m11 );
} else {
this._x = 0;
this._z = Math.atan2( - m12, m22 );
}
} else if ( order === 'YZX' ) {
this._z = Math.asin( clamp( m21, - 1, 1 ) );
if ( Math.abs( m21 ) < 0.99999 ) {
this._x = Math.atan2( - m23, m22 );
this._y = Math.atan2( - m31, m11 );
} else {
this._x = 0;
this._y = Math.atan2( m13, m33 );
}
} else if ( order === 'XZY' ) {
this._z = Math.asin( - clamp( m12, - 1, 1 ) );
if ( Math.abs( m12 ) < 0.99999 ) {
this._x = Math.atan2( m32, m22 );
this._y = Math.atan2( m13, m11 );
} else {
this._x = Math.atan2( - m23, m33 );
this._y = 0;
}
} else {
console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order );
}
this._order = order;
if ( update !== false ) this._onChangeCallback();
return this;
},
setFromQuaternion: function () {
var matrix = new Matrix4();
return function setFromQuaternion( q, order, update ) {
matrix.makeRotationFromQuaternion( q );
return this.setFromRotationMatrix( matrix, order, update );
};
}(),
setFromVector3: function ( v, order ) {
return this.set( v.x, v.y, v.z, order || this._order );
},
reorder: function () {
// WARNING: this discards revolution information -bhouston
var q = new Quaternion();
return function reorder( newOrder ) {
q.setFromEuler( this );
return this.setFromQuaternion( q, newOrder );
};
}(),
equals: function ( euler ) {
return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
},
fromArray: function ( array ) {
this._x = array[ 0 ];
this._y = array[ 1 ];
this._z = array[ 2 ];
if ( array[ 3 ] !== undefined ) this._order = array[ 3 ];
this._onChangeCallback();
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
array[ offset ] = this._x;
array[ offset + 1 ] = this._y;
array[ offset + 2 ] = this._z;
array[ offset + 3 ] = this._order;
return array;
},
toVector3: function ( optionalResult ) {
if ( optionalResult ) {
return optionalResult.set( this._x, this._y, this._z );
} else {
return new Vector3( this._x, this._y, this._z );
}
},
_onChange: function ( callback ) {
this._onChangeCallback = callback;
return this;
},
_onChangeCallback: function () {}
} );
/**
* @author mrdoob / http://mrdoob.com/
*/
function Layers() {
this.mask = 1 | 0;
}
Object.assign( Layers.prototype, {
set: function ( channel ) {
this.mask = 1 << channel | 0;
},
enable: function ( channel ) {
this.mask |= 1 << channel | 0;
},
toggle: function ( channel ) {
this.mask ^= 1 << channel | 0;
},
disable: function ( channel ) {
this.mask &= ~ ( 1 << channel | 0 );
},
test: function ( layers ) {
return ( this.mask & layers.mask ) !== 0;
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author elephantatwork / www.elephantatwork.ch
*/
var object3DId = 0;
function Object3D() {
Object.defineProperty( this, 'id', { value: object3DId ++ } );
this.uuid = _Math.generateUUID();
this.name = '';
this.type = 'Object3D';
this.parent = null;
this.children = [];
this.up = Object3D.DefaultUp.clone();
var position = new Vector3();
var rotation = new Euler();
var quaternion = new Quaternion();
var scale = new Vector3( 1, 1, 1 );
function onRotationChange() {
quaternion.setFromEuler( rotation, false );
}
function onQuaternionChange() {
rotation.setFromQuaternion( quaternion, undefined, false );
}
rotation._onChange( onRotationChange );
quaternion._onChange( onQuaternionChange );
Object.defineProperties( this, {
position: {
configurable: true,
enumerable: true,
value: position
},
rotation: {
configurable: true,
enumerable: true,
value: rotation
},
quaternion: {
configurable: true,
enumerable: true,
value: quaternion
},
scale: {
configurable: true,
enumerable: true,
value: scale
},
modelViewMatrix: {
value: new Matrix4()
},
normalMatrix: {
value: new Matrix3()
}
} );
this.matrix = new Matrix4();
this.matrixWorld = new Matrix4();
this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
this.matrixWorldNeedsUpdate = false;
this.layers = new Layers();
this.visible = true;
this.castShadow = false;
this.receiveShadow = false;
this.frustumCulled = true;
this.renderOrder = 0;
this.userData = {};
}
Object3D.DefaultUp = new Vector3( 0, 1, 0 );
Object3D.DefaultMatrixAutoUpdate = true;
Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
constructor: Object3D,
isObject3D: true,
onBeforeRender: function () {},
onAfterRender: function () {},
applyMatrix: function ( matrix ) {
if ( this.matrixAutoUpdate ) this.updateMatrix();
this.matrix.premultiply( matrix );
this.matrix.decompose( this.position, this.quaternion, this.scale );
},
applyQuaternion: function ( q ) {
this.quaternion.premultiply( q );
return this;
},
setRotationFromAxisAngle: function ( axis, angle ) {
// assumes axis is normalized
this.quaternion.setFromAxisAngle( axis, angle );
},
setRotationFromEuler: function ( euler ) {
this.quaternion.setFromEuler( euler, true );
},
setRotationFromMatrix: function ( m ) {
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
this.quaternion.setFromRotationMatrix( m );
},
setRotationFromQuaternion: function ( q ) {
// assumes q is normalized
this.quaternion.copy( q );
},
rotateOnAxis: function () {
// rotate object on axis in object space
// axis is assumed to be normalized
var q1 = new Quaternion();
return function rotateOnAxis( axis, angle ) {
q1.setFromAxisAngle( axis, angle );
this.quaternion.multiply( q1 );
return this;
};
}(),
rotateOnWorldAxis: function () {
// rotate object on axis in world space
// axis is assumed to be normalized
// method assumes no rotated parent
var q1 = new Quaternion();
return function rotateOnWorldAxis( axis, angle ) {
q1.setFromAxisAngle( axis, angle );
this.quaternion.premultiply( q1 );
return this;
};
}(),
rotateX: function () {
var v1 = new Vector3( 1, 0, 0 );
return function rotateX( angle ) {
return this.rotateOnAxis( v1, angle );
};
}(),
rotateY: function () {
var v1 = new Vector3( 0, 1, 0 );
return function rotateY( angle ) {
return this.rotateOnAxis( v1, angle );
};
}(),
rotateZ: function () {
var v1 = new Vector3( 0, 0, 1 );
return function rotateZ( angle ) {
return this.rotateOnAxis( v1, angle );
};
}(),
translateOnAxis: function () {
// translate object by distance along axis in object space
// axis is assumed to be normalized
var v1 = new Vector3();
return function translateOnAxis( axis, distance ) {
v1.copy( axis ).applyQuaternion( this.quaternion );
this.position.add( v1.multiplyScalar( distance ) );
return this;
};
}(),
translateX: function () {
var v1 = new Vector3( 1, 0, 0 );
return function translateX( distance ) {
return this.translateOnAxis( v1, distance );
};
}(),
translateY: function () {
var v1 = new Vector3( 0, 1, 0 );
return function translateY( distance ) {
return this.translateOnAxis( v1, distance );
};
}(),
translateZ: function () {
var v1 = new Vector3( 0, 0, 1 );
return function translateZ( distance ) {
return this.translateOnAxis( v1, distance );
};
}(),
localToWorld: function ( vector ) {
return vector.applyMatrix4( this.matrixWorld );
},
worldToLocal: function () {
var m1 = new Matrix4();
return function worldToLocal( vector ) {
return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) );
};
}(),
lookAt: function () {
// This method does not support objects having non-uniformly-scaled parent(s)
var q1 = new Quaternion();
var m1 = new Matrix4();
var target = new Vector3();
var position = new Vector3();
return function lookAt( x, y, z ) {
if ( x.isVector3 ) {
target.copy( x );
} else {
target.set( x, y, z );
}
var parent = this.parent;
this.updateWorldMatrix( true, false );
position.setFromMatrixPosition( this.matrixWorld );
if ( this.isCamera || this.isLight ) {
m1.lookAt( position, target, this.up );
} else {
m1.lookAt( target, position, this.up );
}
this.quaternion.setFromRotationMatrix( m1 );
if ( parent ) {
m1.extractRotation( parent.matrixWorld );
q1.setFromRotationMatrix( m1 );
this.quaternion.premultiply( q1.inverse() );
}
};
}(),
add: function ( object ) {
if ( arguments.length > 1 ) {
for ( var i = 0; i < arguments.length; i ++ ) {
this.add( arguments[ i ] );
}
return this;
}
if ( object === this ) {
console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object );
return this;
}
if ( ( object && object.isObject3D ) ) {
if ( object.parent !== null ) {
object.parent.remove( object );
}
object.parent = this;
this.children.push( object );
object.dispatchEvent( { type: 'added' } );
} else {
console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object );
}
return this;
},
remove: function ( object ) {
if ( arguments.length > 1 ) {
for ( var i = 0; i < arguments.length; i ++ ) {
this.remove( arguments[ i ] );
}
return this;
}
var index = this.children.indexOf( object );
if ( index !== - 1 ) {
object.parent = null;
this.children.splice( index, 1 );
object.dispatchEvent( { type: 'removed' } );
}
return this;
},
attach: function () {
// adds object as a child of this, while maintaining the object's world transform
var m = new Matrix4();
return function attach( object ) {
this.updateWorldMatrix( true, false );
m.getInverse( this.matrixWorld );
if ( object.parent !== null ) {
object.parent.updateWorldMatrix( true, false );
m.multiply( object.parent.matrixWorld );
}
object.applyMatrix( m );
object.updateWorldMatrix( false, false );
this.add( object );
return this;
};
}(),
getObjectById: function ( id ) {
return this.getObjectByProperty( 'id', id );
},
getObjectByName: function ( name ) {
return this.getObjectByProperty( 'name', name );
},
getObjectByProperty: function ( name, value ) {
if ( this[ name ] === value ) return this;
for ( var i = 0, l = this.children.length; i < l; i ++ ) {
var child = this.children[ i ];
var object = child.getObjectByProperty( name, value );
if ( object !== undefined ) {
return object;
}
}
return undefined;
},
getWorldPosition: function ( target ) {
if ( target === undefined ) {
console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' );
target = new Vector3();
}
this.updateMatrixWorld( true );
return target.setFromMatrixPosition( this.matrixWorld );
},
getWorldQuaternion: function () {
var position = new Vector3();
var scale = new Vector3();
return function getWorldQuaternion( target ) {
if ( target === undefined ) {
console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' );
target = new Quaternion();
}
this.updateMatrixWorld( true );
this.matrixWorld.decompose( position, target, scale );
return target;
};
}(),
getWorldScale: function () {
var position = new Vector3();
var quaternion = new Quaternion();
return function getWorldScale( target ) {
if ( target === undefined ) {
console.warn( 'THREE.Object3D: .getWorldScale() target is now required' );
target = new Vector3();
}
this.updateMatrixWorld( true );
this.matrixWorld.decompose( position, quaternion, target );
return target;
};
}(),
getWorldDirection: function ( target ) {
if ( target === undefined ) {
console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' );
target = new Vector3();
}
this.updateMatrixWorld( true );
var e = this.matrixWorld.elements;
return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();
},
raycast: function () {},
traverse: function ( callback ) {
callback( this );
var children = this.children;
for ( var i = 0, l = children.length; i < l; i ++ ) {
children[ i ].traverse( callback );
}
},
traverseVisible: function ( callback ) {
if ( this.visible === false ) return;
callback( this );
var children = this.children;
for ( var i = 0, l = children.length; i < l; i ++ ) {
children[ i ].traverseVisible( callback );
}
},
traverseAncestors: function ( callback ) {
var parent = this.parent;
if ( parent !== null ) {
callback( parent );
parent.traverseAncestors( callback );
}
},
updateMatrix: function () {
this.matrix.compose( this.position, this.quaternion, this.scale );
this.matrixWorldNeedsUpdate = true;
},
updateMatrixWorld: function ( force ) {
if ( this.matrixAutoUpdate ) this.updateMatrix();
if ( this.matrixWorldNeedsUpdate || force ) {
if ( this.parent === null ) {
this.matrixWorld.copy( this.matrix );
} else {
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
}
this.matrixWorldNeedsUpdate = false;
force = true;
}
// update children
var children = this.children;
for ( var i = 0, l = children.length; i < l; i ++ ) {
children[ i ].updateMatrixWorld( force );
}
},
updateWorldMatrix: function ( updateParents, updateChildren ) {
var parent = this.parent;
if ( updateParents === true && parent !== null ) {
parent.updateWorldMatrix( true, false );
}
if ( this.matrixAutoUpdate ) this.updateMatrix();
if ( this.parent === null ) {
this.matrixWorld.copy( this.matrix );
} else {
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
}
// update children
if ( updateChildren === true ) {
var children = this.children;
for ( var i = 0, l = children.length; i < l; i ++ ) {
children[ i ].updateWorldMatrix( false, true );
}
}
},
toJSON: function ( meta ) {
// meta is a string when called from JSON.stringify
var isRootObject = ( meta === undefined || typeof meta === 'string' );
var output = {};
// meta is a hash used to collect geometries, materials.
// not providing it implies that this is the root object
// being serialized.
if ( isRootObject ) {
// initialize meta obj
meta = {
geometries: {},
materials: {},
textures: {},
images: {},
shapes: {}
};
output.metadata = {
version: 4.5,
type: 'Object',
generator: 'Object3D.toJSON'
};
}
// standard Object3D serialization
var object = {};
object.uuid = this.uuid;
object.type = this.type;
if ( this.name !== '' ) object.name = this.name;
if ( this.castShadow === true ) object.castShadow = true;
if ( this.receiveShadow === true ) object.receiveShadow = true;
if ( this.visible === false ) object.visible = false;
if ( this.frustumCulled === false ) object.frustumCulled = false;
if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;
if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData;
object.layers = this.layers.mask;
object.matrix = this.matrix.toArray();
if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;
// object specific properties
if ( this.isMesh && this.drawMode !== TrianglesDrawMode ) object.drawMode = this.drawMode;
//
function serialize( library, element ) {
if ( library[ element.uuid ] === undefined ) {
library[ element.uuid ] = element.toJSON( meta );
}
return element.uuid;
}
if ( this.isMesh || this.isLine || this.isPoints ) {
object.geometry = serialize( meta.geometries, this.geometry );
var parameters = this.geometry.parameters;
if ( parameters !== undefined && parameters.shapes !== undefined ) {
var shapes = parameters.shapes;
if ( Array.isArray( shapes ) ) {
for ( var i = 0, l = shapes.length; i < l; i ++ ) {
var shape = shapes[ i ];
serialize( meta.shapes, shape );
}
} else {
serialize( meta.shapes, shapes );
}
}
}
if ( this.material !== undefined ) {
if ( Array.isArray( this.material ) ) {
var uuids = [];
for ( var i = 0, l = this.material.length; i < l; i ++ ) {
uuids.push( serialize( meta.materials, this.material[ i ] ) );
}
object.material = uuids;
} else {
object.material = serialize( meta.materials, this.material );
}
}
//
if ( this.children.length > 0 ) {
object.children = [];
for ( var i = 0; i < this.children.length; i ++ ) {
object.children.push( this.children[ i ].toJSON( meta ).object );
}
}
if ( isRootObject ) {
var geometries = extractFromCache( meta.geometries );
var materials = extractFromCache( meta.materials );
var textures = extractFromCache( meta.textures );
var images = extractFromCache( meta.images );
var shapes = extractFromCache( meta.shapes );
if ( geometries.length > 0 ) output.geometries = geometries;
if ( materials.length > 0 ) output.materials = materials;
if ( textures.length > 0 ) output.textures = textures;
if ( images.length > 0 ) output.images = images;
if ( shapes.length > 0 ) output.shapes = shapes;
}
output.object = object;
return output;
// extract data from the cache hash
// remove metadata on each item
// and return as array
function extractFromCache( cache ) {
var values = [];
for ( var key in cache ) {
var data = cache[ key ];
delete data.metadata;
values.push( data );
}
return values;
}
},
clone: function ( recursive ) {
return new this.constructor().copy( this, recursive );
},
copy: function ( source, recursive ) {
if ( recursive === undefined ) recursive = true;
this.name = source.name;
this.up.copy( source.up );
this.position.copy( source.position );
this.quaternion.copy( source.quaternion );
this.scale.copy( source.scale );
this.matrix.copy( source.matrix );
this.matrixWorld.copy( source.matrixWorld );
this.matrixAutoUpdate = source.matrixAutoUpdate;
this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
this.layers.mask = source.layers.mask;
this.visible = source.visible;
this.castShadow = source.castShadow;
this.receiveShadow = source.receiveShadow;
this.frustumCulled = source.frustumCulled;
this.renderOrder = source.renderOrder;
this.userData = JSON.parse( JSON.stringify( source.userData ) );
if ( recursive === true ) {
for ( var i = 0; i < source.children.length; i ++ ) {
var child = source.children[ i ];
this.add( child.clone() );
}
}
return this;
}
} );
/**
* @author mrdoob / http://mrdoob.com/
*/
function Scene() {
Object3D.call( this );
this.type = 'Scene';
this.background = null;
this.fog = null;
this.overrideMaterial = null;
this.autoUpdate = true; // checked by the renderer
if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef
}
}
Scene.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: Scene,
isScene: true,
copy: function ( source, recursive ) {
Object3D.prototype.copy.call( this, source, recursive );
if ( source.background !== null ) this.background = source.background.clone();
if ( source.fog !== null ) this.fog = source.fog.clone();
if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
this.autoUpdate = source.autoUpdate;
this.matrixAutoUpdate = source.matrixAutoUpdate;
return this;
},
toJSON: function ( meta ) {
var data = Object3D.prototype.toJSON.call( this, meta );
if ( this.background !== null ) data.object.background = this.background.toJSON( meta );
if ( this.fog !== null ) data.object.fog = this.fog.toJSON();
return data;
},
dispose: function () {
this.dispatchEvent( { type: 'dispose' } );
}
} );
/**
* @author bhouston / http://clara.io
* @author WestLangley / http://github.com/WestLangley
*/
function Box3( min, max ) {
this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity );
this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity );
}
Object.assign( Box3.prototype, {
isBox3: true,
set: function ( min, max ) {
this.min.copy( min );
this.max.copy( max );
return this;
},
setFromArray: function ( array ) {
var minX = + Infinity;
var minY = + Infinity;
var minZ = + Infinity;
var maxX = - Infinity;
var maxY = - Infinity;
var maxZ = - Infinity;
for ( var i = 0, l = array.length; i < l; i += 3 ) {
var x = array[ i ];
var y = array[ i + 1 ];
var z = array[ i + 2 ];
if ( x < minX ) minX = x;
if ( y < minY ) minY = y;
if ( z < minZ ) minZ = z;
if ( x > maxX ) maxX = x;
if ( y > maxY ) maxY = y;
if ( z > maxZ ) maxZ = z;
}
this.min.set( minX, minY, minZ );
this.max.set( maxX, maxY, maxZ );
return this;
},
setFromBufferAttribute: function ( attribute ) {
var minX = + Infinity;
var minY = + Infinity;
var minZ = + Infinity;
var maxX = - Infinity;
var maxY = - Infinity;
var maxZ = - Infinity;
for ( var i = 0, l = attribute.count; i < l; i ++ ) {
var x = attribute.getX( i );
var y = attribute.getY( i );
var z = attribute.getZ( i );
if ( x < minX ) minX = x;
if ( y < minY ) minY = y;
if ( z < minZ ) minZ = z;
if ( x > maxX ) maxX = x;
if ( y > maxY ) maxY = y;
if ( z > maxZ ) maxZ = z;
}
this.min.set( minX, minY, minZ );
this.max.set( maxX, maxY, maxZ );
return this;
},
setFromPoints: function ( points ) {
this.makeEmpty();
for ( var i = 0, il = points.length; i < il; i ++ ) {
this.expandByPoint( points[ i ] );
}
return this;
},
setFromCenterAndSize: function () {
var v1 = new Vector3();
return function setFromCenterAndSize( center, size ) {
var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
this.min.copy( center ).sub( halfSize );
this.max.copy( center ).add( halfSize );
return this;
};
}(),
setFromObject: function ( object ) {
this.makeEmpty();
return this.expandByObject( object );
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( box ) {
this.min.copy( box.min );
this.max.copy( box.max );
return this;
},
makeEmpty: function () {
this.min.x = this.min.y = this.min.z = + Infinity;
this.max.x = this.max.y = this.max.z = - Infinity;
return this;
},
isEmpty: function () {
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
},
getCenter: function ( target ) {
if ( target === undefined ) {
console.warn( 'THREE.Box3: .getCenter() target is now required' );
target = new Vector3();
}
return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
},
getSize: function ( target ) {
if ( target === undefined ) {
console.warn( 'THREE.Box3: .getSize() target is now required' );
target = new Vector3();
}
return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );
},
expandByPoint: function ( point ) {
this.min.min( point );
this.max.max( point );
return this;
},
expandByVector: function ( vector ) {
this.min.sub( vector );
this.max.add( vector );
return this;
},
expandByScalar: function ( scalar ) {
this.min.addScalar( - scalar );
this.max.addScalar( scalar );
return this;
},
expandByObject: function () {
// Computes the world-axis-aligned bounding box of an object (including its children),
// accounting for both the object's, and children's, world transforms
var scope, i, l;
var v1 = new Vector3();
function traverse( node ) {
var geometry = node.geometry;
if ( geometry !== undefined ) {
if ( geometry.isGeometry ) {
var vertices = geometry.vertices;
for ( i = 0, l = vertices.length; i < l; i ++ ) {
v1.copy( vertices[ i ] );
v1.applyMatrix4( node.matrixWorld );
scope.expandByPoint( v1 );
}
} else if ( geometry.isBufferGeometry ) {
var attribute = geometry.attributes.position;
if ( attribute !== undefined ) {
for ( i = 0, l = attribute.count; i < l; i ++ ) {
v1.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld );
scope.expandByPoint( v1 );
}
}
}
}
}
return function expandByObject( object ) {
scope = this;
object.updateMatrixWorld( true );
object.traverse( traverse );
return this;
};
}(),
containsPoint: function ( point ) {
return point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ||
point.z < this.min.z || point.z > this.max.z ? false : true;
},
containsBox: function ( box ) {
return this.min.x <= box.min.x && box.max.x <= this.max.x &&
this.min.y <= box.min.y && box.max.y <= this.max.y &&
this.min.z <= box.min.z && box.max.z <= this.max.z;
},
getParameter: function ( point, target ) {
// This can potentially have a divide by zero if the box
// has a size dimension of 0.
if ( target === undefined ) {
console.warn( 'THREE.Box3: .getParameter() target is now required' );
target = new Vector3();
}
return target.set(
( point.x - this.min.x ) / ( this.max.x - this.min.x ),
( point.y - this.min.y ) / ( this.max.y - this.min.y ),
( point.z - this.min.z ) / ( this.max.z - this.min.z )
);
},
intersectsBox: function ( box ) {
// using 6 splitting planes to rule out intersections.
return box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ||
box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
},
intersectsSphere: ( function () {
var closestPoint = new Vector3();
return function intersectsSphere( sphere ) {
// Find the point on the AABB closest to the sphere center.
this.clampPoint( sphere.center, closestPoint );
// If that point is inside the sphere, the AABB and sphere intersect.
return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
};
} )(),
intersectsPlane: function ( plane ) {
// We compute the minimum and maximum dot product values. If those values
// are on the same side (back or front) of the plane, then there is no intersection.
var min, max;
if ( plane.normal.x > 0 ) {
min = plane.normal.x * this.min.x;
max = plane.normal.x * this.max.x;
} else {
min = plane.normal.x * this.max.x;
max = plane.normal.x * this.min.x;
}
if ( plane.normal.y > 0 ) {
min += plane.normal.y * this.min.y;
max += plane.normal.y * this.max.y;
} else {
min += plane.normal.y * this.max.y;
max += plane.normal.y * this.min.y;
}
if ( plane.normal.z > 0 ) {
min += plane.normal.z * this.min.z;
max += plane.normal.z * this.max.z;
} else {
min += plane.normal.z * this.max.z;
max += plane.normal.z * this.min.z;
}
return ( min <= - plane.constant && max >= - plane.constant );
},
intersectsTriangle: ( function () {
// triangle centered vertices
var v0 = new Vector3();
var v1 = new Vector3();
var v2 = new Vector3();
// triangle edge vectors
var f0 = new Vector3();
var f1 = new Vector3();
var f2 = new Vector3();
var testAxis = new Vector3();
var center = new Vector3();
var extents = new Vector3();
var triangleNormal = new Vector3();
function satForAxes( axes ) {
var i, j;
for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) {
testAxis.fromArray( axes, i );
// project the aabb onto the seperating axis
var r = extents.x * Math.abs( testAxis.x ) + extents.y * Math.abs( testAxis.y ) + extents.z * Math.abs( testAxis.z );
// project all 3 vertices of the triangle onto the seperating axis
var p0 = v0.dot( testAxis );
var p1 = v1.dot( testAxis );
var p2 = v2.dot( testAxis );
// actual test, basically see if either of the most extreme of the triangle points intersects r
if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {
// points of the projected triangle are outside the projected half-length of the aabb
// the axis is seperating and we can exit
return false;
}
}
return true;
}
return function intersectsTriangle( triangle ) {
if ( this.isEmpty() ) {
return false;
}
// compute box center and extents
this.getCenter( center );
extents.subVectors( this.max, center );
// translate triangle to aabb origin
v0.subVectors( triangle.a, center );
v1.subVectors( triangle.b, center );
v2.subVectors( triangle.c, center );
// compute edge vectors for triangle
f0.subVectors( v1, v0 );
f1.subVectors( v2, v1 );
f2.subVectors( v0, v2 );
// test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
// make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
// axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
var axes = [
0, - f0.z, f0.y, 0, - f1.z, f1.y, 0, - f2.z, f2.y,
f0.z, 0, - f0.x, f1.z, 0, - f1.x, f2.z, 0, - f2.x,
- f0.y, f0.x, 0, - f1.y, f1.x, 0, - f2.y, f2.x, 0
];
if ( ! satForAxes( axes ) ) {
return false;
}
// test 3 face normals from the aabb
axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];
if ( ! satForAxes( axes ) ) {
return false;
}
// finally testing the face normal of the triangle
// use already existing triangle edge vectors here
triangleNormal.crossVectors( f0, f1 );
axes = [ triangleNormal.x, triangleNormal.y, triangleNormal.z ];
return satForAxes( axes );
};
} )(),
clampPoint: function ( point, target ) {
if ( target === undefined ) {
console.warn( 'THREE.Box3: .clampPoint() target is now required' );
target = new Vector3();
}
return target.copy( point ).clamp( this.min, this.max );
},
distanceToPoint: function () {
var v1 = new Vector3();
return function distanceToPoint( point ) {
var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
return clampedPoint.sub( point ).length();
};
}(),
getBoundingSphere: function () {
var v1 = new Vector3();
return function getBoundingSphere( target ) {
if ( target === undefined ) {
console.error( 'THREE.Box3: .getBoundingSphere() target is now required' );
//target = new Sphere(); // removed to avoid cyclic dependency
}
this.getCenter( target.center );
target.radius = this.getSize( v1 ).length() * 0.5;
return target;
};
}(),
intersect: function ( box ) {
this.min.max( box.min );
this.max.min( box.max );
// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
if ( this.isEmpty() ) this.makeEmpty();
return this;
},
union: function ( box ) {
this.min.min( box.min );
this.max.max( box.max );
return this;
},
applyMatrix4: function () {
var points = [
new Vector3(),
new Vector3(),
new Vector3(),
new Vector3(),
new Vector3(),
new Vector3(),
new Vector3(),
new Vector3()
];
return function applyMatrix4( matrix ) {
// transform of empty box is an empty box.
if ( this.isEmpty() ) return this;
// NOTE: I am using a binary pattern to specify all 2^3 combinations below
points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000
points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001
points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010
points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011
points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100
points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101
points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110
points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111
this.setFromPoints( points );
return this;
};
}(),
translate: function ( offset ) {
this.min.add( offset );
this.max.add( offset );
return this;
},
equals: function ( box ) {
return box.min.equals( this.min ) && box.max.equals( this.max );
}
} );
/**
* @author bhouston / http://clara.io
* @author mrdoob / http://mrdoob.com/
*/
function Sphere( center, radius ) {
this.center = ( center !== undefined ) ? center : new Vector3();
this.radius = ( radius !== undefined ) ? radius : 0;
}
Object.assign( Sphere.prototype, {
set: function ( center, radius ) {
this.center.copy( center );
this.radius = radius;
return this;
},
setFromPoints: function () {
var box = new Box3();
return function setFromPoints( points, optionalCenter ) {
var center = this.center;
if ( optionalCenter !== undefined ) {
center.copy( optionalCenter );
} else {
box.setFromPoints( points ).getCenter( center );
}
var maxRadiusSq = 0;
for ( var i = 0, il = points.length; i < il; i ++ ) {
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
}
this.radius = Math.sqrt( maxRadiusSq );
return this;
};
}(),
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( sphere ) {
this.center.copy( sphere.center );
this.radius = sphere.radius;
return this;
},
empty: function () {
return ( this.radius <= 0 );
},
containsPoint: function ( point ) {
return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
},
distanceToPoint: function ( point ) {
return ( point.distanceTo( this.center ) - this.radius );
},
intersectsSphere: function ( sphere ) {
var radiusSum = this.radius + sphere.radius;
return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
},
intersectsBox: function ( box ) {
return box.intersectsSphere( this );
},
intersectsPlane: function ( plane ) {
return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;
},
clampPoint: function ( point, target ) {
var deltaLengthSq = this.center.distanceToSquared( point );
if ( target === undefined ) {
console.warn( 'THREE.Sphere: .clampPoint() target is now required' );
target = new Vector3();
}
target.copy( point );
if ( deltaLengthSq > ( this.radius * this.radius ) ) {
target.sub( this.center ).normalize();
target.multiplyScalar( this.radius ).add( this.center );
}
return target;
},
getBoundingBox: function ( target ) {
if ( target === undefined ) {
console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' );
target = new Box3();
}
target.set( this.center, this.center );
target.expandByScalar( this.radius );
return target;
},
applyMatrix4: function ( matrix ) {
this.center.applyMatrix4( matrix );
this.radius = this.radius * matrix.getMaxScaleOnAxis();
return this;
},
translate: function ( offset ) {
this.center.add( offset );
return this;
},
equals: function ( sphere ) {
return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
}
} );
/**
* @author bhouston / http://clara.io
*/
function Ray( origin, direction ) {
this.origin = ( origin !== undefined ) ? origin : new Vector3();
this.direction = ( direction !== undefined ) ? direction : new Vector3();
}
Object.assign( Ray.prototype, {
set: function ( origin, direction ) {
this.origin.copy( origin );
this.direction.copy( direction );
return this;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( ray ) {
this.origin.copy( ray.origin );
this.direction.copy( ray.direction );
return this;
},
at: function ( t, target ) {
if ( target === undefined ) {
console.warn( 'THREE.Ray: .at() target is now required' );
target = new Vector3();
}
return target.copy( this.direction ).multiplyScalar( t ).add( this.origin );
},
lookAt: function ( v ) {
this.direction.copy( v ).sub( this.origin ).normalize();
return this;
},
recast: function () {
var v1 = new Vector3();
return function recast( t ) {
this.origin.copy( this.at( t, v1 ) );
return this;
};
}(),
closestPointToPoint: function ( point, target ) {
if ( target === undefined ) {
console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' );
target = new Vector3();
}
target.subVectors( point, this.origin );
var directionDistance = target.dot( this.direction );
if ( directionDistance < 0 ) {
return target.copy( this.origin );
}
return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
},
distanceToPoint: function ( point ) {
return Math.sqrt( this.distanceSqToPoint( point ) );
},
distanceSqToPoint: function () {
var v1 = new Vector3();
return function distanceSqToPoint( point ) {
var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction );
// point behind the ray
if ( directionDistance < 0 ) {
return this.origin.distanceToSquared( point );
}
v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
return v1.distanceToSquared( point );
};
}(),
distanceSqToSegment: function () {
var segCenter = new Vector3();
var segDir = new Vector3();
var diff = new Vector3();
return function distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
// It returns the min distance between the ray and the segment
// defined by v0 and v1
// It can also set two optional targets :
// - The closest point on the ray
// - The closest point on the segment
segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
segDir.copy( v1 ).sub( v0 ).normalize();
diff.copy( this.origin ).sub( segCenter );
var segExtent = v0.distanceTo( v1 ) * 0.5;
var a01 = - this.direction.dot( segDir );
var b0 = diff.dot( this.direction );
var b1 = - diff.dot( segDir );
var c = diff.lengthSq();
var det = Math.abs( 1 - a01 * a01 );
var s0, s1, sqrDist, extDet;
if ( det > 0 ) {
// The ray and segment are not parallel.
s0 = a01 * b1 - b0;
s1 = a01 * b0 - b1;
extDet = segExtent * det;
if ( s0 >= 0 ) {
if ( s1 >= - extDet ) {
if ( s1 <= extDet ) {
// region 0
// Minimum at interior points of ray and segment.
var invDet = 1 / det;
s0 *= invDet;
s1 *= invDet;
sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
} else {
// region 1
s1 = segExtent;
s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
} else {
// region 5
s1 = - segExtent;
s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
} else {
if ( s1 <= - extDet ) {
// region 4
s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
} else if ( s1 <= extDet ) {
// region 3
s0 = 0;
s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
sqrDist = s1 * ( s1 + 2 * b1 ) + c;
} else {
// region 2
s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
}
} else {
// Ray and segment are parallel.
s1 = ( a01 > 0 ) ? - segExtent : segExtent;
s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
if ( optionalPointOnRay ) {
optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
}
if ( optionalPointOnSegment ) {
optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter );
}
return sqrDist;
};
}(),
intersectSphere: function () {
var v1 = new Vector3();
return function intersectSphere( sphere, target ) {
v1.subVectors( sphere.center, this.origin );
var tca = v1.dot( this.direction );
var d2 = v1.dot( v1 ) - tca * tca;
var radius2 = sphere.radius * sphere.radius;
if ( d2 > radius2 ) return null;
var thc = Math.sqrt( radius2 - d2 );
// t0 = first intersect point - entrance on front of sphere
var t0 = tca - thc;
// t1 = second intersect point - exit point on back of sphere
var t1 = tca + thc;
// test to see if both t0 and t1 are behind the ray - if so, return null
if ( t0 < 0 && t1 < 0 ) return null;
// test to see if t0 is behind the ray:
// if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
// in order to always return an intersect point that is in front of the ray.
if ( t0 < 0 ) return this.at( t1, target );
// else t0 is in front of the ray, so return the first collision point scaled by t0
return this.at( t0, target );
};
}(),
intersectsSphere: function ( sphere ) {
return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );
},
distanceToPlane: function ( plane ) {
var denominator = plane.normal.dot( this.direction );
if ( denominator === 0 ) {
// line is coplanar, return origin
if ( plane.distanceToPoint( this.origin ) === 0 ) {
return 0;
}
// Null is preferable to undefined since undefined means.... it is undefined
return null;
}
var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
// Return if the ray never intersects the plane
return t >= 0 ? t : null;
},
intersectPlane: function ( plane, target ) {
var t = this.distanceToPlane( plane );
if ( t === null ) {
return null;
}
return this.at( t, target );
},
intersectsPlane: function ( plane ) {
// check if the ray lies on the plane first
var distToPoint = plane.distanceToPoint( this.origin );
if ( distToPoint === 0 ) {
return true;
}
var denominator = plane.normal.dot( this.direction );
if ( denominator * distToPoint < 0 ) {
return true;
}
// ray origin is behind the plane (and is pointing behind it)
return false;
},
intersectBox: function ( box, target ) {
var tmin, tmax, tymin, tymax, tzmin, tzmax;
var invdirx = 1 / this.direction.x,
invdiry = 1 / this.direction.y,
invdirz = 1 / this.direction.z;
var origin = this.origin;
if ( invdirx >= 0 ) {
tmin = ( box.min.x - origin.x ) * invdirx;
tmax = ( box.max.x - origin.x ) * invdirx;
} else {
tmin = ( box.max.x - origin.x ) * invdirx;
tmax = ( box.min.x - origin.x ) * invdirx;
}
if ( invdiry >= 0 ) {
tymin = ( box.min.y - origin.y ) * invdiry;
tymax = ( box.max.y - origin.y ) * invdiry;
} else {
tymin = ( box.max.y - origin.y ) * invdiry;
tymax = ( box.min.y - origin.y ) * invdiry;
}
if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;
// These lines also handle the case where tmin or tmax is NaN
// (result of 0 * Infinity). x !== x returns true if x is NaN
if ( tymin > tmin || tmin !== tmin ) tmin = tymin;
if ( tymax < tmax || tmax !== tmax ) tmax = tymax;
if ( invdirz >= 0 ) {
tzmin = ( box.min.z - origin.z ) * invdirz;
tzmax = ( box.max.z - origin.z ) * invdirz;
} else {
tzmin = ( box.max.z - origin.z ) * invdirz;
tzmax = ( box.min.z - origin.z ) * invdirz;
}
if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;
if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;
if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;
//return point closest to the ray (positive side)
if ( tmax < 0 ) return null;
return this.at( tmin >= 0 ? tmin : tmax, target );
},
intersectsBox: ( function () {
var v = new Vector3();
return function intersectsBox( box ) {
return this.intersectBox( box, v ) !== null;
};
} )(),
intersectTriangle: function () {
// Compute the offset origin, edges, and normal.
var diff = new Vector3();
var edge1 = new Vector3();
var edge2 = new Vector3();
var normal = new Vector3();
return function intersectTriangle( a, b, c, backfaceCulling, target ) {
// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
edge1.subVectors( b, a );
edge2.subVectors( c, a );
normal.crossVectors( edge1, edge2 );
// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
// E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
// |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
// |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
// |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
var DdN = this.direction.dot( normal );
var sign;
if ( DdN > 0 ) {
if ( backfaceCulling ) return null;
sign = 1;
} else if ( DdN < 0 ) {
sign = - 1;
DdN = - DdN;
} else {
return null;
}
diff.subVectors( this.origin, a );
var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) );
// b1 < 0, no intersection
if ( DdQxE2 < 0 ) {
return null;
}
var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) );
// b2 < 0, no intersection
if ( DdE1xQ < 0 ) {
return null;
}
// b1+b2 > 1, no intersection
if ( DdQxE2 + DdE1xQ > DdN ) {
return null;
}
// Line intersects triangle, check if ray does.
var QdN = - sign * diff.dot( normal );
// t < 0, no intersection
if ( QdN < 0 ) {
return null;
}
// Ray intersects triangle.
return this.at( QdN / DdN, target );
};
}(),
applyMatrix4: function ( matrix4 ) {
this.origin.applyMatrix4( matrix4 );
this.direction.transformDirection( matrix4 );
return this;
},
equals: function ( ray ) {
return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
}
} );
/**
* @author bhouston / http://clara.io
* @author mrdoob / http://mrdoob.com/
*/
function Triangle( a, b, c ) {
this.a = ( a !== undefined ) ? a : new Vector3();
this.b = ( b !== undefined ) ? b : new Vector3();
this.c = ( c !== undefined ) ? c : new Vector3();
}
Object.assign( Triangle, {
getNormal: function () {
var v0 = new Vector3();
return function getNormal( a, b, c, target ) {
if ( target === undefined ) {
console.warn( 'THREE.Triangle: .getNormal() target is now required' );
target = new Vector3();
}
target.subVectors( c, b );
v0.subVectors( a, b );
target.cross( v0 );
var targetLengthSq = target.lengthSq();
if ( targetLengthSq > 0 ) {
return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );
}
return target.set( 0, 0, 0 );
};
}(),
// static/instance method to calculate barycentric coordinates
// based on: http://www.blackpawn.com/texts/pointinpoly/default.html
getBarycoord: function () {
var v0 = new Vector3();
var v1 = new Vector3();
var v2 = new Vector3();
return function getBarycoord( point, a, b, c, target ) {
v0.subVectors( c, a );
v1.subVectors( b, a );
v2.subVectors( point, a );
var dot00 = v0.dot( v0 );
var dot01 = v0.dot( v1 );
var dot02 = v0.dot( v2 );
var dot11 = v1.dot( v1 );
var dot12 = v1.dot( v2 );
var denom = ( dot00 * dot11 - dot01 * dot01 );
if ( target === undefined ) {
console.warn( 'THREE.Triangle: .getBarycoord() target is now required' );
target = new Vector3();
}
// collinear or singular triangle
if ( denom === 0 ) {
// arbitrary location outside of triangle?
// not sure if this is the best idea, maybe should be returning undefined
return target.set( - 2, - 1, - 1 );
}
var invDenom = 1 / denom;
var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
// barycentric coordinates must always sum to 1
return target.set( 1 - u - v, v, u );
};
}(),
containsPoint: function () {
var v1 = new Vector3();
return function containsPoint( point, a, b, c ) {
Triangle.getBarycoord( point, a, b, c, v1 );
return ( v1.x >= 0 ) && ( v1.y >= 0 ) && ( ( v1.x + v1.y ) <= 1 );
};
}(),
getUV: function () {
var barycoord = new Vector3();
return function getUV( point, p1, p2, p3, uv1, uv2, uv3, target ) {
this.getBarycoord( point, p1, p2, p3, barycoord );
target.set( 0, 0 );
target.addScaledVector( uv1, barycoord.x );
target.addScaledVector( uv2, barycoord.y );
target.addScaledVector( uv3, barycoord.z );
return target;
};
}(),
isFrontFacing: function () {
var v0 = new Vector3();
var v1 = new Vector3();
return function isFrontFacing( a, b, c, direction ) {
v0.subVectors( c, b );
v1.subVectors( a, b );
// strictly front facing
return ( v0.cross( v1 ).dot( direction ) < 0 ) ? true : false;
};
}()
} );
Object.assign( Triangle.prototype, {
set: function ( a, b, c ) {
this.a.copy( a );
this.b.copy( b );
this.c.copy( c );
return this;
},
setFromPointsAndIndices: function ( points, i0, i1, i2 ) {
this.a.copy( points[ i0 ] );
this.b.copy( points[ i1 ] );
this.c.copy( points[ i2 ] );
return this;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( triangle ) {
this.a.copy( triangle.a );
this.b.copy( triangle.b );
this.c.copy( triangle.c );
return this;
},
getArea: function () {
var v0 = new Vector3();
var v1 = new Vector3();
return function getArea() {
v0.subVectors( this.c, this.b );
v1.subVectors( this.a, this.b );
return v0.cross( v1 ).length() * 0.5;
};
}(),
getMidpoint: function ( target ) {
if ( target === undefined ) {
console.warn( 'THREE.Triangle: .getMidpoint() target is now required' );
target = new Vector3();
}
return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
},
getNormal: function ( target ) {
return Triangle.getNormal( this.a, this.b, this.c, target );
},
getPlane: function ( target ) {
if ( target === undefined ) {
console.warn( 'THREE.Triangle: .getPlane() target is now required' );
target = new Vector3();
}
return target.setFromCoplanarPoints( this.a, this.b, this.c );
},
getBarycoord: function ( point, target ) {
return Triangle.getBarycoord( point, this.a, this.b, this.c, target );
},
getUV: function ( point, uv1, uv2, uv3, target ) {
return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target );
},
containsPoint: function ( point ) {
return Triangle.containsPoint( point, this.a, this.b, this.c );
},
isFrontFacing: function ( direction ) {
return Triangle.isFrontFacing( this.a, this.b, this.c, direction );
},
intersectsBox: function ( box ) {
return box.intersectsTriangle( this );
},
closestPointToPoint: function () {
var vab = new Vector3();
var vac = new Vector3();
var vbc = new Vector3();
var vap = new Vector3();
var vbp = new Vector3();
var vcp = new Vector3();
return function closestPointToPoint( p, target ) {
if ( target === undefined ) {
console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' );
target = new Vector3();
}
var a = this.a, b = this.b, c = this.c;
var v, w;
// algorithm thanks to Real-Time Collision Detection by Christer Ericson,
// published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
// under the accompanying license; see chapter 5.1.5 for detailed explanation.
// basically, we're distinguishing which of the voronoi regions of the triangle
// the point lies in with the minimum amount of redundant computation.
vab.subVectors( b, a );
vac.subVectors( c, a );
vap.subVectors( p, a );
var d1 = vab.dot( vap );
var d2 = vac.dot( vap );
if ( d1 <= 0 && d2 <= 0 ) {
// vertex region of A; barycentric coords (1, 0, 0)
return target.copy( a );
}
vbp.subVectors( p, b );
var d3 = vab.dot( vbp );
var d4 = vac.dot( vbp );
if ( d3 >= 0 && d4 <= d3 ) {
// vertex region of B; barycentric coords (0, 1, 0)
return target.copy( b );
}
var vc = d1 * d4 - d3 * d2;
if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {
v = d1 / ( d1 - d3 );
// edge region of AB; barycentric coords (1-v, v, 0)
return target.copy( a ).addScaledVector( vab, v );
}
vcp.subVectors( p, c );
var d5 = vab.dot( vcp );
var d6 = vac.dot( vcp );
if ( d6 >= 0 && d5 <= d6 ) {
// vertex region of C; barycentric coords (0, 0, 1)
return target.copy( c );
}
var vb = d5 * d2 - d1 * d6;
if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {
w = d2 / ( d2 - d6 );
// edge region of AC; barycentric coords (1-w, 0, w)
return target.copy( a ).addScaledVector( vac, w );
}
var va = d3 * d6 - d5 * d4;
if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {
vbc.subVectors( c, b );
w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );
// edge region of BC; barycentric coords (0, 1-w, w)
return target.copy( b ).addScaledVector( vbc, w ); // edge region of BC
}
// face region
var denom = 1 / ( va + vb + vc );
// u = va * denom
v = vb * denom;
w = vc * denom;
return target.copy( a ).addScaledVector( vab, v ).addScaledVector( vac, w );
};
}(),
equals: function ( triangle ) {
return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
}
} );
/**
* @author mrdoob / http://mrdoob.com/
*/
var ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,
'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,
'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,
'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,
'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,
'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,
'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,
'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,
'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,
'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,
'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,
'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,
'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,
'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,
'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,
'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,
'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,
'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,
'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,
'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,
'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,
'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,
'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,
'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };
function Color( r, g, b ) {
if ( g === undefined && b === undefined ) {
// r is THREE.Color, hex or string
return this.set( r );
}
return this.setRGB( r, g, b );
}
function hue2rgb( p, q, t ) {
if ( t < 0 ) t += 1;
if ( t > 1 ) t -= 1;
if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;
if ( t < 1 / 2 ) return q;
if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );
return p;
}
function SRGBToLinear( c ) {
return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
}
function LinearToSRGB( c ) {
return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;
}
Object.assign( Color.prototype, {
isColor: true,
r: 1, g: 1, b: 1,
set: function ( value ) {
if ( value && value.isColor ) {
this.copy( value );
} else if ( typeof value === 'number' ) {
this.setHex( value );
} else if ( typeof value === 'string' ) {
this.setStyle( value );
}
return this;
},
setScalar: function ( scalar ) {
this.r = scalar;
this.g = scalar;
this.b = scalar;
return this;
},
setHex: function ( hex ) {
hex = Math.floor( hex );
this.r = ( hex >> 16 & 255 ) / 255;
this.g = ( hex >> 8 & 255 ) / 255;
this.b = ( hex & 255 ) / 255;
return this;
},
setRGB: function ( r, g, b ) {
this.r = r;
this.g = g;
this.b = b;
return this;
},
setHSL: function ( h, s, l ) {
// h,s,l ranges are in 0.0 - 1.0
h = _Math.euclideanModulo( h, 1 );
s = _Math.clamp( s, 0, 1 );
l = _Math.clamp( l, 0, 1 );
if ( s === 0 ) {
this.r = this.g = this.b = l;
} else {
var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
var q = ( 2 * l ) - p;
this.r = hue2rgb( q, p, h + 1 / 3 );
this.g = hue2rgb( q, p, h );
this.b = hue2rgb( q, p, h - 1 / 3 );
}
return this;
},
setStyle: function ( style ) {
function handleAlpha( string ) {
if ( string === undefined ) return;
if ( parseFloat( string ) < 1 ) {
console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );
}
}
var m;
if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) {
// rgb / hsl
var color;
var name = m[ 1 ];
var components = m[ 2 ];
switch ( name ) {
case 'rgb':
case 'rgba':
if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
// rgb(255,0,0) rgba(255,0,0,0.5)
this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
handleAlpha( color[ 5 ] );
return this;
}
if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
handleAlpha( color[ 5 ] );
return this;
}
break;
case 'hsl':
case 'hsla':
if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
// hsl(120,50%,50%) hsla(120,50%,50%,0.5)
var h = parseFloat( color[ 1 ] ) / 360;
var s = parseInt( color[ 2 ], 10 ) / 100;
var l = parseInt( color[ 3 ], 10 ) / 100;
handleAlpha( color[ 5 ] );
return this.setHSL( h, s, l );
}
break;
}
} else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) {
// hex color
var hex = m[ 1 ];
var size = hex.length;
if ( size === 3 ) {
// #ff0
this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;
this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;
this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;
return this;
} else if ( size === 6 ) {
// #ff0000
this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;
this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;
this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;
return this;
}
}
if ( style && style.length > 0 ) {
// color keywords
var hex = ColorKeywords[ style ];
if ( hex !== undefined ) {
// red
this.setHex( hex );
} else {
// unknown color
console.warn( 'THREE.Color: Unknown color ' + style );
}
}
return this;
},
clone: function () {
return new this.constructor( this.r, this.g, this.b );
},
copy: function ( color ) {
this.r = color.r;
this.g = color.g;
this.b = color.b;
return this;
},
copyGammaToLinear: function ( color, gammaFactor ) {
if ( gammaFactor === undefined ) gammaFactor = 2.0;
this.r = Math.pow( color.r, gammaFactor );
this.g = Math.pow( color.g, gammaFactor );
this.b = Math.pow( color.b, gammaFactor );
return this;
},
copyLinearToGamma: function ( color, gammaFactor ) {
if ( gammaFactor === undefined ) gammaFactor = 2.0;
var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;
this.r = Math.pow( color.r, safeInverse );
this.g = Math.pow( color.g, safeInverse );
this.b = Math.pow( color.b, safeInverse );
return this;
},
convertGammaToLinear: function ( gammaFactor ) {
this.copyGammaToLinear( this, gammaFactor );
return this;
},
convertLinearToGamma: function ( gammaFactor ) {
this.copyLinearToGamma( this, gammaFactor );
return this;
},
copySRGBToLinear: function ( color ) {
this.r = SRGBToLinear( color.r );
this.g = SRGBToLinear( color.g );
this.b = SRGBToLinear( color.b );
return this;
},
copyLinearToSRGB: function ( color ) {
this.r = LinearToSRGB( color.r );
this.g = LinearToSRGB( color.g );
this.b = LinearToSRGB( color.b );
return this;
},
convertSRGBToLinear: function () {
this.copySRGBToLinear( this );
return this;
},
convertLinearToSRGB: function () {
this.copyLinearToSRGB( this );
return this;
},
getHex: function () {
return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;
},
getHexString: function () {
return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );
},
getHSL: function ( target ) {
// h,s,l ranges are in 0.0 - 1.0
if ( target === undefined ) {
console.warn( 'THREE.Color: .getHSL() target is now required' );
target = { h: 0, s: 0, l: 0 };
}
var r = this.r, g = this.g, b = this.b;
var max = Math.max( r, g, b );
var min = Math.min( r, g, b );
var hue, saturation;
var lightness = ( min + max ) / 2.0;
if ( min === max ) {
hue = 0;
saturation = 0;
} else {
var delta = max - min;
saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );
switch ( max ) {
case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
case g: hue = ( b - r ) / delta + 2; break;
case b: hue = ( r - g ) / delta + 4; break;
}
hue /= 6;
}
target.h = hue;
target.s = saturation;
target.l = lightness;
return target;
},
getStyle: function () {
return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';
},
offsetHSL: function () {
var hsl = {};
return function ( h, s, l ) {
this.getHSL( hsl );
hsl.h += h; hsl.s += s; hsl.l += l;
this.setHSL( hsl.h, hsl.s, hsl.l );
return this;
};
}(),
add: function ( color ) {
this.r += color.r;
this.g += color.g;
this.b += color.b;
return this;
},
addColors: function ( color1, color2 ) {
this.r = color1.r + color2.r;
this.g = color1.g + color2.g;
this.b = color1.b + color2.b;
return this;
},
addScalar: function ( s ) {
this.r += s;
this.g += s;
this.b += s;
return this;
},
sub: function ( color ) {
this.r = Math.max( 0, this.r - color.r );
this.g = Math.max( 0, this.g - color.g );
this.b = Math.max( 0, this.b - color.b );
return this;
},
multiply: function ( color ) {
this.r *= color.r;
this.g *= color.g;
this.b *= color.b;
return this;
},
multiplyScalar: function ( s ) {
this.r *= s;
this.g *= s;
this.b *= s;
return this;
},
lerp: function ( color, alpha ) {
this.r += ( color.r - this.r ) * alpha;
this.g += ( color.g - this.g ) * alpha;
this.b += ( color.b - this.b ) * alpha;
return this;
},
lerpHSL: function () {
var hslA = { h: 0, s: 0, l: 0 };
var hslB = { h: 0, s: 0, l: 0 };
return function lerpHSL( color, alpha ) {
this.getHSL( hslA );
color.getHSL( hslB );
var h = _Math.lerp( hslA.h, hslB.h, alpha );
var s = _Math.lerp( hslA.s, hslB.s, alpha );
var l = _Math.lerp( hslA.l, hslB.l, alpha );
this.setHSL( h, s, l );
return this;
};
}(),
equals: function ( c ) {
return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );
},
fromArray: function ( array, offset ) {
if ( offset === undefined ) offset = 0;
this.r = array[ offset ];
this.g = array[ offset + 1 ];
this.b = array[ offset + 2 ];
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
array[ offset ] = this.r;
array[ offset + 1 ] = this.g;
array[ offset + 2 ] = this.b;
return array;
},
toJSON: function () {
return this.getHex();
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
function Face3( a, b, c, normal, color, materialIndex ) {
this.a = a;
this.b = b;
this.c = c;
this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();
this.vertexNormals = Array.isArray( normal ) ? normal : [];
this.color = ( color && color.isColor ) ? color : new Color();
this.vertexColors = Array.isArray( color ) ? color : [];
this.materialIndex = materialIndex !== undefined ? materialIndex : 0;
}
Object.assign( Face3.prototype, {
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( source ) {
this.a = source.a;
this.b = source.b;
this.c = source.c;
this.normal.copy( source.normal );
this.color.copy( source.color );
this.materialIndex = source.materialIndex;
for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
}
for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) {
this.vertexColors[ i ] = source.vertexColors[ i ].clone();
}
return this;
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
var materialId = 0;
function Material() {
Object.defineProperty( this, 'id', { value: materialId ++ } );
this.uuid = _Math.generateUUID();
this.name = '';
this.type = 'Material';
this.fog = true;
this.lights = true;
this.blending = NormalBlending;
this.side = FrontSide;
this.flatShading = false;
this.vertexTangents = false;
this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors
this.opacity = 1;
this.transparent = false;
this.blendSrc = SrcAlphaFactor;
this.blendDst = OneMinusSrcAlphaFactor;
this.blendEquation = AddEquation;
this.blendSrcAlpha = null;
this.blendDstAlpha = null;
this.blendEquationAlpha = null;
this.depthFunc = LessEqualDepth;
this.depthTest = true;
this.depthWrite = true;
this.clippingPlanes = null;
this.clipIntersection = false;
this.clipShadows = false;
this.shadowSide = null;
this.colorWrite = true;
this.precision = null; // override the renderer's default precision for this material
this.polygonOffset = false;
this.polygonOffsetFactor = 0;
this.polygonOffsetUnits = 0;
this.dithering = false;
this.alphaTest = 0;
this.premultipliedAlpha = false;
this.visible = true;
this.userData = {};
this.needsUpdate = true;
}
Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
constructor: Material,
isMaterial: true,
onBeforeCompile: function () {},
setValues: function ( values ) {
if ( values === undefined ) return;
for ( var key in values ) {
var newValue = values[ key ];
if ( newValue === undefined ) {
console.warn( "THREE.Material: '" + key + "' parameter is undefined." );
continue;
}
// for backward compatability if shading is set in the constructor
if ( key === 'shading' ) {
console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
this.flatShading = ( newValue === FlatShading ) ? true : false;
continue;
}
var currentValue = this[ key ];
if ( currentValue === undefined ) {
console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." );
continue;
}
if ( currentValue && currentValue.isColor ) {
currentValue.set( newValue );
} else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
currentValue.copy( newValue );
} else {
this[ key ] = newValue;
}
}
},
toJSON: function ( meta ) {
var isRoot = ( meta === undefined || typeof meta === 'string' );
if ( isRoot ) {
meta = {
textures: {},
images: {}
};
}
var data = {
metadata: {
version: 4.5,
type: 'Material',
generator: 'Material.toJSON'
}
};
// standard Material serialization
data.uuid = this.uuid;
data.type = this.type;
if ( this.name !== '' ) data.name = this.name;
if ( this.color && this.color.isColor ) data.color = this.color.getHex();
if ( this.roughness !== undefined ) data.roughness = this.roughness;
if ( this.metalness !== undefined ) data.metalness = this.metalness;
if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();
if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;
if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();
if ( this.shininess !== undefined ) data.shininess = this.shininess;
if ( this.clearCoat !== undefined ) data.clearCoat = this.clearCoat;
if ( this.clearCoatRoughness !== undefined ) data.clearCoatRoughness = this.clearCoatRoughness;
if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;
if ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid;
if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;
if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid;
if ( this.aoMap && this.aoMap.isTexture ) {
data.aoMap = this.aoMap.toJSON( meta ).uuid;
data.aoMapIntensity = this.aoMapIntensity;
}
if ( this.bumpMap && this.bumpMap.isTexture ) {
data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
data.bumpScale = this.bumpScale;
}
if ( this.normalMap && this.normalMap.isTexture ) {
data.normalMap = this.normalMap.toJSON( meta ).uuid;
data.normalMapType = this.normalMapType;
data.normalScale = this.normalScale.toArray();
}
if ( this.displacementMap && this.displacementMap.isTexture ) {
data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
data.displacementScale = this.displacementScale;
data.displacementBias = this.displacementBias;
}
if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;
if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;
if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;
if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;
if ( this.envMap && this.envMap.isTexture ) {
data.envMap = this.envMap.toJSON( meta ).uuid;
data.reflectivity = this.reflectivity; // Scale behind envMap
data.refractionRatio = this.refractionRatio;
if ( this.combine !== undefined ) data.combine = this.combine;
if ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity;
}
if ( this.gradientMap && this.gradientMap.isTexture ) {
data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
}
if ( this.size !== undefined ) data.size = this.size;
if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
if ( this.blending !== NormalBlending ) data.blending = this.blending;
if ( this.flatShading === true ) data.flatShading = this.flatShading;
if ( this.side !== FrontSide ) data.side = this.side;
if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors;
if ( this.opacity < 1 ) data.opacity = this.opacity;
if ( this.transparent === true ) data.transparent = this.transparent;
data.depthFunc = this.depthFunc;
data.depthTest = this.depthTest;
data.depthWrite = this.depthWrite;
// rotation (SpriteMaterial)
if ( this.rotation && this.rotation !== 0 ) data.rotation = this.rotation;
if ( this.polygonOffset === true ) data.polygonOffset = true;
if ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor;
if ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits;
if ( this.linewidth && this.linewidth !== 1 ) data.linewidth = this.linewidth;
if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
if ( this.scale !== undefined ) data.scale = this.scale;
if ( this.dithering === true ) data.dithering = true;
if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
if ( this.wireframe === true ) data.wireframe = this.wireframe;
if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
if ( this.morphTargets === true ) data.morphTargets = true;
if ( this.morphNormals === true ) data.morphNormals = true;
if ( this.skinning === true ) data.skinning = true;
if ( this.visible === false ) data.visible = false;
if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
// TODO: Copied from Object3D.toJSON
function extractFromCache( cache ) {
var values = [];
for ( var key in cache ) {
var data = cache[ key ];
delete data.metadata;
values.push( data );
}
return values;
}
if ( isRoot ) {
var textures = extractFromCache( meta.textures );
var images = extractFromCache( meta.images );
if ( textures.length > 0 ) data.textures = textures;
if ( images.length > 0 ) data.images = images;
}
return data;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( source ) {
this.name = source.name;
this.fog = source.fog;
this.lights = source.lights;
this.blending = source.blending;
this.side = source.side;
this.flatShading = source.flatShading;
this.vertexColors = source.vertexColors;
this.opacity = source.opacity;
this.transparent = source.transparent;
this.blendSrc = source.blendSrc;
this.blendDst = source.blendDst;
this.blendEquation = source.blendEquation;
this.blendSrcAlpha = source.blendSrcAlpha;
this.blendDstAlpha = source.blendDstAlpha;
this.blendEquationAlpha = source.blendEquationAlpha;
this.depthFunc = source.depthFunc;
this.depthTest = source.depthTest;
this.depthWrite = source.depthWrite;
this.colorWrite = source.colorWrite;
this.precision = source.precision;
this.polygonOffset = source.polygonOffset;
this.polygonOffsetFactor = source.polygonOffsetFactor;
this.polygonOffsetUnits = source.polygonOffsetUnits;
this.dithering = source.dithering;
this.alphaTest = source.alphaTest;
this.premultipliedAlpha = source.premultipliedAlpha;
this.visible = source.visible;
this.userData = JSON.parse( JSON.stringify( source.userData ) );
this.clipShadows = source.clipShadows;
this.clipIntersection = source.clipIntersection;
var srcPlanes = source.clippingPlanes,
dstPlanes = null;
if ( srcPlanes !== null ) {
var n = srcPlanes.length;
dstPlanes = new Array( n );
for ( var i = 0; i !== n; ++ i )
dstPlanes[ i ] = srcPlanes[ i ].clone();
}
this.clippingPlanes = dstPlanes;
this.shadowSide = source.shadowSide;
return this;
},
dispose: function () {
this.dispatchEvent( { type: 'dispose' } );
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* color: ,
* opacity: ,
* map: new THREE.Texture( ),
*
* lightMap: new THREE.Texture( ),
* lightMapIntensity:
*
* aoMap: new THREE.Texture( ),
* aoMapIntensity:
*
* specularMap: new THREE.Texture( ),
*
* alphaMap: new THREE.Texture( ),
*
* envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
* combine: THREE.Multiply,
* reflectivity: ,
* refractionRatio: ,
*
* depthTest: ,
* depthWrite: ,
*
* wireframe: ,
* wireframeLinewidth: ,
*
* skinning: ,
* morphTargets:
* }
*/
function MeshBasicMaterial( parameters ) {
Material.call( this );
this.type = 'MeshBasicMaterial';
this.color = new Color( 0xffffff ); // emissive
this.map = null;
this.lightMap = null;
this.lightMapIntensity = 1.0;
this.aoMap = null;
this.aoMapIntensity = 1.0;
this.specularMap = null;
this.alphaMap = null;
this.envMap = null;
this.combine = MultiplyOperation;
this.reflectivity = 1;
this.refractionRatio = 0.98;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.wireframeLinecap = 'round';
this.wireframeLinejoin = 'round';
this.skinning = false;
this.morphTargets = false;
this.lights = false;
this.setValues( parameters );
}
MeshBasicMaterial.prototype = Object.create( Material.prototype );
MeshBasicMaterial.prototype.constructor = MeshBasicMaterial;
MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
MeshBasicMaterial.prototype.copy = function ( source ) {
Material.prototype.copy.call( this, source );
this.color.copy( source.color );
this.map = source.map;
this.lightMap = source.lightMap;
this.lightMapIntensity = source.lightMapIntensity;
this.aoMap = source.aoMap;
this.aoMapIntensity = source.aoMapIntensity;
this.specularMap = source.specularMap;
this.alphaMap = source.alphaMap;
this.envMap = source.envMap;
this.combine = source.combine;
this.reflectivity = source.reflectivity;
this.refractionRatio = source.refractionRatio;
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.wireframeLinecap = source.wireframeLinecap;
this.wireframeLinejoin = source.wireframeLinejoin;
this.skinning = source.skinning;
this.morphTargets = source.morphTargets;
return this;
};
/**
* @author mrdoob / http://mrdoob.com/
*/
function BufferAttribute( array, itemSize, normalized ) {
if ( Array.isArray( array ) ) {
throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
}
this.name = '';
this.array = array;
this.itemSize = itemSize;
this.count = array !== undefined ? array.length / itemSize : 0;
this.normalized = normalized === true;
this.dynamic = false;
this.updateRange = { offset: 0, count: - 1 };
this.version = 0;
}
Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', {
set: function ( value ) {
if ( value === true ) this.version ++;
}
} );
Object.assign( BufferAttribute.prototype, {
isBufferAttribute: true,
onUploadCallback: function () {},
setArray: function ( array ) {
if ( Array.isArray( array ) ) {
throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
}
this.count = array !== undefined ? array.length / this.itemSize : 0;
this.array = array;
return this;
},
setDynamic: function ( value ) {
this.dynamic = value;
return this;
},
copy: function ( source ) {
this.name = source.name;
this.array = new source.array.constructor( source.array );
this.itemSize = source.itemSize;
this.count = source.count;
this.normalized = source.normalized;
this.dynamic = source.dynamic;
return this;
},
copyAt: function ( index1, attribute, index2 ) {
index1 *= this.itemSize;
index2 *= attribute.itemSize;
for ( var i = 0, l = this.itemSize; i < l; i ++ ) {
this.array[ index1 + i ] = attribute.array[ index2 + i ];
}
return this;
},
copyArray: function ( array ) {
this.array.set( array );
return this;
},
copyColorsArray: function ( colors ) {
var array = this.array, offset = 0;
for ( var i = 0, l = colors.length; i < l; i ++ ) {
var color = colors[ i ];
if ( color === undefined ) {
console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
color = new Color();
}
array[ offset ++ ] = color.r;
array[ offset ++ ] = color.g;
array[ offset ++ ] = color.b;
}
return this;
},
copyVector2sArray: function ( vectors ) {
var array = this.array, offset = 0;
for ( var i = 0, l = vectors.length; i < l; i ++ ) {
var vector = vectors[ i ];
if ( vector === undefined ) {
console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
vector = new Vector2();
}
array[ offset ++ ] = vector.x;
array[ offset ++ ] = vector.y;
}
return this;
},
copyVector3sArray: function ( vectors ) {
var array = this.array, offset = 0;
for ( var i = 0, l = vectors.length; i < l; i ++ ) {
var vector = vectors[ i ];
if ( vector === undefined ) {
console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
vector = new Vector3();
}
array[ offset ++ ] = vector.x;
array[ offset ++ ] = vector.y;
array[ offset ++ ] = vector.z;
}
return this;
},
copyVector4sArray: function ( vectors ) {
var array = this.array, offset = 0;
for ( var i = 0, l = vectors.length; i < l; i ++ ) {
var vector = vectors[ i ];
if ( vector === undefined ) {
console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
vector = new Vector4();
}
array[ offset ++ ] = vector.x;
array[ offset ++ ] = vector.y;
array[ offset ++ ] = vector.z;
array[ offset ++ ] = vector.w;
}
return this;
},
set: function ( value, offset ) {
if ( offset === undefined ) offset = 0;
this.array.set( value, offset );
return this;
},
getX: function ( index ) {
return this.array[ index * this.itemSize ];
},
setX: function ( index, x ) {
this.array[ index * this.itemSize ] = x;
return this;
},
getY: function ( index ) {
return this.array[ index * this.itemSize + 1 ];
},
setY: function ( index, y ) {
this.array[ index * this.itemSize + 1 ] = y;
return this;
},
getZ: function ( index ) {
return this.array[ index * this.itemSize + 2 ];
},
setZ: function ( index, z ) {
this.array[ index * this.itemSize + 2 ] = z;
return this;
},
getW: function ( index ) {
return this.array[ index * this.itemSize + 3 ];
},
setW: function ( index, w ) {
this.array[ index * this.itemSize + 3 ] = w;
return this;
},
setXY: function ( index, x, y ) {
index *= this.itemSize;
this.array[ index + 0 ] = x;
this.array[ index + 1 ] = y;
return this;
},
setXYZ: function ( index, x, y, z ) {
index *= this.itemSize;
this.array[ index + 0 ] = x;
this.array[ index + 1 ] = y;
this.array[ index + 2 ] = z;
return this;
},
setXYZW: function ( index, x, y, z, w ) {
index *= this.itemSize;
this.array[ index + 0 ] = x;
this.array[ index + 1 ] = y;
this.array[ index + 2 ] = z;
this.array[ index + 3 ] = w;
return this;
},
onUpload: function ( callback ) {
this.onUploadCallback = callback;
return this;
},
clone: function () {
return new this.constructor( this.array, this.itemSize ).copy( this );
},
toJSON: function () {
return {
itemSize: this.itemSize,
type: this.array.constructor.name,
array: Array.prototype.slice.call( this.array ),
normalized: this.normalized
};
}
} );
//
function Int8BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized );
}
Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Int8BufferAttribute.prototype.constructor = Int8BufferAttribute;
function Uint8BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized );
}
Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;
function Uint8ClampedBufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized );
}
Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;
function Int16BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized );
}
Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Int16BufferAttribute.prototype.constructor = Int16BufferAttribute;
function Uint16BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized );
}
Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;
function Int32BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized );
}
Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Int32BufferAttribute.prototype.constructor = Int32BufferAttribute;
function Uint32BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized );
}
Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;
function Float32BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized );
}
Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Float32BufferAttribute.prototype.constructor = Float32BufferAttribute;
function Float64BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized );
}
Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Float64BufferAttribute.prototype.constructor = Float64BufferAttribute;
/**
* @author mrdoob / http://mrdoob.com/
*/
function DirectGeometry() {
this.vertices = [];
this.normals = [];
this.colors = [];
this.uvs = [];
this.uvs2 = [];
this.groups = [];
this.morphTargets = {};
this.skinWeights = [];
this.skinIndices = [];
// this.lineDistances = [];
this.boundingBox = null;
this.boundingSphere = null;
// update flags
this.verticesNeedUpdate = false;
this.normalsNeedUpdate = false;
this.colorsNeedUpdate = false;
this.uvsNeedUpdate = false;
this.groupsNeedUpdate = false;
}
Object.assign( DirectGeometry.prototype, {
computeGroups: function ( geometry ) {
var group;
var groups = [];
var materialIndex = undefined;
var faces = geometry.faces;
for ( var i = 0; i < faces.length; i ++ ) {
var face = faces[ i ];
// materials
if ( face.materialIndex !== materialIndex ) {
materialIndex = face.materialIndex;
if ( group !== undefined ) {
group.count = ( i * 3 ) - group.start;
groups.push( group );
}
group = {
start: i * 3,
materialIndex: materialIndex
};
}
}
if ( group !== undefined ) {
group.count = ( i * 3 ) - group.start;
groups.push( group );
}
this.groups = groups;
},
fromGeometry: function ( geometry ) {
var faces = geometry.faces;
var vertices = geometry.vertices;
var faceVertexUvs = geometry.faceVertexUvs;
var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
// morphs
var morphTargets = geometry.morphTargets;
var morphTargetsLength = morphTargets.length;
var morphTargetsPosition;
if ( morphTargetsLength > 0 ) {
morphTargetsPosition = [];
for ( var i = 0; i < morphTargetsLength; i ++ ) {
morphTargetsPosition[ i ] = {
name: morphTargets[ i ].name,
data: []
};
}
this.morphTargets.position = morphTargetsPosition;
}
var morphNormals = geometry.morphNormals;
var morphNormalsLength = morphNormals.length;
var morphTargetsNormal;
if ( morphNormalsLength > 0 ) {
morphTargetsNormal = [];
for ( var i = 0; i < morphNormalsLength; i ++ ) {
morphTargetsNormal[ i ] = {
name: morphNormals[ i ].name,
data: []
};
}
this.morphTargets.normal = morphTargetsNormal;
}
// skins
var skinIndices = geometry.skinIndices;
var skinWeights = geometry.skinWeights;
var hasSkinIndices = skinIndices.length === vertices.length;
var hasSkinWeights = skinWeights.length === vertices.length;
//
if ( vertices.length > 0 && faces.length === 0 ) {
console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );
}
for ( var i = 0; i < faces.length; i ++ ) {
var face = faces[ i ];
this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
var vertexNormals = face.vertexNormals;
if ( vertexNormals.length === 3 ) {
this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
} else {
var normal = face.normal;
this.normals.push( normal, normal, normal );
}
var vertexColors = face.vertexColors;
if ( vertexColors.length === 3 ) {
this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
} else {
var color = face.color;
this.colors.push( color, color, color );
}
if ( hasFaceVertexUv === true ) {
var vertexUvs = faceVertexUvs[ 0 ][ i ];
if ( vertexUvs !== undefined ) {
this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
} else {
console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
}
}
if ( hasFaceVertexUv2 === true ) {
var vertexUvs = faceVertexUvs[ 1 ][ i ];
if ( vertexUvs !== undefined ) {
this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
} else {
console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
}
}
// morphs
for ( var j = 0; j < morphTargetsLength; j ++ ) {
var morphTarget = morphTargets[ j ].vertices;
morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
}
for ( var j = 0; j < morphNormalsLength; j ++ ) {
var morphNormal = morphNormals[ j ].vertexNormals[ i ];
morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c );
}
// skins
if ( hasSkinIndices ) {
this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
}
if ( hasSkinWeights ) {
this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
}
}
this.computeGroups( geometry );
this.verticesNeedUpdate = geometry.verticesNeedUpdate;
this.normalsNeedUpdate = geometry.normalsNeedUpdate;
this.colorsNeedUpdate = geometry.colorsNeedUpdate;
this.uvsNeedUpdate = geometry.uvsNeedUpdate;
this.groupsNeedUpdate = geometry.groupsNeedUpdate;
if ( geometry.boundingSphere !== null ) {
this.boundingSphere = geometry.boundingSphere.clone();
}
if ( geometry.boundingBox !== null ) {
this.boundingBox = geometry.boundingBox.clone();
}
return this;
}
} );
/**
* @author mrdoob / http://mrdoob.com/
*/
function arrayMax( array ) {
if ( array.length === 0 ) return - Infinity;
var max = array[ 0 ];
for ( var i = 1, l = array.length; i < l; ++ i ) {
if ( array[ i ] > max ) max = array[ i ];
}
return max;
}
/**
* @author alteredq / http://alteredqualia.com/
* @author mrdoob / http://mrdoob.com/
*/
var bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id
function BufferGeometry() {
Object.defineProperty( this, 'id', { value: bufferGeometryId += 2 } );
this.uuid = _Math.generateUUID();
this.name = '';
this.type = 'BufferGeometry';
this.index = null;
this.attributes = {};
this.morphAttributes = {};
this.groups = [];
this.boundingBox = null;
this.boundingSphere = null;
this.drawRange = { start: 0, count: Infinity };
this.userData = {};
}
BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
constructor: BufferGeometry,
isBufferGeometry: true,
getIndex: function () {
return this.index;
},
setIndex: function ( index ) {
if ( Array.isArray( index ) ) {
this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
} else {
this.index = index;
}
},
addAttribute: function ( name, attribute ) {
if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {
console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
return this.addAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
}
if ( name === 'index' ) {
console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
this.setIndex( attribute );
return this;
}
this.attributes[ name ] = attribute;
return this;
},
getAttribute: function ( name ) {
return this.attributes[ name ];
},
removeAttribute: function ( name ) {
delete this.attributes[ name ];
return this;
},
addGroup: function ( start, count, materialIndex ) {
this.groups.push( {
start: start,
count: count,
materialIndex: materialIndex !== undefined ? materialIndex : 0
} );
},
clearGroups: function () {
this.groups = [];
},
setDrawRange: function ( start, count ) {
this.drawRange.start = start;
this.drawRange.count = count;
},
applyMatrix: function ( matrix ) {
var position = this.attributes.position;
if ( position !== undefined ) {
matrix.applyToBufferAttribute( position );
position.needsUpdate = true;
}
var normal = this.attributes.normal;
if ( normal !== undefined ) {
var normalMatrix = new Matrix3().getNormalMatrix( matrix );
normalMatrix.applyToBufferAttribute( normal );
normal.needsUpdate = true;
}
var tangent = this.attributes.tangent;
if ( tangent !== undefined ) {
var normalMatrix = new Matrix3().getNormalMatrix( matrix );
// Tangent is vec4, but the '.w' component is a sign value (+1/-1).
normalMatrix.applyToBufferAttribute( tangent );
tangent.needsUpdate = true;
}
if ( this.boundingBox !== null ) {
this.computeBoundingBox();
}
if ( this.boundingSphere !== null ) {
this.computeBoundingSphere();
}
return this;
},
rotateX: function () {
// rotate geometry around world x-axis
var m1 = new Matrix4();
return function rotateX( angle ) {
m1.makeRotationX( angle );
this.applyMatrix( m1 );
return this;
};
}(),
rotateY: function () {
// rotate geometry around world y-axis
var m1 = new Matrix4();
return function rotateY( angle ) {
m1.makeRotationY( angle );
this.applyMatrix( m1 );
return this;
};
}(),
rotateZ: function () {
// rotate geometry around world z-axis
var m1 = new Matrix4();
return function rotateZ( angle ) {
m1.makeRotationZ( angle );
this.applyMatrix( m1 );
return this;
};
}(),
translate: function () {
// translate geometry
var m1 = new Matrix4();
return function translate( x, y, z ) {
m1.makeTranslation( x, y, z );
this.applyMatrix( m1 );
return this;
};
}(),
scale: function () {
// scale geometry
var m1 = new Matrix4();
return function scale( x, y, z ) {
m1.makeScale( x, y, z );
this.applyMatrix( m1 );
return this;
};
}(),
lookAt: function () {
var obj = new Object3D();
return function lookAt( vector ) {
obj.lookAt( vector );
obj.updateMatrix();
this.applyMatrix( obj.matrix );
};
}(),
center: function () {
var offset = new Vector3();
return function center() {
this.computeBoundingBox();
this.boundingBox.getCenter( offset ).negate();
this.translate( offset.x, offset.y, offset.z );
return this;
};
}(),
setFromObject: function ( object ) {
// console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
var geometry = object.geometry;
if ( object.isPoints || object.isLine ) {
var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
}
if ( geometry.boundingSphere !== null ) {
this.boundingSphere = geometry.boundingSphere.clone();
}
if ( geometry.boundingBox !== null ) {
this.boundingBox = geometry.boundingBox.clone();
}
} else if ( object.isMesh ) {
if ( geometry && geometry.isGeometry ) {
this.fromGeometry( geometry );
}
}
return this;
},
setFromPoints: function ( points ) {
var position = [];
for ( var i = 0, l = points.length; i < l; i ++ ) {
var point = points[ i ];
position.push( point.x, point.y, point.z || 0 );
}
this.addAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
return this;
},
updateFromObject: function ( object ) {
var geometry = object.geometry;
if ( object.isMesh ) {
var direct = geometry.__directGeometry;
if ( geometry.elementsNeedUpdate === true ) {
direct = undefined;
geometry.elementsNeedUpdate = false;
}
if ( direct === undefined ) {
return this.fromGeometry( geometry );
}
direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
geometry.verticesNeedUpdate = false;
geometry.normalsNeedUpdate = false;
geometry.colorsNeedUpdate = false;
geometry.uvsNeedUpdate = false;
geometry.groupsNeedUpdate = false;
geometry = direct;
}
var attribute;
if ( geometry.verticesNeedUpdate === true ) {
attribute = this.attributes.position;
if ( attribute !== undefined ) {
attribute.copyVector3sArray( geometry.vertices );
attribute.needsUpdate = true;
}
geometry.verticesNeedUpdate = false;
}
if ( geometry.normalsNeedUpdate === true ) {
attribute = this.attributes.normal;
if ( attribute !== undefined ) {
attribute.copyVector3sArray( geometry.normals );
attribute.needsUpdate = true;
}
geometry.normalsNeedUpdate = false;
}
if ( geometry.colorsNeedUpdate === true ) {
attribute = this.attributes.color;
if ( attribute !== undefined ) {
attribute.copyColorsArray( geometry.colors );
attribute.needsUpdate = true;
}
geometry.colorsNeedUpdate = false;
}
if ( geometry.uvsNeedUpdate ) {
attribute = this.attributes.uv;
if ( attribute !== undefined ) {
attribute.copyVector2sArray( geometry.uvs );
attribute.needsUpdate = true;
}
geometry.uvsNeedUpdate = false;
}
if ( geometry.lineDistancesNeedUpdate ) {
attribute = this.attributes.lineDistance;
if ( attribute !== undefined ) {
attribute.copyArray( geometry.lineDistances );
attribute.needsUpdate = true;
}
geometry.lineDistancesNeedUpdate = false;
}
if ( geometry.groupsNeedUpdate ) {
geometry.computeGroups( object.geometry );
this.groups = geometry.groups;
geometry.groupsNeedUpdate = false;
}
return this;
},
fromGeometry: function ( geometry ) {
geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry );
return this.fromDirectGeometry( geometry.__directGeometry );
},
fromDirectGeometry: function ( geometry ) {
var positions = new Float32Array( geometry.vertices.length * 3 );
this.addAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
if ( geometry.normals.length > 0 ) {
var normals = new Float32Array( geometry.normals.length * 3 );
this.addAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
}
if ( geometry.colors.length > 0 ) {
var colors = new Float32Array( geometry.colors.length * 3 );
this.addAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
}
if ( geometry.uvs.length > 0 ) {
var uvs = new Float32Array( geometry.uvs.length * 2 );
this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
}
if ( geometry.uvs2.length > 0 ) {
var uvs2 = new Float32Array( geometry.uvs2.length * 2 );
this.addAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
}
// groups
this.groups = geometry.groups;
// morphs
for ( var name in geometry.morphTargets ) {
var array = [];
var morphTargets = geometry.morphTargets[ name ];
for ( var i = 0, l = morphTargets.length; i < l; i ++ ) {
var morphTarget = morphTargets[ i ];
var attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 );
attribute.name = morphTarget.name;
array.push( attribute.copyVector3sArray( morphTarget.data ) );
}
this.morphAttributes[ name ] = array;
}
// skinning
if ( geometry.skinIndices.length > 0 ) {
var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
}
if ( geometry.skinWeights.length > 0 ) {
var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
}
//
if ( geometry.boundingSphere !== null ) {
this.boundingSphere = geometry.boundingSphere.clone();
}
if ( geometry.boundingBox !== null ) {
this.boundingBox = geometry.boundingBox.clone();
}
return this;
},
computeBoundingBox: function () {
var box = new Box3();
return function computeBoundingBox() {
if ( this.boundingBox === null ) {
this.boundingBox = new Box3();
}
var position = this.attributes.position;
var morphAttributesPosition = this.morphAttributes.position;
if ( position !== undefined ) {
this.boundingBox.setFromBufferAttribute( position );
// process morph attributes if present
if ( morphAttributesPosition ) {
for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
var morphAttribute = morphAttributesPosition[ i ];
box.setFromBufferAttribute( morphAttribute );
this.boundingBox.expandByPoint( box.min );
this.boundingBox.expandByPoint( box.max );
}
}
} else {
this.boundingBox.makeEmpty();
}
if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
}
};
}(),
computeBoundingSphere: function () {
var box = new Box3();
var boxMorphTargets = new Box3();
var vector = new Vector3();
return function computeBoundingSphere() {
if ( this.boundingSphere === null ) {
this.boundingSphere = new Sphere();
}
var position = this.attributes.position;
var morphAttributesPosition = this.morphAttributes.position;
if ( position ) {
// first, find the center of the bounding sphere
var center = this.boundingSphere.center;
box.setFromBufferAttribute( position );
// process morph attributes if present
if ( morphAttributesPosition ) {
for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
var morphAttribute = morphAttributesPosition[ i ];
boxMorphTargets.setFromBufferAttribute( morphAttribute );
box.expandByPoint( boxMorphTargets.min );
box.expandByPoint( boxMorphTargets.max );
}
}
box.getCenter( center );
// second, try to find a boundingSphere with a radius smaller than the
// boundingSphere of the boundingBox: sqrt(3) smaller in the best case
var maxRadiusSq = 0;
for ( var i = 0, il = position.count; i < il; i ++ ) {
vector.fromBufferAttribute( position, i );
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
}
// process morph attributes if present
if ( morphAttributesPosition ) {
for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
var morphAttribute = morphAttributesPosition[ i ];
for ( var j = 0, jl = morphAttribute.count; j < jl; j ++ ) {
vector.fromBufferAttribute( morphAttribute, j );
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
}
}
}
this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
if ( isNaN( this.boundingSphere.radius ) ) {
console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
}
}
};
}(),
computeFaceNormals: function () {
// backwards compatibility
},
computeVertexNormals: function () {
var index = this.index;
var attributes = this.attributes;
if ( attributes.position ) {
var positions = attributes.position.array;
if ( attributes.normal === undefined ) {
this.addAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) );
} else {
// reset existing normals to zero
var array = attributes.normal.array;
for ( var i = 0, il = array.length; i < il; i ++ ) {
array[ i ] = 0;
}
}
var normals = attributes.normal.array;
var vA, vB, vC;
var pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
var cb = new Vector3(), ab = new Vector3();
// indexed elements
if ( index ) {
var indices = index.array;
for ( var i = 0, il = index.count; i < il; i += 3 ) {
vA = indices[ i + 0 ] * 3;
vB = indices[ i + 1 ] * 3;
vC = indices[ i + 2 ] * 3;
pA.fromArray( positions, vA );
pB.fromArray( positions, vB );
pC.fromArray( positions, vC );
cb.subVectors( pC, pB );
ab.subVectors( pA, pB );
cb.cross( ab );
normals[ vA ] += cb.x;
normals[ vA + 1 ] += cb.y;
normals[ vA + 2 ] += cb.z;
normals[ vB ] += cb.x;
normals[ vB + 1 ] += cb.y;
normals[ vB + 2 ] += cb.z;
normals[ vC ] += cb.x;
normals[ vC + 1 ] += cb.y;
normals[ vC + 2 ] += cb.z;
}
} else {
// non-indexed elements (unconnected triangle soup)
for ( var i = 0, il = positions.length; i < il; i += 9 ) {
pA.fromArray( positions, i );
pB.fromArray( positions, i + 3 );
pC.fromArray( positions, i + 6 );
cb.subVectors( pC, pB );
ab.subVectors( pA, pB );
cb.cross( ab );
normals[ i ] = cb.x;
normals[ i + 1 ] = cb.y;
normals[ i + 2 ] = cb.z;
normals[ i + 3 ] = cb.x;
normals[ i + 4 ] = cb.y;
normals[ i + 5 ] = cb.z;
normals[ i + 6 ] = cb.x;
normals[ i + 7 ] = cb.y;
normals[ i + 8 ] = cb.z;
}
}
this.normalizeNormals();
attributes.normal.needsUpdate = true;
}
},
merge: function ( geometry, offset ) {
if ( ! ( geometry && geometry.isBufferGeometry ) ) {
console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
return;
}
if ( offset === undefined ) {
offset = 0;
console.warn(
'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '
+ 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'
);
}
var attributes = this.attributes;
for ( var key in attributes ) {
if ( geometry.attributes[ key ] === undefined ) continue;
var attribute1 = attributes[ key ];
var attributeArray1 = attribute1.array;
var attribute2 = geometry.attributes[ key ];
var attributeArray2 = attribute2.array;
var attributeOffset = attribute2.itemSize * offset;
var length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset );
for ( var i = 0, j = attributeOffset; i < length; i ++, j ++ ) {
attributeArray1[ j ] = attributeArray2[ i ];
}
}
return this;
},
normalizeNormals: function () {
var vector = new Vector3();
return function normalizeNormals() {
var normals = this.attributes.normal;
for ( var i = 0, il = normals.count; i < il; i ++ ) {
vector.x = normals.getX( i );
vector.y = normals.getY( i );
vector.z = normals.getZ( i );
vector.normalize();
normals.setXYZ( i, vector.x, vector.y, vector.z );
}
};
}(),
toNonIndexed: function () {
function convertBufferAttribute( attribute, indices ) {
var array = attribute.array;
var itemSize = attribute.itemSize;
var array2 = new array.constructor( indices.length * itemSize );
var index = 0, index2 = 0;
for ( var i = 0, l = indices.length; i < l; i ++ ) {
index = indices[ i ] * itemSize;
for ( var j = 0; j < itemSize; j ++ ) {
array2[ index2 ++ ] = array[ index ++ ];
}
}
return new BufferAttribute( array2, itemSize );
}
//
if ( this.index === null ) {
console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );
return this;
}
var geometry2 = new BufferGeometry();
var indices = this.index.array;
var attributes = this.attributes;
// attributes
for ( var name in attributes ) {
var attribute = attributes[ name ];
var newAttribute = convertBufferAttribute( attribute, indices );
geometry2.addAttribute( name, newAttribute );
}
// morph attributes
var morphAttributes = this.morphAttributes;
for ( name in morphAttributes ) {
var morphArray = [];
var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
for ( var i = 0, il = morphAttribute.length; i < il; i ++ ) {
var attribute = morphAttribute[ i ];
var newAttribute = convertBufferAttribute( attribute, indices );
morphArray.push( newAttribute );
}
geometry2.morphAttributes[ name ] = morphArray;
}
// groups
var groups = this.groups;
for ( var i = 0, l = groups.length; i < l; i ++ ) {
var group = groups[ i ];
geometry2.addGroup( group.start, group.count, group.materialIndex );
}
return geometry2;
},
toJSON: function () {
var data = {
metadata: {
version: 4.5,
type: 'BufferGeometry',
generator: 'BufferGeometry.toJSON'
}
};
// standard BufferGeometry serialization
data.uuid = this.uuid;
data.type = this.type;
if ( this.name !== '' ) data.name = this.name;
if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;
if ( this.parameters !== undefined ) {
var parameters = this.parameters;
for ( var key in parameters ) {
if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
}
return data;
}
data.data = { attributes: {} };
var index = this.index;
if ( index !== null ) {
data.data.index = {
type: index.array.constructor.name,
array: Array.prototype.slice.call( index.array )
};
}
var attributes = this.attributes;
for ( var key in attributes ) {
var attribute = attributes[ key ];
var attributeData = attribute.toJSON();
if ( attribute.name !== '' ) attributeData.name = attribute.name;
data.data.attributes[ key ] = attributeData;
}
var morphAttributes = {};
var hasMorphAttributes = false;
for ( var key in this.morphAttributes ) {
var attributeArray = this.morphAttributes[ key ];
var array = [];
for ( var i = 0, il = attributeArray.length; i < il; i ++ ) {
var attribute = attributeArray[ i ];
var attributeData = attribute.toJSON();
if ( attribute.name !== '' ) attributeData.name = attribute.name;
array.push( attributeData );
}
if ( array.length > 0 ) {
morphAttributes[ key ] = array;
hasMorphAttributes = true;
}
}
if ( hasMorphAttributes ) data.data.morphAttributes = morphAttributes;
var groups = this.groups;
if ( groups.length > 0 ) {
data.data.groups = JSON.parse( JSON.stringify( groups ) );
}
var boundingSphere = this.boundingSphere;
if ( boundingSphere !== null ) {
data.data.boundingSphere = {
center: boundingSphere.center.toArray(),
radius: boundingSphere.radius
};
}
return data;
},
clone: function () {
/*
// Handle primitives
var parameters = this.parameters;
if ( parameters !== undefined ) {
var values = [];
for ( var key in parameters ) {
values.push( parameters[ key ] );
}
var geometry = Object.create( this.constructor.prototype );
this.constructor.apply( geometry, values );
return geometry;
}
return new this.constructor().copy( this );
*/
return new BufferGeometry().copy( this );
},
copy: function ( source ) {
var name, i, l;
// reset
this.index = null;
this.attributes = {};
this.morphAttributes = {};
this.groups = [];
this.boundingBox = null;
this.boundingSphere = null;
// name
this.name = source.name;
// index
var index = source.index;
if ( index !== null ) {
this.setIndex( index.clone() );
}
// attributes
var attributes = source.attributes;
for ( name in attributes ) {
var attribute = attributes[ name ];
this.addAttribute( name, attribute.clone() );
}
// morph attributes
var morphAttributes = source.morphAttributes;
for ( name in morphAttributes ) {
var array = [];
var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
for ( i = 0, l = morphAttribute.length; i < l; i ++ ) {
array.push( morphAttribute[ i ].clone() );
}
this.morphAttributes[ name ] = array;
}
// groups
var groups = source.groups;
for ( i = 0, l = groups.length; i < l; i ++ ) {
var group = groups[ i ];
this.addGroup( group.start, group.count, group.materialIndex );
}
// bounding box
var boundingBox = source.boundingBox;
if ( boundingBox !== null ) {
this.boundingBox = boundingBox.clone();
}
// bounding sphere
var boundingSphere = source.boundingSphere;
if ( boundingSphere !== null ) {
this.boundingSphere = boundingSphere.clone();
}
// draw range
this.drawRange.start = source.drawRange.start;
this.drawRange.count = source.drawRange.count;
// user data
this.userData = source.userData;
return this;
},
dispose: function () {
this.dispatchEvent( { type: 'dispose' } );
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
* @author mikael emtinger / http://gomo.se/
* @author jonobr1 / http://jonobr1.com/
*/
function Mesh( geometry, material ) {
Object3D.call( this );
this.type = 'Mesh';
this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } );
this.drawMode = TrianglesDrawMode;
this.updateMorphTargets();
}
Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: Mesh,
isMesh: true,
setDrawMode: function ( value ) {
this.drawMode = value;
},
copy: function ( source ) {
Object3D.prototype.copy.call( this, source );
this.drawMode = source.drawMode;
if ( source.morphTargetInfluences !== undefined ) {
this.morphTargetInfluences = source.morphTargetInfluences.slice();
}
if ( source.morphTargetDictionary !== undefined ) {
this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
}
return this;
},
updateMorphTargets: function () {
var geometry = this.geometry;
var m, ml, name;
if ( geometry.isBufferGeometry ) {
var morphAttributes = geometry.morphAttributes;
var keys = Object.keys( morphAttributes );
if ( keys.length > 0 ) {
var morphAttribute = morphAttributes[ keys[ 0 ] ];
if ( morphAttribute !== undefined ) {
this.morphTargetInfluences = [];
this.morphTargetDictionary = {};
for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
name = morphAttribute[ m ].name || String( m );
this.morphTargetInfluences.push( 0 );
this.morphTargetDictionary[ name ] = m;
}
}
}
} else {
var morphTargets = geometry.morphTargets;
if ( morphTargets !== undefined && morphTargets.length > 0 ) {
console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
}
}
},
raycast: ( function () {
var inverseMatrix = new Matrix4();
var ray = new Ray();
var sphere = new Sphere();
var vA = new Vector3();
var vB = new Vector3();
var vC = new Vector3();
var tempA = new Vector3();
var tempB = new Vector3();
var tempC = new Vector3();
var morphA = new Vector3();
var morphB = new Vector3();
var morphC = new Vector3();
var uvA = new Vector2();
var uvB = new Vector2();
var uvC = new Vector2();
var intersectionPoint = new Vector3();
var intersectionPointWorld = new Vector3();
function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
var intersect;
if ( material.side === BackSide ) {
intersect = ray.intersectTriangle( pC, pB, pA, true, point );
} else {
intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
}
if ( intersect === null ) return null;
intersectionPointWorld.copy( point );
intersectionPointWorld.applyMatrix4( object.matrixWorld );
var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld );
if ( distance < raycaster.near || distance > raycaster.far ) return null;
return {
distance: distance,
point: intersectionPointWorld.clone(),
object: object
};
}
function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, uv, a, b, c ) {
vA.fromBufferAttribute( position, a );
vB.fromBufferAttribute( position, b );
vC.fromBufferAttribute( position, c );
var morphInfluences = object.morphTargetInfluences;
if ( material.morphTargets && morphPosition && morphInfluences ) {
morphA.set( 0, 0, 0 );
morphB.set( 0, 0, 0 );
morphC.set( 0, 0, 0 );
for ( var i = 0, il = morphPosition.length; i < il; i ++ ) {
var influence = morphInfluences[ i ];
var morphAttribute = morphPosition[ i ];
if ( influence === 0 ) continue;
tempA.fromBufferAttribute( morphAttribute, a );
tempB.fromBufferAttribute( morphAttribute, b );
tempC.fromBufferAttribute( morphAttribute, c );
morphA.addScaledVector( tempA.sub( vA ), influence );
morphB.addScaledVector( tempB.sub( vB ), influence );
morphC.addScaledVector( tempC.sub( vC ), influence );
}
vA.add( morphA );
vB.add( morphB );
vC.add( morphC );
}
var intersection = checkIntersection( object, material, raycaster, ray, vA, vB, vC, intersectionPoint );
if ( intersection ) {
if ( uv ) {
uvA.fromBufferAttribute( uv, a );
uvB.fromBufferAttribute( uv, b );
uvC.fromBufferAttribute( uv, c );
intersection.uv = Triangle.getUV( intersectionPoint, vA, vB, vC, uvA, uvB, uvC, new Vector2() );
}
var face = new Face3( a, b, c );
Triangle.getNormal( vA, vB, vC, face.normal );
intersection.face = face;
}
return intersection;
}
return function raycast( raycaster, intersects ) {
var geometry = this.geometry;
var material = this.material;
var matrixWorld = this.matrixWorld;
if ( material === undefined ) return;
// Checking boundingSphere distance to ray
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
sphere.copy( geometry.boundingSphere );
sphere.applyMatrix4( matrixWorld );
if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
//
inverseMatrix.getInverse( matrixWorld );
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
// Check boundingBox before continuing
if ( geometry.boundingBox !== null ) {
if ( ray.intersectsBox( geometry.boundingBox ) === false ) return;
}
var intersection;
if ( geometry.isBufferGeometry ) {
var a, b, c;
var index = geometry.index;
var position = geometry.attributes.position;
var morphPosition = geometry.morphAttributes.position;
var uv = geometry.attributes.uv;
var groups = geometry.groups;
var drawRange = geometry.drawRange;
var i, j, il, jl;
var group, groupMaterial;
var start, end;
if ( index !== null ) {
// indexed buffer geometry
if ( Array.isArray( material ) ) {
for ( i = 0, il = groups.length; i < il; i ++ ) {
group = groups[ i ];
groupMaterial = material[ group.materialIndex ];
start = Math.max( group.start, drawRange.start );
end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
for ( j = start, jl = end; j < jl; j += 3 ) {
a = index.getX( j );
b = index.getX( j + 1 );
c = index.getX( j + 2 );
intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, ray, position, morphPosition, uv, a, b, c );
if ( intersection ) {
intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics
intersection.face.materialIndex = group.materialIndex;
intersects.push( intersection );
}
}
}
} else {
start = Math.max( 0, drawRange.start );
end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
for ( i = start, il = end; i < il; i += 3 ) {
a = index.getX( i );
b = index.getX( i + 1 );
c = index.getX( i + 2 );
intersection = checkBufferGeometryIntersection( this, material, raycaster, ray, position, morphPosition, uv, a, b, c );
if ( intersection ) {
intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics
intersects.push( intersection );
}
}
}
} else if ( position !== undefined ) {
// non-indexed buffer geometry
if ( Array.isArray( material ) ) {
for ( i = 0, il = groups.length; i < il; i ++ ) {
group = groups[ i ];
groupMaterial = material[ group.materialIndex ];
start = Math.max( group.start, drawRange.start );
end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
for ( j = start, jl = end; j < jl; j += 3 ) {
a = j;
b = j + 1;
c = j + 2;
intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, ray, position, morphPosition, uv, a, b, c );
if ( intersection ) {
intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics
intersection.face.materialIndex = group.materialIndex;
intersects.push( intersection );
}
}
}
} else {
start = Math.max( 0, drawRange.start );
end = Math.min( position.count, ( drawRange.start + drawRange.count ) );
for ( i = start, il = end; i < il; i += 3 ) {
a = i;
b = i + 1;
c = i + 2;
intersection = checkBufferGeometryIntersection( this, material, raycaster, ray, position, morphPosition, uv, a, b, c );
if ( intersection ) {
intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics
intersects.push( intersection );
}
}
}
}
} else if ( geometry.isGeometry ) {
var fvA, fvB, fvC;
var isMultiMaterial = Array.isArray( material );
var vertices = geometry.vertices;
var faces = geometry.faces;
var uvs;
var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs;
for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
var face = faces[ f ];
var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material;
if ( faceMaterial === undefined ) continue;
fvA = vertices[ face.a ];
fvB = vertices[ face.b ];
fvC = vertices[ face.c ];
intersection = checkIntersection( this, faceMaterial, raycaster, ray, fvA, fvB, fvC, intersectionPoint );
if ( intersection ) {
if ( uvs && uvs[ f ] ) {
var uvs_f = uvs[ f ];
uvA.copy( uvs_f[ 0 ] );
uvB.copy( uvs_f[ 1 ] );
uvC.copy( uvs_f[ 2 ] );
intersection.uv = Triangle.getUV( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC, new Vector2() );
}
intersection.face = face;
intersection.faceIndex = f;
intersects.push( intersection );
}
}
}
};
}() ),
clone: function () {
return new this.constructor( this.geometry, this.material ).copy( this );
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author kile / http://kile.stravaganza.org/
* @author alteredq / http://alteredqualia.com/
* @author mikael emtinger / http://gomo.se/
* @author zz85 / http://www.lab4games.net/zz85/blog
* @author bhouston / http://clara.io
*/
var geometryId = 0; // Geometry uses even numbers as Id
function Geometry() {
Object.defineProperty( this, 'id', { value: geometryId += 2 } );
this.uuid = _Math.generateUUID();
this.name = '';
this.type = 'Geometry';
this.vertices = [];
this.colors = [];
this.faces = [];
this.faceVertexUvs = [[]];
this.morphTargets = [];
this.morphNormals = [];
this.skinWeights = [];
this.skinIndices = [];
this.lineDistances = [];
this.boundingBox = null;
this.boundingSphere = null;
// update flags
this.elementsNeedUpdate = false;
this.verticesNeedUpdate = false;
this.uvsNeedUpdate = false;
this.normalsNeedUpdate = false;
this.colorsNeedUpdate = false;
this.lineDistancesNeedUpdate = false;
this.groupsNeedUpdate = false;
}
Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
constructor: Geometry,
isGeometry: true,
applyMatrix: function ( matrix ) {
var normalMatrix = new Matrix3().getNormalMatrix( matrix );
for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
var vertex = this.vertices[ i ];
vertex.applyMatrix4( matrix );
}
for ( var i = 0, il = this.faces.length; i < il; i ++ ) {
var face = this.faces[ i ];
face.normal.applyMatrix3( normalMatrix ).normalize();
for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
}
}
if ( this.boundingBox !== null ) {
this.computeBoundingBox();
}
if ( this.boundingSphere !== null ) {
this.computeBoundingSphere();
}
this.verticesNeedUpdate = true;
this.normalsNeedUpdate = true;
return this;
},
rotateX: function () {
// rotate geometry around world x-axis
var m1 = new Matrix4();
return function rotateX( angle ) {
m1.makeRotationX( angle );
this.applyMatrix( m1 );
return this;
};
}(),
rotateY: function () {
// rotate geometry around world y-axis
var m1 = new Matrix4();
return function rotateY( angle ) {
m1.makeRotationY( angle );
this.applyMatrix( m1 );
return this;
};
}(),
rotateZ: function () {
// rotate geometry around world z-axis
var m1 = new Matrix4();
return function rotateZ( angle ) {
m1.makeRotationZ( angle );
this.applyMatrix( m1 );
return this;
};
}(),
translate: function () {
// translate geometry
var m1 = new Matrix4();
return function translate( x, y, z ) {
m1.makeTranslation( x, y, z );
this.applyMatrix( m1 );
return this;
};
}(),
scale: function () {
// scale geometry
var m1 = new Matrix4();
return function scale( x, y, z ) {
m1.makeScale( x, y, z );
this.applyMatrix( m1 );
return this;
};
}(),
lookAt: function () {
var obj = new Object3D();
return function lookAt( vector ) {
obj.lookAt( vector );
obj.updateMatrix();
this.applyMatrix( obj.matrix );
};
}(),
fromBufferGeometry: function ( geometry ) {
var scope = this;
var indices = geometry.index !== null ? geometry.index.array : undefined;
var attributes = geometry.attributes;
var positions = attributes.position.array;
var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
var colors = attributes.color !== undefined ? attributes.color.array : undefined;
var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined;
if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
for ( var i = 0; i < positions.length; i += 3 ) {
scope.vertices.push( new Vector3().fromArray( positions, i ) );
if ( colors !== undefined ) {
scope.colors.push( new Color().fromArray( colors, i ) );
}
}
function addFace( a, b, c, materialIndex ) {
var vertexColors = ( colors === undefined ) ? [] : [
scope.colors[ a ].clone(),
scope.colors[ b ].clone(),
scope.colors[ c ].clone() ];
var vertexNormals = ( normals === undefined ) ? [] : [
new Vector3().fromArray( normals, a * 3 ),
new Vector3().fromArray( normals, b * 3 ),
new Vector3().fromArray( normals, c * 3 )
];
var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
scope.faces.push( face );
if ( uvs !== undefined ) {
scope.faceVertexUvs[ 0 ].push( [
new Vector2().fromArray( uvs, a * 2 ),
new Vector2().fromArray( uvs, b * 2 ),
new Vector2().fromArray( uvs, c * 2 )
] );
}
if ( uvs2 !== undefined ) {
scope.faceVertexUvs[ 1 ].push( [
new Vector2().fromArray( uvs2, a * 2 ),
new Vector2().fromArray( uvs2, b * 2 ),
new Vector2().fromArray( uvs2, c * 2 )
] );
}
}
var groups = geometry.groups;
if ( groups.length > 0 ) {
for ( var i = 0; i < groups.length; i ++ ) {
var group = groups[ i ];
var start = group.start;
var count = group.count;
for ( var j = start, jl = start + count; j < jl; j += 3 ) {
if ( indices !== undefined ) {
addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex );
} else {
addFace( j, j + 1, j + 2, group.materialIndex );
}
}
}
} else {
if ( indices !== undefined ) {
for ( var i = 0; i < indices.length; i += 3 ) {
addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
}
} else {
for ( var i = 0; i < positions.length / 3; i += 3 ) {
addFace( i, i + 1, i + 2 );
}
}
}
this.computeFaceNormals();
if ( geometry.boundingBox !== null ) {
this.boundingBox = geometry.boundingBox.clone();
}
if ( geometry.boundingSphere !== null ) {
this.boundingSphere = geometry.boundingSphere.clone();
}
return this;
},
center: function () {
var offset = new Vector3();
return function center() {
this.computeBoundingBox();
this.boundingBox.getCenter( offset ).negate();
this.translate( offset.x, offset.y, offset.z );
return this;
};
}(),
normalize: function () {
this.computeBoundingSphere();
var center = this.boundingSphere.center;
var radius = this.boundingSphere.radius;
var s = radius === 0 ? 1 : 1.0 / radius;
var matrix = new Matrix4();
matrix.set(
s, 0, 0, - s * center.x,
0, s, 0, - s * center.y,
0, 0, s, - s * center.z,
0, 0, 0, 1
);
this.applyMatrix( matrix );
return this;
},
computeFaceNormals: function () {
var cb = new Vector3(), ab = new Vector3();
for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
var face = this.faces[ f ];
var vA = this.vertices[ face.a ];
var vB = this.vertices[ face.b ];
var vC = this.vertices[ face.c ];
cb.subVectors( vC, vB );
ab.subVectors( vA, vB );
cb.cross( ab );
cb.normalize();
face.normal.copy( cb );
}
},
computeVertexNormals: function ( areaWeighted ) {
if ( areaWeighted === undefined ) areaWeighted = true;
var v, vl, f, fl, face, vertices;
vertices = new Array( this.vertices.length );
for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
vertices[ v ] = new Vector3();
}
if ( areaWeighted ) {
// vertex normals weighted by triangle areas
// http://www.iquilezles.org/www/articles/normals/normals.htm
var vA, vB, vC;
var cb = new Vector3(), ab = new Vector3();
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
vA = this.vertices[ face.a ];
vB = this.vertices[ face.b ];
vC = this.vertices[ face.c ];
cb.subVectors( vC, vB );
ab.subVectors( vA, vB );
cb.cross( ab );
vertices[ face.a ].add( cb );
vertices[ face.b ].add( cb );
vertices[ face.c ].add( cb );
}
} else {
this.computeFaceNormals();
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
vertices[ face.a ].add( face.normal );
vertices[ face.b ].add( face.normal );
vertices[ face.c ].add( face.normal );
}
}
for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
vertices[ v ].normalize();
}
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
var vertexNormals = face.vertexNormals;
if ( vertexNormals.length === 3 ) {
vertexNormals[ 0 ].copy( vertices[ face.a ] );
vertexNormals[ 1 ].copy( vertices[ face.b ] );
vertexNormals[ 2 ].copy( vertices[ face.c ] );
} else {
vertexNormals[ 0 ] = vertices[ face.a ].clone();
vertexNormals[ 1 ] = vertices[ face.b ].clone();
vertexNormals[ 2 ] = vertices[ face.c ].clone();
}
}
if ( this.faces.length > 0 ) {
this.normalsNeedUpdate = true;
}
},
computeFlatVertexNormals: function () {
var f, fl, face;
this.computeFaceNormals();
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
var vertexNormals = face.vertexNormals;
if ( vertexNormals.length === 3 ) {
vertexNormals[ 0 ].copy( face.normal );
vertexNormals[ 1 ].copy( face.normal );
vertexNormals[ 2 ].copy( face.normal );
} else {
vertexNormals[ 0 ] = face.normal.clone();
vertexNormals[ 1 ] = face.normal.clone();
vertexNormals[ 2 ] = face.normal.clone();
}
}
if ( this.faces.length > 0 ) {
this.normalsNeedUpdate = true;
}
},
computeMorphNormals: function () {
var i, il, f, fl, face;
// save original normals
// - create temp variables on first access
// otherwise just copy (for faster repeated calls)
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
if ( ! face.__originalFaceNormal ) {
face.__originalFaceNormal = face.normal.clone();
} else {
face.__originalFaceNormal.copy( face.normal );
}
if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
if ( ! face.__originalVertexNormals[ i ] ) {
face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
} else {
face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
}
}
}
// use temp geometry to compute face and vertex normals for each morph
var tmpGeo = new Geometry();
tmpGeo.faces = this.faces;
for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {
// create on first access
if ( ! this.morphNormals[ i ] ) {
this.morphNormals[ i ] = {};
this.morphNormals[ i ].faceNormals = [];
this.morphNormals[ i ].vertexNormals = [];
var dstNormalsFace = this.morphNormals[ i ].faceNormals;
var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
var faceNormal, vertexNormals;
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
faceNormal = new Vector3();
vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
dstNormalsFace.push( faceNormal );
dstNormalsVertex.push( vertexNormals );
}
}
var morphNormals = this.morphNormals[ i ];
// set vertices to morph target
tmpGeo.vertices = this.morphTargets[ i ].vertices;
// compute morph normals
tmpGeo.computeFaceNormals();
tmpGeo.computeVertexNormals();
// store morph normals
var faceNormal, vertexNormals;
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
faceNormal = morphNormals.faceNormals[ f ];
vertexNormals = morphNormals.vertexNormals[ f ];
faceNormal.copy( face.normal );
vertexNormals.a.copy( face.vertexNormals[ 0 ] );
vertexNormals.b.copy( face.vertexNormals[ 1 ] );
vertexNormals.c.copy( face.vertexNormals[ 2 ] );
}
}
// restore original normals
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
face.normal = face.__originalFaceNormal;
face.vertexNormals = face.__originalVertexNormals;
}
},
computeBoundingBox: function () {
if ( this.boundingBox === null ) {
this.boundingBox = new Box3();
}
this.boundingBox.setFromPoints( this.vertices );
},
computeBoundingSphere: function () {
if ( this.boundingSphere === null ) {
this.boundingSphere = new Sphere();
}
this.boundingSphere.setFromPoints( this.vertices );
},
merge: function ( geometry, matrix, materialIndexOffset ) {
if ( ! ( geometry && geometry.isGeometry ) ) {
console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
return;
}
var normalMatrix,
vertexOffset = this.vertices.length,
vertices1 = this.vertices,
vertices2 = geometry.vertices,
faces1 = this.faces,
faces2 = geometry.faces,
uvs1 = this.faceVertexUvs[ 0 ],
uvs2 = geometry.faceVertexUvs[ 0 ],
colors1 = this.colors,
colors2 = geometry.colors;
if ( materialIndexOffset === undefined ) materialIndexOffset = 0;
if ( matrix !== undefined ) {
normalMatrix = new Matrix3().getNormalMatrix( matrix );
}
// vertices
for ( var i = 0, il = vertices2.length; i < il; i ++ ) {
var vertex = vertices2[ i ];
var vertexCopy = vertex.clone();
if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
vertices1.push( vertexCopy );
}
// colors
for ( var i = 0, il = colors2.length; i < il; i ++ ) {
colors1.push( colors2[ i ].clone() );
}
// faces
for ( i = 0, il = faces2.length; i < il; i ++ ) {
var face = faces2[ i ], faceCopy, normal, color,
faceVertexNormals = face.vertexNormals,
faceVertexColors = face.vertexColors;
faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
faceCopy.normal.copy( face.normal );
if ( normalMatrix !== undefined ) {
faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
}
for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
normal = faceVertexNormals[ j ].clone();
if ( normalMatrix !== undefined ) {
normal.applyMatrix3( normalMatrix ).normalize();
}
faceCopy.vertexNormals.push( normal );
}
faceCopy.color.copy( face.color );
for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
color = faceVertexColors[ j ];
faceCopy.vertexColors.push( color.clone() );
}
faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
faces1.push( faceCopy );
}
// uvs
for ( i = 0, il = uvs2.length; i < il; i ++ ) {
var uv = uvs2[ i ], uvCopy = [];
if ( uv === undefined ) {
continue;
}
for ( var j = 0, jl = uv.length; j < jl; j ++ ) {
uvCopy.push( uv[ j ].clone() );
}
uvs1.push( uvCopy );
}
},
mergeMesh: function ( mesh ) {
if ( ! ( mesh && mesh.isMesh ) ) {
console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
return;
}
if ( mesh.matrixAutoUpdate ) mesh.updateMatrix();
this.merge( mesh.geometry, mesh.matrix );
},
/*
* Checks for duplicate vertices with hashmap.
* Duplicated vertices are removed
* and faces' vertices are updated.
*/
mergeVertices: function () {
var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
var unique = [], changes = [];
var v, key;
var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
var precision = Math.pow( 10, precisionPoints );
var i, il, face;
var indices, j, jl;
for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
v = this.vertices[ i ];
key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
if ( verticesMap[ key ] === undefined ) {
verticesMap[ key ] = i;
unique.push( this.vertices[ i ] );
changes[ i ] = unique.length - 1;
} else {
//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
changes[ i ] = changes[ verticesMap[ key ] ];
}
}
// if faces are completely degenerate after merging vertices, we
// have to remove them from the geometry.
var faceIndicesToRemove = [];
for ( i = 0, il = this.faces.length; i < il; i ++ ) {
face = this.faces[ i ];
face.a = changes[ face.a ];
face.b = changes[ face.b ];
face.c = changes[ face.c ];
indices = [ face.a, face.b, face.c ];
// if any duplicate vertices are found in a Face3
// we have to remove the face as nothing can be saved
for ( var n = 0; n < 3; n ++ ) {
if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
faceIndicesToRemove.push( i );
break;
}
}
}
for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
var idx = faceIndicesToRemove[ i ];
this.faces.splice( idx, 1 );
for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
this.faceVertexUvs[ j ].splice( idx, 1 );
}
}
// Use unique set of vertices
var diff = this.vertices.length - unique.length;
this.vertices = unique;
return diff;
},
setFromPoints: function ( points ) {
this.vertices = [];
for ( var i = 0, l = points.length; i < l; i ++ ) {
var point = points[ i ];
this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
}
return this;
},
sortFacesByMaterialIndex: function () {
var faces = this.faces;
var length = faces.length;
// tag faces
for ( var i = 0; i < length; i ++ ) {
faces[ i ]._id = i;
}
// sort faces
function materialIndexSort( a, b ) {
return a.materialIndex - b.materialIndex;
}
faces.sort( materialIndexSort );
// sort uvs
var uvs1 = this.faceVertexUvs[ 0 ];
var uvs2 = this.faceVertexUvs[ 1 ];
var newUvs1, newUvs2;
if ( uvs1 && uvs1.length === length ) newUvs1 = [];
if ( uvs2 && uvs2.length === length ) newUvs2 = [];
for ( var i = 0; i < length; i ++ ) {
var id = faces[ i ]._id;
if ( newUvs1 ) newUvs1.push( uvs1[ id ] );
if ( newUvs2 ) newUvs2.push( uvs2[ id ] );
}
if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;
if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;
},
toJSON: function () {
var data = {
metadata: {
version: 4.5,
type: 'Geometry',
generator: 'Geometry.toJSON'
}
};
// standard Geometry serialization
data.uuid = this.uuid;
data.type = this.type;
if ( this.name !== '' ) data.name = this.name;
if ( this.parameters !== undefined ) {
var parameters = this.parameters;
for ( var key in parameters ) {
if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
}
return data;
}
var vertices = [];
for ( var i = 0; i < this.vertices.length; i ++ ) {
var vertex = this.vertices[ i ];
vertices.push( vertex.x, vertex.y, vertex.z );
}
var faces = [];
var normals = [];
var normalsHash = {};
var colors = [];
var colorsHash = {};
var uvs = [];
var uvsHash = {};
for ( var i = 0; i < this.faces.length; i ++ ) {
var face = this.faces[ i ];
var hasMaterial = true;
var hasFaceUv = false; // deprecated
var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
var hasFaceNormal = face.normal.length() > 0;
var hasFaceVertexNormal = face.vertexNormals.length > 0;
var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
var hasFaceVertexColor = face.vertexColors.length > 0;
var faceType = 0;
faceType = setBit( faceType, 0, 0 ); // isQuad
faceType = setBit( faceType, 1, hasMaterial );
faceType = setBit( faceType, 2, hasFaceUv );
faceType = setBit( faceType, 3, hasFaceVertexUv );
faceType = setBit( faceType, 4, hasFaceNormal );
faceType = setBit( faceType, 5, hasFaceVertexNormal );
faceType = setBit( faceType, 6, hasFaceColor );
faceType = setBit( faceType, 7, hasFaceVertexColor );
faces.push( faceType );
faces.push( face.a, face.b, face.c );
faces.push( face.materialIndex );
if ( hasFaceVertexUv ) {
var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
faces.push(
getUvIndex( faceVertexUvs[ 0 ] ),
getUvIndex( faceVertexUvs[ 1 ] ),
getUvIndex( faceVertexUvs[ 2 ] )
);
}
if ( hasFaceNormal ) {
faces.push( getNormalIndex( face.normal ) );
}
if ( hasFaceVertexNormal ) {
var vertexNormals = face.vertexNormals;
faces.push(
getNormalIndex( vertexNormals[ 0 ] ),
getNormalIndex( vertexNormals[ 1 ] ),
getNormalIndex( vertexNormals[ 2 ] )
);
}
if ( hasFaceColor ) {
faces.push( getColorIndex( face.color ) );
}
if ( hasFaceVertexColor ) {
var vertexColors = face.vertexColors;
faces.push(
getColorIndex( vertexColors[ 0 ] ),
getColorIndex( vertexColors[ 1 ] ),
getColorIndex( vertexColors[ 2 ] )
);
}
}
function setBit( value, position, enabled ) {
return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
}
function getNormalIndex( normal ) {
var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
if ( normalsHash[ hash ] !== undefined ) {
return normalsHash[ hash ];
}
normalsHash[ hash ] = normals.length / 3;
normals.push( normal.x, normal.y, normal.z );
return normalsHash[ hash ];
}
function getColorIndex( color ) {
var hash = color.r.toString() + color.g.toString() + color.b.toString();
if ( colorsHash[ hash ] !== undefined ) {
return colorsHash[ hash ];
}
colorsHash[ hash ] = colors.length;
colors.push( color.getHex() );
return colorsHash[ hash ];
}
function getUvIndex( uv ) {
var hash = uv.x.toString() + uv.y.toString();
if ( uvsHash[ hash ] !== undefined ) {
return uvsHash[ hash ];
}
uvsHash[ hash ] = uvs.length / 2;
uvs.push( uv.x, uv.y );
return uvsHash[ hash ];
}
data.data = {};
data.data.vertices = vertices;
data.data.normals = normals;
if ( colors.length > 0 ) data.data.colors = colors;
if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
data.data.faces = faces;
return data;
},
clone: function () {
/*
// Handle primitives
var parameters = this.parameters;
if ( parameters !== undefined ) {
var values = [];
for ( var key in parameters ) {
values.push( parameters[ key ] );
}
var geometry = Object.create( this.constructor.prototype );
this.constructor.apply( geometry, values );
return geometry;
}
return new this.constructor().copy( this );
*/
return new Geometry().copy( this );
},
copy: function ( source ) {
var i, il, j, jl, k, kl;
// reset
this.vertices = [];
this.colors = [];
this.faces = [];
this.faceVertexUvs = [[]];
this.morphTargets = [];
this.morphNormals = [];
this.skinWeights = [];
this.skinIndices = [];
this.lineDistances = [];
this.boundingBox = null;
this.boundingSphere = null;
// name
this.name = source.name;
// vertices
var vertices = source.vertices;
for ( i = 0, il = vertices.length; i < il; i ++ ) {
this.vertices.push( vertices[ i ].clone() );
}
// colors
var colors = source.colors;
for ( i = 0, il = colors.length; i < il; i ++ ) {
this.colors.push( colors[ i ].clone() );
}
// faces
var faces = source.faces;
for ( i = 0, il = faces.length; i < il; i ++ ) {
this.faces.push( faces[ i ].clone() );
}
// face vertex uvs
for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
var faceVertexUvs = source.faceVertexUvs[ i ];
if ( this.faceVertexUvs[ i ] === undefined ) {
this.faceVertexUvs[ i ] = [];
}
for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
var uvs = faceVertexUvs[ j ], uvsCopy = [];
for ( k = 0, kl = uvs.length; k < kl; k ++ ) {
var uv = uvs[ k ];
uvsCopy.push( uv.clone() );
}
this.faceVertexUvs[ i ].push( uvsCopy );
}
}
// morph targets
var morphTargets = source.morphTargets;
for ( i = 0, il = morphTargets.length; i < il; i ++ ) {
var morphTarget = {};
morphTarget.name = morphTargets[ i ].name;
// vertices
if ( morphTargets[ i ].vertices !== undefined ) {
morphTarget.vertices = [];
for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {
morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );
}
}
// normals
if ( morphTargets[ i ].normals !== undefined ) {
morphTarget.normals = [];
for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {
morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );
}
}
this.morphTargets.push( morphTarget );
}
// morph normals
var morphNormals = source.morphNormals;
for ( i = 0, il = morphNormals.length; i < il; i ++ ) {
var morphNormal = {};
// vertex normals
if ( morphNormals[ i ].vertexNormals !== undefined ) {
morphNormal.vertexNormals = [];
for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {
var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];
var destVertexNormal = {};
destVertexNormal.a = srcVertexNormal.a.clone();
destVertexNormal.b = srcVertexNormal.b.clone();
destVertexNormal.c = srcVertexNormal.c.clone();
morphNormal.vertexNormals.push( destVertexNormal );
}
}
// face normals
if ( morphNormals[ i ].faceNormals !== undefined ) {
morphNormal.faceNormals = [];
for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {
morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );
}
}
this.morphNormals.push( morphNormal );
}
// skin weights
var skinWeights = source.skinWeights;
for ( i = 0, il = skinWeights.length; i < il; i ++ ) {
this.skinWeights.push( skinWeights[ i ].clone() );
}
// skin indices
var skinIndices = source.skinIndices;
for ( i = 0, il = skinIndices.length; i < il; i ++ ) {
this.skinIndices.push( skinIndices[ i ].clone() );
}
// line distances
var lineDistances = source.lineDistances;
for ( i = 0, il = lineDistances.length; i < il; i ++ ) {
this.lineDistances.push( lineDistances[ i ] );
}
// bounding box
var boundingBox = source.boundingBox;
if ( boundingBox !== null ) {
this.boundingBox = boundingBox.clone();
}
// bounding sphere
var boundingSphere = source.boundingSphere;
if ( boundingSphere !== null ) {
this.boundingSphere = boundingSphere.clone();
}
// update flags
this.elementsNeedUpdate = source.elementsNeedUpdate;
this.verticesNeedUpdate = source.verticesNeedUpdate;
this.uvsNeedUpdate = source.uvsNeedUpdate;
this.normalsNeedUpdate = source.normalsNeedUpdate;
this.colorsNeedUpdate = source.colorsNeedUpdate;
this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
this.groupsNeedUpdate = source.groupsNeedUpdate;
return this;
},
dispose: function () {
this.dispatchEvent( { type: 'dispose' } );
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author Mugen87 / https://github.com/Mugen87
*/
// BoxGeometry
function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
Geometry.call( this );
this.type = 'BoxGeometry';
this.parameters = {
width: width,
height: height,
depth: depth,
widthSegments: widthSegments,
heightSegments: heightSegments,
depthSegments: depthSegments
};
this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) );
this.mergeVertices();
}
BoxGeometry.prototype = Object.create( Geometry.prototype );
BoxGeometry.prototype.constructor = BoxGeometry;
// BoxBufferGeometry
function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
BufferGeometry.call( this );
this.type = 'BoxBufferGeometry';
this.parameters = {
width: width,
height: height,
depth: depth,
widthSegments: widthSegments,
heightSegments: heightSegments,
depthSegments: depthSegments
};
var scope = this;
width = width || 1;
height = height || 1;
depth = depth || 1;
// segments
widthSegments = Math.floor( widthSegments ) || 1;
heightSegments = Math.floor( heightSegments ) || 1;
depthSegments = Math.floor( depthSegments ) || 1;
// buffers
var indices = [];
var vertices = [];
var normals = [];
var uvs = [];
// helper variables
var numberOfVertices = 0;
var groupStart = 0;
// build each side of the box geometry
buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
// build geometry
this.setIndex( indices );
this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {
var segmentWidth = width / gridX;
var segmentHeight = height / gridY;
var widthHalf = width / 2;
var heightHalf = height / 2;
var depthHalf = depth / 2;
var gridX1 = gridX + 1;
var gridY1 = gridY + 1;
var vertexCounter = 0;
var groupCount = 0;
var ix, iy;
var vector = new Vector3();
// generate vertices, normals and uvs
for ( iy = 0; iy < gridY1; iy ++ ) {
var y = iy * segmentHeight - heightHalf;
for ( ix = 0; ix < gridX1; ix ++ ) {
var x = ix * segmentWidth - widthHalf;
// set values to correct vector component
vector[ u ] = x * udir;
vector[ v ] = y * vdir;
vector[ w ] = depthHalf;
// now apply vector to vertex buffer
vertices.push( vector.x, vector.y, vector.z );
// set values to correct vector component
vector[ u ] = 0;
vector[ v ] = 0;
vector[ w ] = depth > 0 ? 1 : - 1;
// now apply vector to normal buffer
normals.push( vector.x, vector.y, vector.z );
// uvs
uvs.push( ix / gridX );
uvs.push( 1 - ( iy / gridY ) );
// counters
vertexCounter += 1;
}
}
// indices
// 1. you need three indices to draw a single face
// 2. a single segment consists of two faces
// 3. so we need to generate six (2*3) indices per segment
for ( iy = 0; iy < gridY; iy ++ ) {
for ( ix = 0; ix < gridX; ix ++ ) {
var a = numberOfVertices + ix + gridX1 * iy;
var b = numberOfVertices + ix + gridX1 * ( iy + 1 );
var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );
var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;
// faces
indices.push( a, b, d );
indices.push( b, c, d );
// increase counter
groupCount += 6;
}
}
// add a group to the geometry. this will ensure multi material support
scope.addGroup( groupStart, groupCount, materialIndex );
// calculate new start value for groups
groupStart += groupCount;
// update total number of vertices
numberOfVertices += vertexCounter;
}
}
BoxBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
BoxBufferGeometry.prototype.constructor = BoxBufferGeometry;
/**
* Uniform Utilities
*/
function cloneUniforms( src ) {
var dst = {};
for ( var u in src ) {
dst[ u ] = {};
for ( var p in src[ u ] ) {
var property = src[ u ][ p ];
if ( property && ( property.isColor ||
property.isMatrix3 || property.isMatrix4 ||
property.isVector2 || property.isVector3 || property.isVector4 ||
property.isTexture ) ) {
dst[ u ][ p ] = property.clone();
} else if ( Array.isArray( property ) ) {
dst[ u ][ p ] = property.slice();
} else {
dst[ u ][ p ] = property;
}
}
}
return dst;
}
function mergeUniforms( uniforms ) {
var merged = {};
for ( var u = 0; u < uniforms.length; u ++ ) {
var tmp = cloneUniforms( uniforms[ u ] );
for ( var p in tmp ) {
merged[ p ] = tmp[ p ];
}
}
return merged;
}
// Legacy
var UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };
var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";
/**
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* defines: { "label" : "value" },
* uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
*
* fragmentShader: ,
* vertexShader: ,
*
* wireframe: ,
* wireframeLinewidth: ,
*
* lights: ,
*
* skinning: ,
* morphTargets: ,
* morphNormals:
* }
*/
function ShaderMaterial( parameters ) {
Material.call( this );
this.type = 'ShaderMaterial';
this.defines = {};
this.uniforms = {};
this.vertexShader = default_vertex;
this.fragmentShader = default_fragment;
this.linewidth = 1;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.fog = false; // set to use scene fog
this.lights = false; // set to use scene lights
this.clipping = false; // set to use user-defined clipping planes
this.skinning = false; // set to use skinning attribute streams
this.morphTargets = false; // set to use morph targets
this.morphNormals = false; // set to use morph normals
this.extensions = {
derivatives: false, // set to use derivatives
fragDepth: false, // set to use fragment depth values
drawBuffers: false, // set to use draw buffers
shaderTextureLOD: false // set to use shader texture LOD
};
// When rendered geometry doesn't include these attributes but the material does,
// use these default values in WebGL. This avoids errors when buffer data is missing.
this.defaultAttributeValues = {
'color': [ 1, 1, 1 ],
'uv': [ 0, 0 ],
'uv2': [ 0, 0 ]
};
this.index0AttributeName = undefined;
this.uniformsNeedUpdate = false;
if ( parameters !== undefined ) {
if ( parameters.attributes !== undefined ) {
console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );
}
this.setValues( parameters );
}
}
ShaderMaterial.prototype = Object.create( Material.prototype );
ShaderMaterial.prototype.constructor = ShaderMaterial;
ShaderMaterial.prototype.isShaderMaterial = true;
ShaderMaterial.prototype.copy = function ( source ) {
Material.prototype.copy.call( this, source );
this.fragmentShader = source.fragmentShader;
this.vertexShader = source.vertexShader;
this.uniforms = cloneUniforms( source.uniforms );
this.defines = Object.assign( {}, source.defines );
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.lights = source.lights;
this.clipping = source.clipping;
this.skinning = source.skinning;
this.morphTargets = source.morphTargets;
this.morphNormals = source.morphNormals;
this.extensions = source.extensions;
return this;
};
ShaderMaterial.prototype.toJSON = function ( meta ) {
var data = Material.prototype.toJSON.call( this, meta );
data.uniforms = {};
for ( var name in this.uniforms ) {
var uniform = this.uniforms[ name ];
var value = uniform.value;
if ( value && value.isTexture ) {
data.uniforms[ name ] = {
type: 't',
value: value.toJSON( meta ).uuid
};
} else if ( value && value.isColor ) {
data.uniforms[ name ] = {
type: 'c',
value: value.getHex()
};
} else if ( value && value.isVector2 ) {
data.uniforms[ name ] = {
type: 'v2',
value: value.toArray()
};
} else if ( value && value.isVector3 ) {
data.uniforms[ name ] = {
type: 'v3',
value: value.toArray()
};
} else if ( value && value.isVector4 ) {
data.uniforms[ name ] = {
type: 'v4',
value: value.toArray()
};
} else if ( value && value.isMatrix3 ) {
data.uniforms[ name ] = {
type: 'm3',
value: value.toArray()
};
} else if ( value && value.isMatrix4 ) {
data.uniforms[ name ] = {
type: 'm4',
value: value.toArray()
};
} else {
data.uniforms[ name ] = {
value: value
};
// note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far
}
}
if ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines;
data.vertexShader = this.vertexShader;
data.fragmentShader = this.fragmentShader;
var extensions = {};
for ( var key in this.extensions ) {
if ( this.extensions[ key ] === true ) extensions[ key ] = true;
}
if ( Object.keys( extensions ).length > 0 ) data.extensions = extensions;
return data;
};
/**
* @author mrdoob / http://mrdoob.com/
* @author mikael emtinger / http://gomo.se/
* @author WestLangley / http://github.com/WestLangley
*/
function Camera() {
Object3D.call( this );
this.type = 'Camera';
this.matrixWorldInverse = new Matrix4();
this.projectionMatrix = new Matrix4();
this.projectionMatrixInverse = new Matrix4();
}
Camera.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: Camera,
isCamera: true,
copy: function ( source, recursive ) {
Object3D.prototype.copy.call( this, source, recursive );
this.matrixWorldInverse.copy( source.matrixWorldInverse );
this.projectionMatrix.copy( source.projectionMatrix );
this.projectionMatrixInverse.copy( source.projectionMatrixInverse );
return this;
},
getWorldDirection: function ( target ) {
if ( target === undefined ) {
console.warn( 'THREE.Camera: .getWorldDirection() target is now required' );
target = new Vector3();
}
this.updateMatrixWorld( true );
var e = this.matrixWorld.elements;
return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize();
},
updateMatrixWorld: function ( force ) {
Object3D.prototype.updateMatrixWorld.call( this, force );
this.matrixWorldInverse.getInverse( this.matrixWorld );
},
clone: function () {
return new this.constructor().copy( this );
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author greggman / http://games.greggman.com/
* @author zz85 / http://www.lab4games.net/zz85/blog
* @author tschw
*/
function PerspectiveCamera( fov, aspect, near, far ) {
Camera.call( this );
this.type = 'PerspectiveCamera';
this.fov = fov !== undefined ? fov : 50;
this.zoom = 1;
this.near = near !== undefined ? near : 0.1;
this.far = far !== undefined ? far : 2000;
this.focus = 10;
this.aspect = aspect !== undefined ? aspect : 1;
this.view = null;
this.filmGauge = 35; // width of the film (default in millimeters)
this.filmOffset = 0; // horizontal film offset (same unit as gauge)
this.updateProjectionMatrix();
}
PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
constructor: PerspectiveCamera,
isPerspectiveCamera: true,
copy: function ( source, recursive ) {
Camera.prototype.copy.call( this, source, recursive );
this.fov = source.fov;
this.zoom = source.zoom;
this.near = source.near;
this.far = source.far;
this.focus = source.focus;
this.aspect = source.aspect;
this.view = source.view === null ? null : Object.assign( {}, source.view );
this.filmGauge = source.filmGauge;
this.filmOffset = source.filmOffset;
return this;
},
/**
* Sets the FOV by focal length in respect to the current .filmGauge.
*
* The default film gauge is 35, so that the focal length can be specified for
* a 35mm (full frame) camera.
*
* Values for focal length and film gauge must have the same unit.
*/
setFocalLength: function ( focalLength ) {
// see http://www.bobatkins.com/photography/technical/field_of_view.html
var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope );
this.updateProjectionMatrix();
},
/**
* Calculates the focal length from the current .fov and .filmGauge.
*/
getFocalLength: function () {
var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov );
return 0.5 * this.getFilmHeight() / vExtentSlope;
},
getEffectiveFOV: function () {
return _Math.RAD2DEG * 2 * Math.atan(
Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom );
},
getFilmWidth: function () {
// film not completely covered in portrait format (aspect < 1)
return this.filmGauge * Math.min( this.aspect, 1 );
},
getFilmHeight: function () {
// film not completely covered in landscape format (aspect > 1)
return this.filmGauge / Math.max( this.aspect, 1 );
},
/**
* Sets an offset in a larger frustum. This is useful for multi-window or
* multi-monitor/multi-machine setups.
*
* For example, if you have 3x2 monitors and each monitor is 1920x1080 and
* the monitors are in grid like this
*
* +---+---+---+
* | A | B | C |
* +---+---+---+
* | D | E | F |
* +---+---+---+
*
* then for each monitor you would call it like this
*
* var w = 1920;
* var h = 1080;
* var fullWidth = w * 3;
* var fullHeight = h * 2;
*
* --A--
* camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
* --B--
* camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
* --C--
* camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
* --D--
* camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
* --E--
* camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
* --F--
* camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
*
* Note there is no reason monitors have to be the same size or in a grid.
*/
setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
this.aspect = fullWidth / fullHeight;
if ( this.view === null ) {
this.view = {
enabled: true,
fullWidth: 1,
fullHeight: 1,
offsetX: 0,
offsetY: 0,
width: 1,
height: 1
};
}
this.view.enabled = true;
this.view.fullWidth = fullWidth;
this.view.fullHeight = fullHeight;
this.view.offsetX = x;
this.view.offsetY = y;
this.view.width = width;
this.view.height = height;
this.updateProjectionMatrix();
},
clearViewOffset: function () {
if ( this.view !== null ) {
this.view.enabled = false;
}
this.updateProjectionMatrix();
},
updateProjectionMatrix: function () {
var near = this.near,
top = near * Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom,
height = 2 * top,
width = this.aspect * height,
left = - 0.5 * width,
view = this.view;
if ( this.view !== null && this.view.enabled ) {
var fullWidth = view.fullWidth,
fullHeight = view.fullHeight;
left += view.offsetX * width / fullWidth;
top -= view.offsetY * height / fullHeight;
width *= view.width / fullWidth;
height *= view.height / fullHeight;
}
var skew = this.filmOffset;
if ( skew !== 0 ) left += near * skew / this.getFilmWidth();
this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );
this.projectionMatrixInverse.getInverse( this.projectionMatrix );
},
toJSON: function ( meta ) {
var data = Object3D.prototype.toJSON.call( this, meta );
data.object.fov = this.fov;
data.object.zoom = this.zoom;
data.object.near = this.near;
data.object.far = this.far;
data.object.focus = this.focus;
data.object.aspect = this.aspect;
if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
data.object.filmGauge = this.filmGauge;
data.object.filmOffset = this.filmOffset;
return data;
}
} );
/**
* Camera for rendering cube maps
* - renders scene into axis-aligned cube
*
* @author alteredq / http://alteredqualia.com/
*/
var fov = 90, aspect = 1;
function CubeCamera( near, far, cubeResolution, options ) {
Object3D.call( this );
this.type = 'CubeCamera';
var cameraPX = new PerspectiveCamera( fov, aspect, near, far );
cameraPX.up.set( 0, - 1, 0 );
cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
this.add( cameraPX );
var cameraNX = new PerspectiveCamera( fov, aspect, near, far );
cameraNX.up.set( 0, - 1, 0 );
cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
this.add( cameraNX );
var cameraPY = new PerspectiveCamera( fov, aspect, near, far );
cameraPY.up.set( 0, 0, 1 );
cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
this.add( cameraPY );
var cameraNY = new PerspectiveCamera( fov, aspect, near, far );
cameraNY.up.set( 0, 0, - 1 );
cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
this.add( cameraNY );
var cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
cameraPZ.up.set( 0, - 1, 0 );
cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
this.add( cameraPZ );
var cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
cameraNZ.up.set( 0, - 1, 0 );
cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
this.add( cameraNZ );
options = options || { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter };
this.renderTarget = new WebGLRenderTargetCube( cubeResolution, cubeResolution, options );
this.renderTarget.texture.name = "CubeCamera";
this.update = function ( renderer, scene ) {
if ( this.parent === null ) this.updateMatrixWorld();
var currentRenderTarget = renderer.getRenderTarget();
var renderTarget = this.renderTarget;
var generateMipmaps = renderTarget.texture.generateMipmaps;
renderTarget.texture.generateMipmaps = false;
renderer.setRenderTarget( renderTarget, 0 );
renderer.render( scene, cameraPX );
renderer.setRenderTarget( renderTarget, 1 );
renderer.render( scene, cameraNX );
renderer.setRenderTarget( renderTarget, 2 );
renderer.render( scene, cameraPY );
renderer.setRenderTarget( renderTarget, 3 );
renderer.render( scene, cameraNY );
renderer.setRenderTarget( renderTarget, 4 );
renderer.render( scene, cameraPZ );
renderTarget.texture.generateMipmaps = generateMipmaps;
renderer.setRenderTarget( renderTarget, 5 );
renderer.render( scene, cameraNZ );
renderer.setRenderTarget( currentRenderTarget );
};
this.clear = function ( renderer, color, depth, stencil ) {
var currentRenderTarget = renderer.getRenderTarget();
var renderTarget = this.renderTarget;
for ( var i = 0; i < 6; i ++ ) {
renderer.setRenderTarget( renderTarget, i );
renderer.clear( color, depth, stencil );
}
renderer.setRenderTarget( currentRenderTarget );
};
}
CubeCamera.prototype = Object.create( Object3D.prototype );
CubeCamera.prototype.constructor = CubeCamera;
/**
* @author alteredq / http://alteredqualia.com
* @author WestLangley / http://github.com/WestLangley
*/
function WebGLRenderTargetCube( width, height, options ) {
WebGLRenderTarget.call( this, width, height, options );
}
WebGLRenderTargetCube.prototype = Object.create( WebGLRenderTarget.prototype );
WebGLRenderTargetCube.prototype.constructor = WebGLRenderTargetCube;
WebGLRenderTargetCube.prototype.isWebGLRenderTargetCube = true;
WebGLRenderTargetCube.prototype.fromEquirectangularTexture = function ( renderer, texture ) {
this.texture.type = texture.type;
this.texture.format = texture.format;
this.texture.encoding = texture.encoding;
var scene = new Scene();
var shader = {
uniforms: {
tEquirect: { value: null },
},
vertexShader: [
"varying vec3 vWorldDirection;",
"vec3 transformDirection( in vec3 dir, in mat4 matrix ) {",
" return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );",
"}",
"void main() {",
" vWorldDirection = transformDirection( position, modelMatrix );",
" #include ",
" #include ",
"}"
].join( '\n' ),
fragmentShader: [
"uniform sampler2D tEquirect;",
"varying vec3 vWorldDirection;",
"#define RECIPROCAL_PI 0.31830988618",
"#define RECIPROCAL_PI2 0.15915494",
"void main() {",
" vec3 direction = normalize( vWorldDirection );",
" vec2 sampleUV;",
" sampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;",
" sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;",
" gl_FragColor = texture2D( tEquirect, sampleUV );",
"}"
].join( '\n' ),
};
var material = new ShaderMaterial( {
type: 'CubemapFromEquirect',
uniforms: cloneUniforms( shader.uniforms ),
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader,
side: BackSide,
blending: NoBlending
} );
material.uniforms.tEquirect.value = texture;
var mesh = new Mesh( new BoxBufferGeometry( 5, 5, 5 ), material );
scene.add( mesh );
var camera = new CubeCamera( 1, 10, 1 );
camera.renderTarget = this;
camera.renderTarget.texture.name = 'CubeCameraTexture';
camera.update( renderer, scene );
mesh.geometry.dispose();
mesh.material.dispose();
return this;
};
/**
* @author alteredq / http://alteredqualia.com/
*/
function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
this.image = { data: data, width: width, height: height };
this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
this.generateMipmaps = false;
this.flipY = false;
this.unpackAlignment = 1;
}
DataTexture.prototype = Object.create( Texture.prototype );
DataTexture.prototype.constructor = DataTexture;
DataTexture.prototype.isDataTexture = true;
/**
* @author bhouston / http://clara.io
*/
function Plane( normal, constant ) {
// normal is assumed to be normalized
this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
this.constant = ( constant !== undefined ) ? constant : 0;
}
Object.assign( Plane.prototype, {
isPlane: true,
set: function ( normal, constant ) {
this.normal.copy( normal );
this.constant = constant;
return this;
},
setComponents: function ( x, y, z, w ) {
this.normal.set( x, y, z );
this.constant = w;
return this;
},
setFromNormalAndCoplanarPoint: function ( normal, point ) {
this.normal.copy( normal );
this.constant = - point.dot( this.normal );
return this;
},
setFromCoplanarPoints: function () {
var v1 = new Vector3();
var v2 = new Vector3();
return function setFromCoplanarPoints( a, b, c ) {
var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize();
// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
this.setFromNormalAndCoplanarPoint( normal, a );
return this;
};
}(),
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( plane ) {
this.normal.copy( plane.normal );
this.constant = plane.constant;
return this;
},
normalize: function () {
// Note: will lead to a divide by zero if the plane is invalid.
var inverseNormalLength = 1.0 / this.normal.length();
this.normal.multiplyScalar( inverseNormalLength );
this.constant *= inverseNormalLength;
return this;
},
negate: function () {
this.constant *= - 1;
this.normal.negate();
return this;
},
distanceToPoint: function ( point ) {
return this.normal.dot( point ) + this.constant;
},
distanceToSphere: function ( sphere ) {
return this.distanceToPoint( sphere.center ) - sphere.radius;
},
projectPoint: function ( point, target ) {
if ( target === undefined ) {
console.warn( 'THREE.Plane: .projectPoint() target is now required' );
target = new Vector3();
}
return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
},
intersectLine: function () {
var v1 = new Vector3();
return function intersectLine( line, target ) {
if ( target === undefined ) {
console.warn( 'THREE.Plane: .intersectLine() target is now required' );
target = new Vector3();
}
var direction = line.delta( v1 );
var denominator = this.normal.dot( direction );
if ( denominator === 0 ) {
// line is coplanar, return origin
if ( this.distanceToPoint( line.start ) === 0 ) {
return target.copy( line.start );
}
// Unsure if this is the correct method to handle this case.
return undefined;
}
var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
if ( t < 0 || t > 1 ) {
return undefined;
}
return target.copy( direction ).multiplyScalar( t ).add( line.start );
};
}(),
intersectsLine: function ( line ) {
// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
var startSign = this.distanceToPoint( line.start );
var endSign = this.distanceToPoint( line.end );
return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
},
intersectsBox: function ( box ) {
return box.intersectsPlane( this );
},
intersectsSphere: function ( sphere ) {
return sphere.intersectsPlane( this );
},
coplanarPoint: function ( target ) {
if ( target === undefined ) {
console.warn( 'THREE.Plane: .coplanarPoint() target is now required' );
target = new Vector3();
}
return target.copy( this.normal ).multiplyScalar( - this.constant );
},
applyMatrix4: function () {
var v1 = new Vector3();
var m1 = new Matrix3();
return function applyMatrix4( matrix, optionalNormalMatrix ) {
var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix );
var referencePoint = this.coplanarPoint( v1 ).applyMatrix4( matrix );
var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
this.constant = - referencePoint.dot( normal );
return this;
};
}(),
translate: function ( offset ) {
this.constant -= offset.dot( this.normal );
return this;
},
equals: function ( plane ) {
return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
* @author bhouston / http://clara.io
*/
function Frustum( p0, p1, p2, p3, p4, p5 ) {
this.planes = [
( p0 !== undefined ) ? p0 : new Plane(),
( p1 !== undefined ) ? p1 : new Plane(),
( p2 !== undefined ) ? p2 : new Plane(),
( p3 !== undefined ) ? p3 : new Plane(),
( p4 !== undefined ) ? p4 : new Plane(),
( p5 !== undefined ) ? p5 : new Plane()
];
}
Object.assign( Frustum.prototype, {
set: function ( p0, p1, p2, p3, p4, p5 ) {
var planes = this.planes;
planes[ 0 ].copy( p0 );
planes[ 1 ].copy( p1 );
planes[ 2 ].copy( p2 );
planes[ 3 ].copy( p3 );
planes[ 4 ].copy( p4 );
planes[ 5 ].copy( p5 );
return this;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( frustum ) {
var planes = this.planes;
for ( var i = 0; i < 6; i ++ ) {
planes[ i ].copy( frustum.planes[ i ] );
}
return this;
},
setFromMatrix: function ( m ) {
var planes = this.planes;
var me = m.elements;
var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
return this;
},
intersectsObject: function () {
var sphere = new Sphere();
return function intersectsObject( object ) {
var geometry = object.geometry;
if ( geometry.boundingSphere === null )
geometry.computeBoundingSphere();
sphere.copy( geometry.boundingSphere )
.applyMatrix4( object.matrixWorld );
return this.intersectsSphere( sphere );
};
}(),
intersectsSprite: function () {
var sphere = new Sphere();
return function intersectsSprite( sprite ) {
sphere.center.set( 0, 0, 0 );
sphere.radius = 0.7071067811865476;
sphere.applyMatrix4( sprite.matrixWorld );
return this.intersectsSphere( sphere );
};
}(),
intersectsSphere: function ( sphere ) {
var planes = this.planes;
var center = sphere.center;
var negRadius = - sphere.radius;
for ( var i = 0; i < 6; i ++ ) {
var distance = planes[ i ].distanceToPoint( center );
if ( distance < negRadius ) {
return false;
}
}
return true;
},
intersectsBox: function () {
var p = new Vector3();
return function intersectsBox( box ) {
var planes = this.planes;
for ( var i = 0; i < 6; i ++ ) {
var plane = planes[ i ];
// corner at max distance
p.x = plane.normal.x > 0 ? box.max.x : box.min.x;
p.y = plane.normal.y > 0 ? box.max.y : box.min.y;
p.z = plane.normal.z > 0 ? box.max.z : box.min.z;
if ( plane.distanceToPoint( p ) < 0 ) {
return false;
}
}
return true;
};
}(),
containsPoint: function ( point ) {
var planes = this.planes;
for ( var i = 0; i < 6; i ++ ) {
if ( planes[ i ].distanceToPoint( point ) < 0 ) {
return false;
}
}
return true;
}
} );
var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif";
var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif";
var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif";
var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
var begin_vertex = "vec3 transformed = vec3( position );";
var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif";
var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}";
var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif";
var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif";
var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif";
var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvarying vec3 vViewPosition;\n#endif";
var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif";
var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif";
var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif";
var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}";
var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif";
var defaultnormal_vertex = "vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = normalMatrix * objectTangent;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif";
var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif";
var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif";
var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif";
var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif";
var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}";
var envmap_fragment = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";
var envmap_pars_fragment = "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif";
var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif";
var envmap_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif";
var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif";
var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif";
var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif";
var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif";
var gradientmap_pars_fragment = "#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif";
var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif";
var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif";
var lights_pars_begin = "uniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif";
var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent ));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif";
var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)";
var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif";
var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#endif\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\tfloat clearCoatInv = 1.0 - clearCoatDHR;\n\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec3 singleScattering = vec3( 0.0 );\n\t\tvec3 multiScattering = vec3( 0.0 );\n\t\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\t\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * singleScattering;\n\t\treflectedLight.indirectDiffuse += multiScattering * cosineWeightedIrradiance;\n\t\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n\t#else\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#endif\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif";
var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif";
var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, irradiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif";
var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n#endif";
var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif";
var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif";
var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif";
var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif";
var map_particle_fragment = "#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif";
var map_particle_pars_fragment = "#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif";
var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif";
var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif";
var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";
var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif";
var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t#endif\n#endif";
var normal_fragment_maps = "#ifdef USE_NORMALMAP\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t#ifdef FLIP_SIDED\n\t\t\tnormal = - normal;\n\t\t#endif\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\tnormal = normalize( normalMatrix * normal );\n\t#else\n\t\t#ifdef USE_TANGENT\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t\tmapN.xy = normalScale * mapN.xy;\n\t\t\tnormal = normalize( vTBN * mapN );\n\t\t#else\n\t\t\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n\t\t#endif\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif";
var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tuniform mat3 normalMatrix;\n\t#else\n\t\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\t\tvec2 st0 = dFdx( vUv.st );\n\t\t\tvec2 st1 = dFdy( vUv.st );\n\t\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\t\tvec3 N = normalize( surf_norm );\n\t\t\tmat3 tsn = mat3( S, T, N );\n\t\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t\tmapN.xy *= normalScale;\n\t\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\treturn normalize( tsn * mapN );\n\t\t}\n\t#endif\n#endif";
var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}";
var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif";
var project_vertex = "vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;";
var dithering_fragment = "#if defined( DITHERING )\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif";
var dithering_pars_fragment = "#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif";
var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif";
var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif";
var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif";
var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif";
var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}";
var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif";
var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif";
var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif";
var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif";
var tonemapping_pars_fragment = "#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}";
var uv_pars_fragment = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif";
var uv_pars_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif";
var uv_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";
var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif";
var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif";
var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif";
var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}";
var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
var cube_frag = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}";
var cube_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}";
var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}";
var depth_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}";
var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";
var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}";
var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}";
var equirect_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}";
var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}";
var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}";
var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}";
var meshbasic_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}";
var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}";
var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include